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Search Again :: Adv Search 1000 results in 0.153s
<1…20212223242526…34>
  • machines you've owned and favourite games on each?Just reminiscing about games of the past - speccie and beyond - and the pleasure they have brought. Here is my list of my ownership of machines and …

    ... /> [i]Kenseiden[/i].
    [i]Spellcaster[/i].
    [i]shinobi[/i].
    [i]Golden Axe Warrior[/i].
    Dragon Ball Z 2.
    Smash TV.
    Pilotwings.
    F-Zero.
    Clock Tower.
    dm_boozefreek dm_boozefreek April 2016 Chit chat
  • NASA Mars Rovers faked?Recently discovered this from this video here. https://www.youtube.com/watch?v=XxKj_M6q4N8 Apparently, the Mars rover's Opportunity/Curiosity, is…

    ... some new brilliant "observation" E, F and G. Then when you ... how do you explain H, I, J, and K"?

    Z which tells us this is ...
    Arjun Arjun June 2016 Chit chat
  • NASA Mars Rovers faked?Recently discovered this from this video here. https://www.youtube.com/watch?v=XxKj_M6q4N8 Apparently, the Mars rover's Opportunity/Curiosity, is…

    ... some new brilliant "observation" E, F and G. Then when you ... how do you explain H, I, J, and K"?

    Z which tells us this is ...
    rich_chandler rich_chandler June 2016 Chit chat
  • NASA Mars Rovers faked?Recently discovered this from this video here. https://www.youtube.com/watch?v=XxKj_M6q4N8 Apparently, the Mars rover's Opportunity/Curiosity, is…

    ... some new brilliant "observation" E, F and G. Then when you ... how do you explain H, I, J, and K"?

    Z which tells us this is ...
    def chris def chris June 2016 Chit chat
  • ZX Spectrum+ new membrane not working properlyHi! I recently got myself a ZX Spectrum+ . It had the classic broken membrane problem (most keys didn't work and those that did were wrong). So I or…

    ... I O P A S D F G H J K L Z ... X C V B N M . ; " ,
    I am ...
    r00li r00li September 2016 Hardware
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... impossible. For example if I set IX to point to ... unused? At what point do I no longer need it? ... problem.

    2) I think the extremely non-orthogonal ... flows like POP AF; JP Z, somewhere; PUSH HL; RET ... />
    5) JP (IX) f.e. Where does it go ...
    AndyC AndyC September 2016 Development
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... impossible. For example if I set IX to point ... halting problem.
    2) I think the extremely non-orthogonal ... flows like POP AF; JP Z, somewhere; PUSH HL; RET ... br /> 5) JP (IX) f.e. Where does it go ... some obvious limitations. But I wouldnt call it hopeless. ...
    tstih tstih September 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... db 7ch,50h,d0h ;F
    db 38h,44h ... db 10h,3ch,d0h ;f
    db 18h,25h ... ;h
    db dch ;i
    db 01h,deh ... /> db 24h,2ch,34h,a4h ;z


    jamorski jamorski October 2016 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... using the encoding method I suggested above. The BASIC ... 160 READ A$: IF A$="Z" THEN GO TO 380< ... 220 REM
    230 REM F=0 - PLOT, X=+ve, ... Y=+ve
    240 REM F=1 - DRAW, X=+ve, ... Y=+ve
    250 REM F=2 - DRAW, X=-ve, ... REM
    290 LET F=1
    300 IF A ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... 160 READ A$: IF A$="Z" THEN GO TO 380
    230 REM F=0 - PLOT, X=+ve, Y ... =+ve
    240 REM F=1 - DRAW, X=+ve, ... Y=+ve
    250 REM F=2 - DRAW, X=-ve
    260 REM F=3 - DRAW, Y=-ve
    290 LET F=1
    300 IF A ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... 170 READ A$: IF A$="Z" THEN GO TO 390
    240 REM F=0 - PLOT, X=+ve, Y ... =+ve
    250 REM F=1 - DRAW, X=+ve, ... Y=+ve
    260 REM F=2 - DRAW, X=-ve
    270 REM F=3 - DRAW, Y=-ve
    300 LET F=1
    310 IF A ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... 00011101 S 1e 30 00011110 Z 1f 31 00011111
    3 ... 00001100 R 0d 13 00001101 F 0e 14 00001110 C 0f ...
    8 13 19 00010011 I 12 18 00010010 K 11 ...
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... /pub/sinclair/screens/in-game/z/Z.gif[/img]
    A ... pub/sinclair/screens/in-game/f/Falcon-TheRenegadeLord.gif[/img]< ... not being exactly exceptional. I confess I didn't read the instructions ... org/pub/sinclair/screens/load/f/gif/Falcon-TheRenegadeLord.gif[/img ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... /> [code]
    1681 IF p$="F" THEN
    GO SUB FN ... (N): LET Z=INT (rv*R+N): LET i$=CHR$ (Z+F8):
    The two references to 'Z' in this line should be ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... crap infinite-runner type games. I'm just not sure if ... to black:
    250 LET z=USR 63033
    260 REM ... without scrolling:
    270 LET z=USR 63032
    280 PRINT ... a0 AND a66 THEN LET z=USR 63032: GO TO 580 ... c=7)
    560 LET z=USR (63000+ABS (c))
    joefish joefish January 2017 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... /in-game/z/Zynaps.gif[/img]


    I wish I could ... hate on this game I really do, because I f*cking ... ....

