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<1…3456789…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... imperative (ie, first print this character, then goto this line number ... /> A hash table is a fast table lookup. One stores (key ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () will also invalidate affected character squares so that they are ... , and finally invalidates the character cell so that it is ... struct_sp1_cs's (one for each character in all sprites). So ... graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... four characters tall and each character consists of eight (mask,graph ... draw pixels shifted into its character square from the left.
    fast as possible within the input ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... on Alien8 (and others) how fast the robot moves when he ... well, optimised for plotting on character boundaries with no cliping for ...
    bobs bobs July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... in the rooms sorted order fast and correctly.

    I ... on character boundaries as this routine could be made pretty fast.
    character aligned boundaries.

    It ...
    Kiwi Kiwi July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... advantage is that individual character cells can be marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Perfect Dark (N64) - best FPS ever?Since we're talking about Half-Life 2 on this board, I thought I'd mention Perfect Dark, the best first person shooter ever. Don't believe me? Hardly…

    ... frame-rate (on a suitably fast PC, and it does have ... runs backwards or sideways as fast as you can run forwards ... from anything other than the character you're in control of ...
    The Starglider The Starglider August 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... ]

    The character buffer cell idea is excellent ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... possible to only draw individual character cells that need redrawing instead ... the 3d scene, their character cells are removed from the ... sort step and is fairly fast as far as sorting z ... 3d projections don't follow character cells (the coordinate planes run ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... , fputc_cons to print an uninterpretted character, puts_cons to print a string ... independent of the ROM. A fast function.

    in_JoyKeyboard() scans ... once. Again, self-contained. A fast function.

    in_GetKey() is ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... playing games (though not for fast typing of text files) than ... in a full (thirty-two character) line, as the editor reserved ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... small. Also,
    varying which character you play as is also ... clouds. You have to think fast and that's great to ...
    xfa84 xfa84 September 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... />
    [code]
    1 REM fast
    10 BORDER 0: PAPER ... a demo of changing the character set. It's easy to ... - that's because the new character data (stored just like UDGs ...
    Dunny Dunny October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... make sure things would be fast enough. Normal spectrums can only ... the sp1_MoveSpr() functions with pixel, character or relative coordinates. The background ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the 2068 about twice as fast to manipulate screen memory as ... other advantages such as a character display and hardware sprites, which ... scrollers tend to scroll by character amounts or perform flips because ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... as follows:

    Each character cell on screen contains a ... the spectrum model where a fast function can be called to ... chosen so that draw is fast as possible, naturally, and this ... and can only print at character boundaries.

    The other ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Battle of Games 7 - Shoot-emups 2Greetings ladies and gentlemen :) Welcome to Part 2 of the shoot-em-up battle. Again, as in battle 6, we'll have a [b]multichoice[/b] battle with som…

    ... with the movement in exact character squares but you don't ... all done at a very fast pace. Light Force just shades ...
    Matt_B Matt_B February 2007 Games
  • Best ever children's TV programmesSo what were your favourite kid's TV shows?

    ... back in the lift as fast as possible.
    I believe ... . Meanwhile a darth-vader looking character is following them and if ...
    Collie Collie February 2007 Chit chat
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... to be compact rather than fast. Nine Tiles wanted to rewrite ... number has to be done character by character rather than line by ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... zoomed around, then a little character walking in the garden... it ... uses the character squares for colour and does ... with line drawing, not really fast, but seemed very smooth. Think ...
    CKay CKay February 2007 Development
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... need the entire editor, just character or line entry routines. You ... run. It could still be fast, add new features and run ...
    JamesD JamesD February 2007 Development
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... never seen a game so fast on the speccy up untill ... . Also RED LED was very fast. Also what about 'Skool daze ... the first game where each character had it's own AI ...
    zx1 zx1 February 2007 Games
  • Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.

    ... gforth 0.5.0-12 Fast and portable implementation of the ... libiconv 1.9.1-11 Character set conversion library
    i ...
    glancaster glancaster February 2007 Emulators
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... having to place 2*2 `character`s` just to move an ... handle that could be very fast, although that manic miner written ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... ) and "action" layer where your character is moving on.

    fast unrolled routines to push graphics ... from game Darkman (by Twilight). Fast, smooth...
    omega omega April 2007 Development
  • New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…

    Having played a tiny demo of UWol i wouldnt say colour is a huge problem at all, played a few levels and its a great game. Cant wait for the final version. If anything perhaps the speed of the main character should slow down as hes so fast !
    psj3809 psj3809 April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... and third spanning after each character adjustment. I've not worked ... routines to make them as fast as possible -- this add ... sprites have been broken into character cells, the sprite draw ... [quote]
    I suppose the character drawing would probably have been ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... routines to make them as fast as possible -- this add would ... sprites have been broken into character cells, the sprite draw code ... draws only character size pieces so there is ...
    obo obo May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... doesn't need to be fast or fancy. In that case ... leftmost wall in the 8-character substring. Here the rightmost bit ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... im only redrawing when the character has actually moved it would ... 't been pressed, and therefore character not redrawn (less work to ... want it to run as fast as possible. Since basic is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
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