World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.013s
<1…6789101112…34>
  • Oblivion...Thought I'd start another thread, to save further derailment of the "XBox Tips" one. Ok, so I'm now an expert in light armour, thanks to Vampyre's t…

    ... chosen as my main character a Breton, with the ... . I'm playing "in character" with a set of principals ... that my character would believe in, kinda ... Mages Guild, as my character is very magic based, ... join the Fighters Guild. Fast travel is out, it ...
    thx1138 thx1138 October 2009 Chit chat
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... have different papers on each character row, using attributes as normal ... this method wouldn't be fast enough. That 'realistic expectations' thing ...
    joefish joefish November 2009 Emulators
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... idea the games ran this fast or so critically followed the ... but neatly layered scroller and character-mapped screen update.

    joefish joefish November 2009 Games
  • Zon xDid anyone ever use a ZON X sound generator? I've been rummaging around in the loft and found it (along with Machine Language for the absolute beginn…

    ... little about the ZX81 - but FAST mode was what? Processing with ... kind of executing the screen character data as instructions, but the ... turning off the screen display (FAST mode), you'd get more ...
    joefish joefish November 2009 Games
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... control loop to manipulate the character around the screen. This first ... game's development: if the character moves smoothly and convincingly around ... changes to the way a character moves can make a lot ... screen has to be as fast as possible, so tricks are ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Game & WatchAll Nintendo Game & Watch games would make good mini games for the speccy. I made a start on Fire last year, I shall try and finish it before 2011! …

    ... the attributes as i've character aligned the sprites to the ... />
    So it should be fast.

    [IMG]http://i432 ...
    FrankT FrankT January 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... about smooth movement routines and character a.i.?

    If ... believe it can have excellent, fast movement, I believe the Speccy ...
    zxbruno zxbruno January 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... afterwards though with my evil character, so I'll be sure ... to have a wholely good character from the very start, but ... kill them too. then i fast travelled home and some regulators ...
    mile mile January 2010 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... to have a wholely good character from the very start, but ... kill them too. then i fast travelled home and some regulators ...
    dm_boozefreek dm_boozefreek January 2010 Chit chat
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... something in-between small and fast. It's self modifying code ...
    ; exit : HL = moves one character down
    ; used : AF, HL ...
    0sAND1s 0sAND1s February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... gives good compression and a fast, compact Z80 decompressor.

    character. The text will be split ... based on this separator character. The actual separator character (and any \r ...
    joefish joefish February 2010 Development
  • The Grim Reaper is coming for your consoles...According to: [URL]http://news.bbc.co.uk/1/hi/technology/8556874.stm[/URL] [COLOR=Blue][B]"A gaming service that aims to kill off the traditional …

    I can't see it either for the lag reason. I want my character etc. to act/move the instant (the same frame) I do the motion on the controller, not x milliseconds later. How the hell are you gonna play fast games where timings are super critical?
    XTM of TMG XTM of TMG March 2010 Chit chat
  • The Grim Reaper is coming for your consoles...According to: [URL]http://news.bbc.co.uk/1/hi/technology/8556874.stm[/URL] [COLOR=Blue][B]"A gaming service that aims to kill off the traditional …

    ... lag reason. I want my character etc. to act/move the ... hell are you gonna play fast games where timings are super ... of games aren't that fast at all though, particularly online ...
    Matt_B Matt_B March 2010 Chit chat
  • The Grim Reaper is coming for your consoles...According to: [URL]http://news.bbc.co.uk/1/hi/technology/8556874.stm[/URL] [COLOR=Blue][B]"A gaming service that aims to kill off the traditional …

    ... lag reason. I want my character etc. to act/move the ... hell are you gonna play fast games where timings are super ...
    ZnorXman ZnorXman March 2010 Chit chat
  • more Pyskool yet?Thought I'd bump this with a few bugs I found in ver 0.1.2 Lines; Teachers can give lines when facing away from Eric Assembly; Assembly hall is a n…

