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<1234567…34>
  • ANNOUNCE: vbSpec 1.70There's a new version of vbSpec available, with full source, from: [url="http://freestuff.grok.co.uk/vbspec/"]http://freestuff.grok.co.uk/vbspec/[/ur…

    ... save any area of addressable memory as a raw binary file ... notices!).
    Fixed a nasty bug that sometimes caused invalid Z80 ...
    Chris Cowley Chris Cowley January 2003 Emulators
  • Fairlight remake - CancelledHello. I'm sad, I just read that the remake of fairlight is'nt going to be finished due to problems with 'The Edge'. Read the statment here [url="…

    ... read that the remake of fairlight is'nt going to be ... ="http://www.maderic.co.uk/fairlight/main.php"]http://www.maderic ... .co.uk/fairlight/main.php[/url]

    Golfareninsweden Golfareninsweden March 2003 Games
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…

    ... />
    * Lots of other minor bug fixes/improvements (everyone mentioned above ... />
    * Stop `rzxtool' accessing unallocated memory when adding a snapshot to ...
    Philip Kendall Philip Kendall April 2003 Emulators
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... delphi :)
    Fixed a small bug that brought the main window ... them).
    Added a simple memory viewer - readonly atm, but will ... (faster than an expression) and memory location bytes, words and DWords ...
    Dunny Dunny June 2003 Emulators
  • Bug on Cronosoft's Dead or AliveI can't believe this wasn't spotted before... I was recently puzzled to read a couple of reports of a bug on Cronosoft's Dead or Alive and as the pr…

    ... couple of reports of a bug on Cronosoft's Dead or ... loading the Cronosoft version the bug manifested itself immediately. It appears ...
    jonathan jonathan July 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... />
    Port 32765 controls the memory paging. Bits 0-2 determine ...
    trellis trellis August 2003 Sinclair Basic
  • New BASin (Alpha Release 9) upHi all, Since you're more interested in here about BASin, here's the new update announcement. There's no major changes to the way the system work…

    ... /> Fixed a small bug which allowed the Memory editor to crash the ... Carlton).
    Fixed a small bug in the selection code - no ... lines... :-)
    Fixed an Annoying bug in the token window, which ...
    Dunny Dunny August 2003 Development
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... br /> Fixed a *nasty* little bug in the "?" (copyright symbol) routines ... from the start of BASIC memory) (Mike Wynne)
    Set ... /> Fixed a small bug which allowed the Memory editor to crash the ... ... :)
    Fixed an Annoying bug in the token window, which ...
    Dunny Dunny September 2003 Development
  • ZX80/81 memory expansion and 48k + Lightpen for saleAll are in original packaging and the lightpen has it's software and manual. The memory expansion is a 16k one. E-mail me at [email="patrick@wych01…

    All are in original packaging and the lightpen has it's software and manual.

    The memory expansion is a 16k one.

    E-mail me at [email="patrick@wych01.freeserve.co.uk"]patrick@wych01.freeserve.co.uk[/email] if intrested..
    zeropolis79 zeropolis79 September 2003 Sales
  • Knight Lore 2 - Conquest of Fairlight????Whoa! Whoa! what the F is this!!! Just having a plough through the archives and came across this MIA game. What does anybody know about Knight Lore…

    ... Knight Lore 2 - Conquest of Fairlight, it was obviously a piss ...
    stupidget stupidget September 2003 Games
  • STP: Computer Cookery 1 & 2 - Bug ByteI'm 99% sure these two titles are actually The Computer Cook Book (Bug Byte) that is listed in Infoseek. However, The Computer Cook Book is in fact …

    ... actually The Computer Cook Book (Bug Byte) that is listed in ...
    RichB RichB September 2003 MIA/STP/SDP
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ...
    (little-endian) in main memory.

    - Displays can ... users).

    o Bug fix: The Pentagon border is ... windowed modes.

    o Bug fix: The Zip dialog (which ... keyboard.

    o Bug fix: Rockfall 2 can now ...
    Jon Needle Jon Needle December 2003 Emulators
  • Pro tennis tour bug detectedWhile analyzing the (so-called) protection routines for Pro Tennis Tour by Ubisoft (the DSK and the MCM re-release TZX), I've noticed a bug in that i…

    ... TZX), I've noticed a bug in that if the game ... sure that this is a bug in the original software, as ...
    GOC GOC February 2004 Sinclair Miscellaneous
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... from the data bus. The memory at location 256 * I + b ... an NMI, and secondly a bug in the ROM's NMI ...
    Philip Kendall Philip Kendall July 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... something to do with contended memory, but don't know a ... , or if it is a bug.

    3. Occasionally the ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... something to do with contended memory, but don't know a ... , or if it is a bug.

    3. Occasionally the ...
    dmsmith dmsmith August 2004 Emulators
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • A bug in Z80 V4.00Yes, from what I've heard, this emu has plenty of bugs (though I've never heard what they actually are), but this one is my contribution to the bug l…

    ... is my contribution to the bug list. :)

    In a ... CHDIR command."

    The bug, of course, is that since ...
    robert@fm robert@fm September 2004 Emulators
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Interesting Renegade 1 BugThere's a bug in the game that allows you to keep punching a dead opponent. I remember doing it by accident years ago on my Spectrum. Here's how it …

    There's a bug in the game that allows ...
    Kano Kano November 2004 Games
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... reduces the need for saving memory-snapshots every few seconds, whilst ... . I have fixed the bug which tramples over memory (notably Room 7 ...
    andrewbroad andrewbroad November 2004 Games
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... what could be causing a bug in my Speccy emulator?
    Trouble is there's a bug (one at least) somewhere in ... assembly language instruction, as the bug prior to this one (where ... get my head around this bug.

    I've even ...
    Speculator Speculator December 2004 Development
  • Has anybody ever done a 3d version of Fairlight map?Has anybody ever done a 3d version of Fairlight map? I am thinking about Speccy games that were isometric, but had a rich spatial structure. Great Es…

    ... done a 3d version of Fairlight map? I am thinking about ...
    Erlstoned Erlstoned January 2005 Sinclair Miscellaneous
  • Downloaded bug free ver of abe's mission but still crashesIve just found this site: [url="http://tcg.speccy.cz/index-cz.php?pg=games-cz"]http://tcg.speccy.cz/index-cz.php?pg=games-cz[/url] (looks legal) I …

    ... found the link for the bug fixed version. Downloaded the game ...
    HonoredShadow HonoredShadow January 2005 Games
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • Help with a Fairlight style gameI am thinking about having ago at writing a 3d game similar to fairlight. I'm busy on another project at the moment but there's nothing like plenty o…

    ... a 3d game similar to fairlight. I'm busy on another ...
    Mr Millside Mr Millside March 2005 Development
  • Qaop sound bug.When using Qaop a Java based emulator, changing inbetween games will cause a looping sound bug that will constantly play throughout the session. I do…

    ... will cause a looping sound bug that will constantly play throughout ...
    Whitesnake Whitesnake March 2005 Emulators
<1234567…34>

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  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
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