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  • Some more questions for the WOS geniuses to ponderSome questions whilst I'm waiting here: 1.Why do cars need ariels to receive radio stations? I mean, you're driving around in a lump of metal, so w…

    ... feather would fall just as fast as a ten ton weight ... travelling at 100mph? And how fast would something travel if it ... Life on Mars, the main character, Sam Tyler, wakes up in ...
    sparkes sparkes October 2008 Chit chat
  • Some more questions for the WOS geniuses to ponderSome questions whilst I'm waiting here: 1.Why do cars need ariels to receive radio stations? I mean, you're driving around in a lump of metal, so w…

    ... feather would fall just as fast as a ten ton weight ... travelling at 100mph? And how fast would something travel if it ... Life on Mars, the main character, Sam Tyler, wakes up in ...
    mile mile October 2008 Chit chat
  • Some more questions for the WOS geniuses to ponderSome questions whilst I'm waiting here: 1.Why do cars need ariels to receive radio stations? I mean, you're driving around in a lump of metal, so w…

    ... feather would fall just as fast as a ten ton weight ... travelling at 100mph? And how fast would something travel if it ... Life on Mars, the main character, Sam Tyler, wakes up in ...
    ewgf ewgf October 2008 Chit chat
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... ;308382]Really? I need a fast window scroll routine in four ... that at the pixel or character level and, if the latter ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    ... column boundry lies withing the character.[/QUOTE]

    It ... the value of the lowest character (space, 0x20) then multiply ... of the character set data. Multiplying by 8 is fast and easy ... which bit position a particular character starts on in the frame ...
    Winston Winston October 2008 Development
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    To see how fast plotting vertically held character bytes can be see Utility ...
    Geoff Geoff October 2008 Development
  • The Dizzy (spit spit) gamesI [B][U][COLOR=red]HATE[/COLOR][/U][/B] Dizzy. The shallow, one dimensional character and his stupid, annoying, repetitive games. If it was up to me,…

    ... , dizzy's rolling speed (too fast on other platforms), his head ... />
    Dizzy is a chaotic character, he is a white round ...
    Arda Arda November 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... for the C64 use the character mapped mode though, so can ... /> Vector graphics can still be fast on the CPC and BBC ... scrolling is only to the character level.

    The Spectrum ... the CPU is just about fast enough to redraw the entire ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... hoping for smoother scrolling than character block. I got the map ... I picked up from the 'fast screen writes' thread. Though I ... end up having to use character block scrolling anyway.

    FrankT FrankT November 2008 Development
  • PING:AlvinSince I archive my emails offline I am prone to losing people's email addresses.

    ... by RRCAing bits off the character set byte, then rotating the ... printing a string is made fast but coordinate addressable individual characters ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Difference in emulator screen sizes and coloursSeeing as Greencard's gone out drinking... I've done a comparison between Spectaculator and ZXSpin. ZXSpin's full screen with border is taller than S…

    ... calculations as possible without causing character flickering: although the [URL="http ... be the expected 6 seconds fast. However, on a real Spectrum ...
    rich_chandler rich_chandler December 2008 Emulators
  • What to write next...?Having not being blessed/cursed with such a mad & rampant imagination as Mr. Cauldwell I'm always after ideas for new spectrum games to write. It's …

    ... graphical detail to produce something fast and colourful - which is the ... it use the pre-defined character graphics of the speccy ??
    Saboteur Saboteur January 2009 Development
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... , but does anyone know how fast Atic Atac runs at?
    fast.

    Tobo[/QUOTE]
    character varied depending on Serf, Knight ...
    BloodBaz BloodBaz January 2009 Games
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... of detail) and allow the character to move in all 8 ... -SW? It could probably be fast enough for a medieval RPG ...
    bigjon bigjon January 2009 Development
  • Ultimate backlash?Looking at all the polls posted on here recently, it would seem that Ultimate's games are not so fondly thought of as I thought they would be. I jus…

    ... and looks of the main character), but when you played it ... all the right ingredients - playable, fast, fun, and technically competent.
    ewgf ewgf February 2009 Games
  • Isometric games - rotational or directional control?I always found rotational control totally instinctive on games like Knight Lore but the subject is polarised it seems. What do you think?

    ... . Esp when isometric games required fast reflexes in addition to puzzle ... made it possible for the character to "bounce" off quickly from ... busy trying to rotate the character in the direction you want ...
    Arjun Arjun February 2009 Games
  • Oblivion...Thought I'd start another thread, to save further derailment of the "XBox Tips" one. Ok, so I'm now an expert in light armour, thanks to Vampyre's t…

    ... a naive & weak (but fast) level 8 Argonian who I ... .

    Restarted a new character with 'sensible' choices (semi power ...
    GP GP March 2009 Chit chat
  • Home Computing WeeklyIssue 15 seems to have 4 extra images that are duplicates of the previous four. HomeComputingWeekly01500049.jpg HomeComputingWeekly01500050.jpg HomeC…

    ...
    830802,022,18-19,Character Designer,Michael Plows,ZX Spectrum ... Spectrum
    831129,039,23,Fast Cargo,Ron Ridge,ZX Spectrum
    c1541 c1541 April 2009 Infoseek database
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    ... retrieve the string character by character.
    [/QUOTE]
    How fast it is ...
    Fikee Fikee May 2009 Development
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    [QUOTE=Fikee;350784]How fast it is ?[/QUOTE]
    Probably ... not very fast. I'll see if I ... reading of the next character is (probably) pretty fast but it is ...
    BloodBaz BloodBaz May 2009 Development
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    ... points to the first character of the next string)< ... ), A

    ; Read Character into A and exit
    character in
    ; String[ ... .word 0 ; Address of next character to read
    CursorMsk: . ... GetNextChar() will be pretty fast.
    BloodBaz BloodBaz May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... redraw the entire screen from character blocks. And given that it ... hogwash. It's just not fast enough. If you could copy ...
    joefish joefish May 2009 Development
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... the character index. I don't think it will render fast enough ...
    Metalbrain Metalbrain June 2009 Development
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... talking about is awesome: very fast and very well featured (it ... given, now the routine is fast enough, plus I've learned ... set of routines to draw character-based "sprites" (with transparency and ...
    na_th_an na_th_an June 2009 Development
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... the individual bits of a 'character' and holds no indication whatsoever ... 80 sec.s. Apperently each character is synchonised by hardware signals ... .
    The question arises how fast data actually can be transferred ...
    roko roko June 2009 Sinclair Basic
  • Sony Offer ?10,000 For PSN Game IdeasAny old Speccy coders fancy there hand at this, there has been quite a few retro styled games on Xbox Live and the Playstation Store. It would be gr…

    ... my idea for an egg character (one who has a problem ... mine was one who loved fast food!
    The Starglider The Starglider August 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... has a 2-colour-per character hi-res pixels + colour attributes ... also put it into a character-mapped mode where you define ... lot of fast-moving or scrolling games use the character-mapped screen ... bytes), but by using the character mapped mode in games like ...
    joefish joefish September 2009 Chit chat
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... the C64 version uses the character-mapped mode as it's ... it can update the screen fast enough.

    Compare the ... [/I], the C64 is updating fast enough that it's actually ...
    joefish joefish October 2009 Chit chat
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... : Some people said fast, colourful, multi-directional character based scrolling couldn't ...
    chev chev October 2009 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... : Some people said fast, colourful, multi-directional character based scrolling couldn't ...
    joe75 joe75 October 2009 New game ideas
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