    ...Or at least I couldn't if the game ... and enjoy games notice dirty f*cking tricks like this!
    dm_boozefreek dm_boozefreek April 2017 Games
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... f4=PEEK 23673: LET f=f1+256*f2: LET f=f-255*(f3
    Dunny Dunny June 2017 BASIC
  • Graphics quiz: WindowsWith the control panel quiz finished, and Maroc's and Daren's quizzes close to being solved, I thought I'd have another go. These are all from in-gam…

    ... /> e) Prohibition (Alessandro Grussu)
    f) Crime Busters (R-Tape)
    h) Robocop (JuanF. Ramirez)
    i) Ghostbusters (ivanb303)
    j) Hijack ... ) Saboteur 2 (JuanF. Ramirez)
    z) Firetrap (Vampyre)
    GreenCard GreenCard June 2017 Games
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... additional consideration, in that I didn't take account ... saves 5T "
    ... JR Z (2) (always true) and ... PO_FETCH).

    What I hadn't expected was that ... SSSSSS F SS F S F S FF SSS F SS F SF ... br />
    Nope - I still don't see that ...
    Battle Bunny Battle Bunny July 2017 Sinclair Basic
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... and three passes through [i]decode[/i].

    ... pretty much exactly your [i]decode [/i] in reverse order - ... /> db $5A, 9 ; 15 Z
    db $4D, 11 ; ... /> db $46, 9 ; 30 F
    db $43, 9 ; ...
    colonel32 colonel32 October 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... ,22 ;pitch (437500 / f - 30.125) 8372.16 ... ld de,17 ;duration f*t (8372.16 * ... is that you [i]must[/i] keep the ... /> and 16
    call z,keyboard_thingy
    ...
    ...< ... /> and 16
    call z,kempston_j_thingy
    ...
    ...< ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
  • multiface basic loaderdoes anyone know how I can see whats in the basic loader of the multiface 1 and 128 basic loaders and how I could convert a tape save from the 1 and…

    ... this from realspec tap that I saved and used tappet to ... REM *S\T] RUN N#F> NOT 2©\ GO SUB ... ©\ STEP RETURN a INVERSE !V@f> COPY 7 STEP ©\: RANDOMIZE ... STEP ©\ MOVE STR$ LINE THEN Z(:\[ PLOT CLEAR © GO SUB y ...
    caver99 caver99 December 2017 Sinclair Basic
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... of 32 MB partitions from F-Z. EXDOS was patched by Zozo ... converting Buzzsaw+ was much easier, I created an LPT where every ... from sources :)
    Now I created a topic for converting ... programs to Enterprise[/url] where I uploaded the conversion of Armageddon ...
    Geco Geco January 2018 Brand new software
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... with disk images - thanks!!!... I notice however that this method ... ?)
    [/quote]
    I am happy I could help :) The problem ... floppy drives, E RAM Disk, F-Z emulated hard drives.
    [quote ... much more colour data... I vaguely remember that the Sam ...
    Geco Geco January 2018 Brand new software
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    I to never understand the hang ... parameters be it x,y,z or A$,b$,c$ can ... /> 7100 DEFPROC bolt(x,y,f,spr)
    7110 SPRITE spr ... ,x+32,y+48,17,f
    7199 ENDPROC


    4005 FOR %i=1 TO 3
    4010 ...
    ASH-II ASH-II May 2018 BASIC
  • Where's Mr Clowder when I need him?What happened to F-Clowder? I hope he's alright and hasn't had some setback keeping him away from here? He got me wound up to do graphics for a game…

    [quote="mel the bell;942285"]i dont have the foggiest about ... that reply Mel. At least I don't have to sit ... wondering whether X,Y or Z could possibly help when they ... any luck sooner or later F-Clowder will return and have ... some idea of what I'm doing.
    mik3d3nch mik3d3nch June 2018 Chit chat
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... 12h,16h,1ah,92h ;Z
    db 80h< ... /> db 0eh,94h ;f
    db 0dh, ... br /> db 96h ;i
    db 97h ; ...
    Arkannoyed Arkannoyed August 2018 Development
<1…20212223242526…34>

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