    ... (they seem to run very fast and fall over every few ... , and make sure that a character under the control of TripPeopleUp ... change HitNowAndThen to exclude the character using it from the 'nearby ...
    SkoolKid SkoolKid April 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... are coming through think and fast now, plus, the fight's ... think it's the psychiatrist character who is the Origami Killer ...
    Bermondsey Bob Bermondsey Bob April 2010 Chit chat
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... routine. If you want a fast(ish), compact, no-ROM routine ... Text, underlining, Inverse, double height character etc. amendments to the routine ...
    Turkwel Turkwel April 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to put more than one character at a time anyway. (I ... you want 'em to be fast, or small. and i'll ... ; print a character anywhere. (This does need to be fast, it's ... routine (perhaps in small and fast versions?)
    3>a ...
    Gedlion Gedlion June 2010 Development
  • The Spectrum screenshot odd-one-out round - hard skill levelActually, more like nightmare skill level... If you don't know how to play, then go to the easy questions thread at: [URL="http://www.worldofspect…

    ... 3 - Bignose is the only character who didn't appear in ... stuck on some, given how fast you plowed through the others ...
    ewgf ewgf June 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... colour clashes - imagine Printing a Character to position 6,6 and ... the Attributes of 4 different Character Locations! If you really have ... in the pipeline - like a fast 2X2 tiles routine, based on ... now). Thing is, that's character based, and limited to 2X2 ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... purpose sprite routine should be character based, include Attributes and ... everything down on character boundaries it's fast, and a simple ... Willy use pre-shifted character rather than pixel sprites ... two different sprite routines, character and pixel, but I ...
    Turkwel Turkwel June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... you're filling in one character square, then it's significantly ... two) character wide vertical stripe, it's not as fast as setting ...
    Gedlion Gedlion June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... two) character wide vertical stripe, it's not as fast as setting ...
    ajmoss ajmoss June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... tiles. These seem to be character squares. Nothing writes to the ... at boriel.com btw) is fast enough to be able to ...
    Gedlion Gedlion June 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... they don't move particularly fast. Stick to the stairs and ... whilst you build up your character.

    I'm 20 ...
    Vampyre Vampyre July 2010 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... they don't move particularly fast. Stick to the stairs and ... whilst you build up your character.

    I'm 20 ...
    Bermondsey Bob Bermondsey Bob July 2010 Chit chat
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... is why it is not fast enough at the moment and ... is basically bitmap in a character layout, exactly the same as ...
    Pegaz Pegaz July 2010 Chit chat
  • Head over Heels vs. KnightloreIn the recent Head over Heels thread, several people said that they prefered Knightlore to HoH. This surprised me, so I thought I'd post a poll to s…

    ... move along fast enough?

    I think the character(s) move ...
    ZnorXman ZnorXman July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... started on games that use character based movement simply in order ... enough and the game is fast enough, you don't notice ... moves around the sprite, a character cell at a time. I ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... enough and the game is fast enough, you don't notice ... a good stab at the character block movement. Obviously it's ...
    Spector Spector July 2010 Games
<1…6789101112…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 4:10PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
fast 10.8K 12.3K
character 10.9K 16.3K

Related Threads

  • Character set variableCan anybody help me?<br /> I'm trying to find out where the pointer to the ascii character set is.<br /> I remember that if you wanted to change the …
  • Cutest Speccy character in the world, etc, etc...Yup, I know we're all sick of these 'I like this game' and 'how do YOU wipe your arse?' polls, but I thought I'd chuck in my ha'penny...<br /> <br />…
  • What was your 3 Character Signature?What was your 3 character signature? <br /> Mine was 'mik'. (short for Mike)<br /> 'mik' once showed up on the top of the first R-Type machine to hit…
  • Jet Set Willy - fast versionDownloaded this from Andrew Broad's site. It behaves strangely on rooms with a rope - rope is invisible &amp; you're carried almost the whole width o…
  • FAST adsHiya<br /> <br /> Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hila…
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Fast division in machine codeHi<br /> <br /> Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.<br /> <br /> Derek<br /> <br /> [ This Mess…

Related Searches

  • fast loader
  • asm draw character
  • character set
  • fast multiplies
  • finding a character on screen
  • fast speed
  • character sprites
  • character scrolling
  • character scroll down
  • scroll screen down one character
  • fast load
  • fast jp table
  • hi soft compiler fast
  • fast loading
  • fast host
  • copy buffer fast
  • sprite of a girl character
  • fast character
  • fast print character
  • fast character scrolling

Copyright © 2024 World of Spectrum