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Search Again :: Adv Search 1000 results in 0.013s
<1…78910111213…34>
  • Teenage Mutant Hero TurtlesLoved this port,probe really did an excellent job at this,stands up well with the nes port,bit hard some parts but enjoyable.

    ... suffer from the main character running too fast if anything - there is ...
    thingley thingley August 2010 Games
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... and noticed that the "\" backslash character was filtered out of the ... the tune, then you have fast access pure 0..255 values ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • The best modern(ish) RPG/FPS (and Deus Ex 3 and Thief 4 discussion too).What's the best first person shooter/RPG game on the XBox 360 (well, on the PC or PS3 too, as most big name games are cross platform now, so if you p…

    ... ]Oblivion[/I], say). Instead, you fast-travel between each of the ... and give commands to each character that way ... I'm all ...
    ZnorXman ZnorXman August 2010 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... a machine code double height character printing routine. I know this ... to write a double height character routine in BASIC that is ... of memory to store the character maps.

    Anyway, to ... . The first program creates the character maps based on the set ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!

    ... speed. (Also having a pure character mode helps if you're ... and want it to be fast. Compare the difference between printing ...
    Winston Winston August 2010 Games
  • Help! Reverse engineering a Spectrum game[deleted]

    ... - Character and string printing routines
    06 - A set of fast memory ... store routines
    07 - A fast clear screen routine using the ... any size
    12 - A fast sprite routine, that is; optimised ... /COS
    20 - A fast screen address lookup routine, that ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... interrupts[/B]

    05 - Character and string printing routines

    07 - A fast clear screen routine using the ... B]

    12 - A fast sprite routine, that is; optimised ... B]

    20 - A fast screen address lookup routine, that ...
    Ralf Ralf October 2010 Development
  • Medal of Honor, new low in unoriginalityJust tried out the new Medal of Honor for xbox360 and guess what? It's one of those run-on-a-track-and-shoot-people kind of games. I remember this w…

    ... when the NPC (non-playable character) soldiers died, they just "died ... and in something as relatively fast moving and action based as ...
    ewgf ewgf October 2010 Chit chat
  • Medal of Honor, new low in unoriginalityJust tried out the new Medal of Honor for xbox360 and guess what? It's one of those run-on-a-track-and-shoot-people kind of games. I remember this w…

    ... when the NPC (non-playable character) soldiers died, they just "died ... and in something as relatively fast moving and action based as ...
    beanz beanz October 2010 Chit chat
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... cursor movement is very fast and as the editor ... can stop dead on any character I choose 99% of ... a single flashing orange character to mark the start/ ... The built in assembler is fast. I am very familiar with ... or corrupt when the character set is non-standard ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... 't lend itself to a fast paced reflex/reaction time based ... , but there must be other fast paced games around on that ... worked really hard on the character graphics!
    kgmcneil kgmcneil October 2010 Announcements
  • Games you never knew how to playBack in my Speccy haydays as a spotty teenager, I had a few Spectrum titles in game collection I never knew to play, and still don't know to this day…

    ... , to get over the 10-character limit I suppose I had ... pushing you downwards.

    Fast-forward more than fifteen years ...
    merman merman October 2010 Games
  • Salamander - 2 YS reviewsKonami's Salamander was reviewed in issue 2/88 of Your Sinclair. The rating: 4. Then in issue 12/88 it was reviewed again and scored 8(!). Why YS rev…

    ... jerky scrolling done using the character-based screen display, and ... (1x8 attribute) but jerky character-moving baddies and monochrome but ... hardware sprites.

    Character movement isn't so bad ... the objects are big and fast-moving. But when they' ...
    joefish joefish November 2010 Games
  • Mine workerNew game from russian!!! watched youtube and download TAPE version!!! [url]http://boctopr.ru/2010/12/release-mine-worker/[/url]

    Nice game, but how fast is it :o

    Scrolling is very good, graphics are nicely detailed, main character looks very well suited to the game.

    Well done :)
    dm_boozefreek dm_boozefreek December 2010 Games
  • tutankhamun vs. quack-shot![URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003965"]quack-shot![/URL], released in 1985, is a clone of a coin-op titled "[URL="http://ww…

    ... better quality wise and the character responds quickly to the controls ... until level 2 when these fast moving Cyan coloured bats appear ...
    jammajup jammajup December 2010 Games
  • tutankhamun vs. quack-shot![URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003965"]quack-shot![/URL], released in 1985, is a clone of a coin-op titled "[URL="http://ww…

    ... better quality wise and the character responds quickly to the controls ... until level 2 when these fast moving Cyan coloured bats appear ...
    Metalbrain Metalbrain December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... " array. In spritepack each character cell on screen is represented ... graphics rather than allowing both character codes and absolute memory addresses ... use a very fast build script and a fast computer, so ... masked sprites on screen, and fast. Even if there was ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... be used as initial background character as usual.

    character cell added to an ... sp1_IterateUpdateArr(list, sp1_InvUpdateStruct); // invalidate all character cells in list
    [/code ... is about as short and fast as can be done ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... fast to control, in fact. Jumping would be trickier as the character ... times as many, as the character would be moving vertically and ...
    Battle Bunny Battle Bunny January 2011 Sinclair Basic
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... . In Sabre Wulf the fast moving sprites can skip a ... on the player. Getting a fast movement without looking like the ... If several sprites overlap, the character squares they occupy only get ... does one draw operation per character square.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • How the spectrum generates the video from ramHi everyon, I know that most people here allready know this but i think i found out how the spectrum acctually dispalys stuff and why the LD x, (HL)…

    ... ram that is twice as fast and have the ula or ... the pic is implementing a character mapped display in its own ... . The spectrum is not a character-mapped display, it is a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Hardware
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... you move to the next character. Add 32 and you move ... a purely bitmapped screen incredibly fast without needing any special hardware ...
    na_th_an na_th_an February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... only way to achieve a fast read operation using a relatively ... 8 bytes that comprises a character cell are consecutive in memory ... next (in the same row) character (if you remember the screen ... present implementation which is moderatly fast for a 8-bit CPU ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... only way to achieve a fast read operation using a relatively ... present implementation which is moderatly fast for a 8-bit CPU ... expanding his routines when "moderately fast" is not enough :lol:
    character to the next / previous, inside ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... only way to achieve a fast read operation using a relatively ... 8 bytes that comprises a character cell are consecutive in memory ... next (in the same row) character (if you remember the screen ... present implementation which is moderatly fast for a 8-bit CPU ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Fao dmboozefreekIf you've been following the news recently, you know that even Mr. DMBooze Freek's horoscope says he's cocky. However, you might not know that DMBooz…

    ... and quite practiced. He can fast-talk you into believing you ... you have morals, believe that character counts, and actually raise your ...
    murtceps murtceps February 2011 Chit chat
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... bytes that make up a character, and all copies of that ... character on screen instantly change. But ... "clear" road. Who knows how fast it could be...
    maiki maiki February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... might lead into something really fast[/QUOTE]
    That River- ... the rules of colours-in-character-squares because it is re ... /> You can scroll by whole character squares (or attributes), but if ... you write a character-space scroll routine for a fast game it ...
    joefish joefish February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... . Big play area + parallax scrolling + fast + colour. I'd probably have ... in constant horizontal strips, with character-sized gaps for where the ... to just one big, very fast copy routine to refresh the ...
    joefish joefish March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... in constant horizontal strips, with character-sized gaps for where the ... to just one big, very fast copy routine to refresh the ...
    takapa takapa March 2011 Games
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