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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • The biggest map everI created a map for Nonterraqueous 1 and I can truly say that it is the biggest map, which I have ever produced - 6144 x 7392 pixels, 45MB (BMP form…

    ... - 6144 x 7392 pixels, 45MB (BMP format - before compression) / 703 KB ...
    Pavero Pavero December 2003 Games
  • ANN: Tipshop updated Saturday, 24 January 2004Saturday 24 January 2004 LOTS of Crash stuff * I've been busy OCRing like it's going out of fashion, so have uploaded all of the Crash Playing Tip…

    ... ,
    F-16 Fighting Falcon , Fast Food ,
    Fighter Bomber , Gladiator ...
    hackersanon hackersanon January 2004 Announcements
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    I'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine.

    Does anyone know of any anywhere that I could pinch?
    chaosmongers chaosmongers January 2004 Development
  • Captain Blood helpI'm at the point where I've moved all the 4 Antenna's off of their planets just like the Sinox asked me to. But now, when I talk to the Sinox, it jus…

    ... , and I need that @%@(%*!$(!*$( Number *FAST* !!!!

    Does anyone know ...
    GOC GOC February 2004 Games
  • +2 Loading from CD PlayerOn my +2 I have now got one of those CD > Tape Adapters. What I do is put the adapter into the +2 tape player and plug my CD-Walkman thing into that.…

    ... games on the tape rewinding fast forwarding etc etc. With a ...
    stupidget stupidget February 2004 Sinclair Miscellaneous
  • Interesting Custom LoadersHi everyone, I was just thinking about custom loaders on the spectrum and I thought I'd ask you all what you thought was the best one. I'd have to …

    ... (The logo changes colour really fast. Not as cool as the ...
    Ian Hamilton Ian Hamilton February 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... produce what should be a fast & highly playable game (for ...
    dansauk dansauk March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... on how to do a fast routine in assembly to put ...
    na_th_an na_th_an March 2004 Development
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ...

    Dizzy Collection: Dizzy, Fast Food, Fantasy World Dizzy, Treasure ...
    retrogod retrogod March 2004 Sales
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... normal windowed mode becomes extremely fast. This mode is recommended on ... fast machines and also if there ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Got this stuff to SWAP/SELL Anybody ?Btw. Caveman and Munchman are Working and super cool :) As for price make me an offer, or send you dupe list, this lot will be punted on ebay tommor…

    ... tommorow. So let me know Fast. Oh the king software is ...
    Cornishdavey:)) Cornishdavey:)) March 2004 Sales
  • TZX to MDRHow can I simply convert my TZX files into MDR files, because the original tapes were backup copies of microdrive cartridges. Is there anyone with a …

    How can I simply convert my TZX files into MDR files, because the original tapes were backup copies of microdrive cartridges. Is there anyone with a fast solution?
    wilko0070 wilko0070 March 2004 Emulators
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. a while back. I don't think the author went particularly out of his way to make it known. The thread on C.S ...
    Sadako Sadako March 2004 Emulators
  • Tracker RecommendationsAny musicians/demosceners here? I would like to know which programs do you use for composing music. I would like to have something in Impulse Tracker…

    ... in Impulse Tracker style for fast and easy composing, but Impulse ...
    Dynamite Dan Dynamite Dan April 2004 Sinclair Miscellaneous
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... had helmet. He runs pretty fast and is all white. Background ...
    Vortexrider Vortexrider May 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    I'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it faster. Anyone can help me?

    ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • BASIC compilersI'm looking for a BASIC compiler that can actually handle the SAVE and LOAD basic commands. Hi Soft Basic doesn't, so I'm in a fix now since my BASIC…

    ... BASIC commands and generates fairly fast code too?
    Arjun Arjun May 2004 Sinclair Basic
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... 512kB mode (all memory is fast)
    Higher RAM uses addressing ... /> - Pentagon 1024kB mode (slow and fast pages like ZX128)
    Higher ... PROFI 1024kB mode.
    (everywhere fast ram)
    Page switch via ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    Ok, BASin is maturing fast and now I want to ...
    Dunny Dunny June 2004 Development
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... level 30 ....it goes slow, fast, adds more chickens, big bird ...
    mel the bell mel the bell June 2004 Sinclair Miscellaneous
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    ... use?
    (Have have managed fast loading).
    Thanks in advance ...
    Jmc Jmc June 2004 Emulators
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... but am getting absolutly nowhere fast. This has got to be ...
    ZX Beccy ZX Beccy July 2004 Games
  • YSRnRY TV Show - 1983 now available for downloadHi there! The next chapter in the YSRnRY TV Show is now available from: [url]http://www.ysrnry.co.uk/tvprog/[/url] Watch the Speccy industry form…

    ... download, now available via a fast
    website and also via ...
    NickH NickH July 2004 Sinclair Miscellaneous
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ...
    ccowley ccowley July 2004 Development
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... very good and is quite fast too.

    I have ...
    ekoman ekoman August 2004 Development
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... my menus to be as fast as possible and without useless ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Idea for new gameLast friday I had an idea for a game. RACE TRACK SIMULATOR You can build your own race track like the one we have at home from Fleischmann or Carre…

    ... .
    When you go to fast through a corner you will ...
    Dr BEEP Dr BEEP August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ...
    RandySparks RandySparks August 2004 Announcements
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... ugly website but low prices, fast delivery etc. EPROM programmers, JTAG ...
    pern pern September 2004 Sinclair Miscellaneous
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  • i am currently listening to........
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  • Cooperative Games.
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