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<1234567…34>
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... , bigger than the FPGA)
    Fast SRAM: 2 EUR
    [B ... to generate clocks, and enough fast block RAM to implement an extra ... /> Despite that, the process is fast and the result is not ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... />
    There is a very fast block memory allocator that allocates blocks ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Something a bit like Jetpack Joyride in flavour?Jetpack Joyride is a fairly simple horizontal scrolling game, in which the player has one control. That control applies power to the jetpack as long …

    ... monochrome.

    As for fast block-built scrollers, you're not ... necessarily limited to just one block type. 50Hurts uses two on ... 't have to have every block or row of the screen ... 't need to make the block-built scenery all that hazardous ...
    joefish joefish April 2012 New game ideas
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... and TZX files can be fast loaded in a few seconds ... />
    - Supports the more esoteric block types like Direct Recording,
    games when you need to fast-forward or rewind

    Jon Needle Jon Needle April 2002 Emulators
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... /> v0.4 - OpenGL and Seriously fast tapes
    --------------------------------------

    Added ... it out. Might need a fast PC though.
    Altered the ... pasting ability to the ArchiveInfo Block editor
    Fixed an interrupt ...
    Dunny Dunny November 2002 Emulators
  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • +2 Loading from CD PlayerOn my +2 I have now got one of those CD > Tape Adapters. What I do is put the adapter into the +2 tape player and plug my CD-Walkman thing into that.…

    ... games on the tape rewinding fast forwarding etc etc. With a ... (for example) after the next block oh yellow n' blue I ...
    stupidget stupidget February 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... DEFW .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... or whatever.

    - New block types:
    a) Conveyors in ... ) Horizontal guardians now available in fast and slow versions
    b ...
    Arcane Design Arcane Design May 2005 Games
  • I've tried dumping spectradraw3, need help, block 6 = X[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=8220340869"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=8220340869[/url…

    ... loading error, and the TZX block 6 always has an X ...
    bleugh bleugh September 2005 MIA/STP/SDP
  • various Spectrum MIAs not listed on WoS* PAUL (Personal Accounting Utilities Ledger) by Jaysoft was reviewed in Home Computing Weekly #9 (3-9 May 1983, page 39) for the 48K Spectrum, price…

    ... games on one tape) by Block-Byte Computing were reviewed in ... .95.

    * An unidentified fast loader utility by JRS Software ... products. They also used a fast loader on some of their ...
    Battle Bunny Battle Bunny March 2006 MIA/STP/SDP
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . No linking necessary.
    - the block memory allocator is in its ... characters with sp1_IterateSprChar() or the fast way with sp1_PutSprClr(). The latter ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Character Array tape header block parameters?Hello all! Long time since I've been here! Hope everyone's bright and cheerful as usual! I've been trying to figure out the structure of a Spectrum…

    ... parameters in the associated header block I don't understand.
    trellis trellis June 2006 Development
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... anything output format!
    [*]Very fast compilation: 1 million lines by ... binary file inclusion
    [*]Multiline block comments
    [*]Multi file output ...
    aprisobal aprisobal September 2006 Development
  • 2 Hot 2 Handle TZX'sRight, here's a question for you preservation guys. Downloaded and tried to play the 2 Hot To Handle compilation. Shadow Warriors won't load on Spe…

    ... but with screen corruption on fast load.

    I have ... and is expecting another code block, so maybe my conversion wasn ...
    DEATH DEATH October 2006 MIA/STP/SDP
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Mysteries of Electricity QuizA little fun quiz that I know the answers to, but may lead to some head scratching and disbelief, but there's easy experiments than can be performed …

    ... have going to the engine block, if any?
    (google a ... the spark in the engine block and why?

    Question ... back out the liquid as fast as it dissolved.

    FrankT FrankT March 2007 Chit chat
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... we both wondering something about block 0x18 (Sorry if that question ... of TZX 1.20 specification block 0x18 has a field called ... polarity ? Should TZX file have block 0x2B just before 0x18 to ...
    patrick delvenne patrick delvenne April 2007 Emulators
  • Alternative chips for upper RAM blockDoes anybody know of a way to use 4464 chips instead of 4164 for the upper RAM block in a 48K machine? If not 4464 then something a little more avai…

    Does anybody know of a way to use 4464 chips instead of 4164 for the upper RAM block in a 48K machine? If not 4464 then something a little more available than the 4164. Winston? Piters??

    TIA
    DEATH DEATH August 2007 Hardware
  • Too fast zx32Hi all, my sister has bought a new PC. I installed all software for her yesterday. But contemporary fast computers don't offer only pleasure. Our fa…

    ... for her yesterday. But contemporary fast computers don't offer only ... zx32, for example, runs so fast that it's unusable.
    Dynamite Dan Dynamite Dan December 2007 Emulators
  • Infoseek TZX Info BlockCould we get the TZX info block Game/utility type field filled in from the Infoseek Type field?

    Could we get the TZX info block Game/utility type field filled in from the Infoseek Type field?
    Fred Fred January 2008 Infoseek database
  • Can anybody help me identify this arcade game please?Ok, I used to play this quite a lot in my local youth club as a kid. You were a bloke in armour and you walked along a corridor, fighting various pe…

    ... down low, in order to block different things that came your ... joystick up and down really fast and make a super shield ...
    BigBadMick BigBadMick March 2008 Chit chat
  • tzx block readerDo any of the tzx block readers allow the inspection and editing of the contents of the block. Not the header info, the actual bytes inside the block…

    Do any of the tzx block readers allow the inspection and editing of the contents of the block. Not the header info, the actual bytes inside the block?

    Cheers
    dekh dekh March 2008 Sinclair Miscellaneous
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... approach, of course. It started fast, but it would slow down ... matrix and avoid the extra block of data on tape. I ...
    zxbruno zxbruno March 2008 Sinclair Basic
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... emulator loads the game too fast so you actually cannot see ... code. Everything is in one block (I mean, loading noise has ... .

    The second "BASIC" block at the end of the ...
    maiki maiki March 2008 Emulators
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    Why is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this file is always slow.
    [url]http://velesoft.speccy.cz/other/tapslow.zip[/url]

    VELESOFT
    velesoft velesoft May 2008 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ...

    It seems so fast on Maze mania. I think ... /> 1 = Backbuffer 32x24 chars. Each block in (4x4) and are drawn ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... to draw a 4x4 char block (4 bytes * 32 Rows) to ... the address of the Graphic Block, and DE holds the screen ...
    robpearmain robpearmain May 2009 Development
<1234567…34>

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  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…
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