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<1…13141516171819…34>
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... a Tape Error: Cannot Allocate Block message.
    13 - Directdraw option ... - In debugger, tools -> Push and Pop value, do they do anything ...
    Jimmy Jimmy September 2008 Emulators
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... a Tape Error: Cannot Allocate Block message.
    13 - Directdraw option ... - In debugger, tools -> Push and Pop value, do they do anything ...
    rich_chandler rich_chandler September 2008 Emulators
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... 's the outline for a fast full screen vertical scroll:
    add ix, de
    nextln: push af
    ld a, (x_off ... ix
    inc ix
    pop af
    dec a
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... 's the outline for a fast full screen vertical scroll:
    POP HL: POP DE: LDIx32: POP HL: POP DE and so ... /> add ix, de
    nextln: push af
    ld a, (x_off ... ix
    inc ix
    pop af
    dec a
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... data in register pair and PUSH it into screen buffer) ... .

    Typical PUSH-filler code, 16.5t per ... l
    push de[/code]

    In POP-reading case ... you can store second copy of whole source data in ... used not only to copy large linear blocks of ...
    Shiru Shiru October 2008 Development
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... copy bytes around, and even the fastest way of doing that (POP ... into every available register including the alternates, then PUSH them ...
    gasman gasman November 2008 Development
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... break: LD A,(work3) ; Copy decay rate to decay count ... br /> LD A,(work5) ; Copy attack rate to attack count ... program.

    subr: PUSH BC ; Start of subroutine. Save ... LD (work2),A
    labl5: POP BC ; Restore BC
    ...
    Matt_B Matt_B November 2008 Sinclair Basic
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... /> PUSH HL
    LD BC, 32 ; Copy 1 line
    LDIR
    POP ... HL ; Restore HL
    PUSH HL ... line in display file
    POP DE ; Restore last HL into ...
    BloodBaz BloodBaz January 2009 Emulators
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... ld bc,keyscan_size
    ldir ; copy 'keyscan_code' to highest possible memory ... ; preserve HL, BC
    push hl
    pop ix
    ld de ...
    Bob Stains Bob Stains January 2009 Games
  • Thinking in Assembly (first efforts)The following is one small routine to educate myself on a few concepts (jumps, flow control, routines, CPI): [code]searchmem xor a …

    ... excellent shortcut for search and block instructions. Awesome! Many thanks.
    push hl
    pop bc ; retrieve address
    rahtgaz rahtgaz January 2009 Development
  • New game from CEZ GS: I Need SpeedRun fast to download it! [url]http://computeremuzone.com/ficha.php?id=752&l=en[/url] This is the last Spectrum game from CEZ GS, and my first serio…

    ... it, the game is very fast.[/QUOTE]

    Believe me ... a free game with a copy protection...[/QUOTE]

    It ... not meant to be a copy protection, just a faster and ... the turbo load, with each block being loaded on its own ...
    Metalbrain Metalbrain January 2009 Games
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... about clipping as I will copy the central 28x16 chars (See ... )
    call drawblock ; draw the block

    ei
    ret ... /> inc h
    ;-------------------------------------
    pop de
    pop bc

    ld ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... lot easier.

    Then, copy each line of the screen ... buffer bigger, so you can copy a full screen out of ... sceen address table and use POP to read off the screen ... line. Just remember not to PUSH or POP anything, and to set ...
    joefish joefish May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... />
    Instead of
    [CODE]pop de ; get first two bytes ... code that draws one specific block type. That *might* get you ... use this to fast draw the most common couple of block types..)
    evilpaul evilpaul May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... .

    Also, the POP screen address and 28 LDI ... easier.

    Then, copy each line of the screen ... bigger, so you can copy a full screen out of ... address table and use POP to read off the ... . Just remember not to PUSH or POP anything, and to set ...
    robpearmain robpearmain May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... /> push af
    push bc
    push de
    push hl
    push ix
    push ... /> nop
    nop

    ; copy the colours
    REPT 24 ... /> pop iy
    pop ix
    pop hl
    pop de
    pop bc
    pop ...
    chev chev May 2009 Development
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... think it will render fast enough to avoid tearing, ... ; loop for 256 cells
    push bc

    [... inner ... Next cell...
    pop hl

    pop bc
    ld a ...
    Metalbrain Metalbrain June 2009 Development
  • DivIDE QuestionHi all, I've been trying to work out how the DivIDE works and after reading and re-reading the DivIDE programming model document by Zilog I think it…

    ... 102(#66) and read instrustion PUSH AF
    2) at adress ... your NMI code.
    3) push registers to stack + your NMI ... NMI to 48rom you must pop all registers + jump to "map ... />
    - ZX font you can copy from 48rom to DivIDE ram ...
    velesoft velesoft August 2009 Development
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... to using a,88 for block 0 2nd screen etc etc ... slow due to having to push and pop bc before paging.
    push iy, load iy,23610 rst#38 pop then return ...
    nuggetreggae nuggetreggae September 2009 Games
  • When would you use LD A,R ?Can anyone tell me a practical use of LD A,R and LD R,A I am confused when you would need to use it? Cheers

    [QUOTE=Metalbrain;399421]Fast flag using bit 7 (that ... ...
    ;****************************************

    Interrupt:
    push af

    ld a ... ; change current beeper routine
    pop hl
    ld a,(hl ...
    frobush frobush November 2009 Development
  • Trying to repair a 128K (heatsink)I've bought another ZX Spectrum 128K (heatsink model), but unfortunately the last owner did not tell me it did not work.... Because this Speccy also…

    ... makes the oscillator tick (or copy a proven circuit from elsewhere ... Spectrums. Other candidates include any fast inverter: 74AS04, 74ALS04 or CMOS ... find a complete quartz oscillator block with the right frequency. More ...
    RetroTechie RetroTechie December 2009 Hardware
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... will be part of the block that grows upward from 32768 ... to use a 10k free block from address 40000, you would ... /> push hl

    XREF music_routine
    call music_routine

    pop ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... bc with a
    push af ;push a out of way for ... /> rst 10h ;print Return
    pop af ;get back a
    fast? Perhaps even too fast? But, as I ...
    xyzzy xyzzy January 2010 Development
  • Most Disappointing Budget Game?I've completed my ten now ([URL="http://jdanddiet.blogspot.com/2010/02/spectrum-budget-games-special-part-2.html"]http://jdanddiet.blogspot.com/2010/…

    ... is a square box 1 block wide around you! What use ... load. I went through every copy the old guy had and ... as it was a stupidly fast multi event game. Maybe they ... Master Ninja to have reflexes fast enough to play it!
    copy of it back home somewhere ...
    dm_boozefreek dm_boozefreek February 2010 Games
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... text

    text2
    push hl
    ld h, 0 ... /> inc d
    djnz text3 ;copy 8 bytes of char gfx ... it into attr memory
    pop hl ;restore pointer for next ...
    Fikee Fikee March 2010 Development
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Latest Posts

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    zx1 on 9:02AM
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