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Search Again :: Adv Search 1000 results in 0.019s
<1…14151617181920…34>
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... to keep track of dirty character cells, draws in the same ... quarter to a fifth as fast, and could get worse if ... only allow one colour per character square. As I mentioned, eventually ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    ... had more features where the character (along with the enemies) could ... if you nudged the controller fast twice, just like pacland, so ...
    speccy8 speccy8 April 2006 Games
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... (which didn't sit on character boundaries) for example when redesigning ... the tiles to fit character cells would've meant the ... pretty easy to do the scrolling and player ship and still ...
    TMR TMR May 2006 Games
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... (brought up the screen one character square at a time, also ... right to left scrolling the pixels into the character squares (it's ...
    JonNorth JonNorth May 2006 Games
  • Ridiculous moments in gamesI'm sure everyone here knows about the infamous "Can of Lightbulbs" scene in Silent Hill 2, definitely a ridiculous moment if I ever saw one. Is the…

    ... BLACK WATER EVAPORATES.
    THE FAST RIVER EVAPORATES.
    THE CRACK ...
    andrewbroad andrewbroad May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    Not too fussed about Timex or SE for that matter (no offence). Just looking at ways to produce fast scrolling display routines on the 128. Gives you 2 full frames to draw your screen + sprites without worrying about raster hastles....
    dansauk dansauk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... imperative (ie, first print this character, then goto this line number ... /> A hash table is a fast table lookup. One stores (key ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () will also invalidate affected character squares so that they are ... , and finally invalidates the character cell so that it is ... struct_sp1_cs's (one for each character in all sprites). So ... graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... four characters tall and each character consists of eight (mask,graph ... draw pixels shifted into its character square from the left.
    fast as possible within the input ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... shooter to program... The scrolling isn't fast, and it requires a ...
    chaosmongers chaosmongers June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... to program... The scrolling isn't fast, and it requires ... can do pixel-level scrolling with next to no ... them superb machines for scrolling shoot-em-ups. The ... bit harder to get the scrolling.

    Given ... come up with a scrolling shooter that wasn't ...
    Matt_B Matt_B June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... technically poor one as well. Scrolling of background elements is either ... smooth-scrolled the background and character-moved the sprites (and did ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • Games club wc 15/07/06Sorry its late folks - voting will still end staurday..

    ... at the bottom? And character-block scrolling in a two-colour display ...
    Zagreb Zagreb July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... on Alien8 (and others) how fast the robot moves when he ... well, optimised for plotting on character boundaries with no cliping for ...
    bobs bobs July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... in the rooms sorted order fast and correctly.

    I ... on character boundaries as this routine could be made pretty fast.
    character aligned boundaries.

    It ...
    Kiwi Kiwi July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... advantage is that individual character cells can be marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Perfect Dark (N64) - best FPS ever?Since we're talking about Half-Life 2 on this board, I thought I'd mention Perfect Dark, the best first person shooter ever. Don't believe me? Hardly…

    ... frame-rate (on a suitably fast PC, and it does have ... runs backwards or sideways as fast as you can run forwards ... from anything other than the character you're in control of ...
    The Starglider The Starglider August 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... ]

    The character buffer cell idea is excellent ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... possible to only draw individual character cells that need redrawing instead ... the 3d scene, their character cells are removed from the ... sort step and is fairly fast as far as sorting z ... 3d projections don't follow character cells (the coordinate planes run ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... routines need to be as fast as possible (that goes without ... for instance) do not need scrolling.

    Once all the ...
    robpearmain robpearmain August 2006 Development
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... is it posibly the best scrolling shooter on the Speccy, but ... , as the game scrolled too fast for you to avoid them ...
    ewgf ewgf August 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... , fputc_cons to print an uninterpretted character, puts_cons to print a string ... independent of the ROM. A fast function.

    in_JoyKeyboard() scans ... once. Again, self-contained. A fast function.

    in_GetKey() is ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... small. Also,
    varying which character you play as is also ... clouds. You have to think fast and that's great to ...
    xfa84 xfa84 September 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... =JamesD]The 6502 was very fast compared to the Z80. I ... from the C64's hardware scrolling and sprites) usually (always, from ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... =JamesD]The 6502 was very fast compared to the Z80. I ... from the C64's hardware scrolling and sprites) usually (always, from ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... =JamesD]The 6502 was very fast compared to the Z80. I ... from the C64's hardware scrolling and sprites) usually (always, from ... at least 4 times as fast at the same clock speed ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Chase HQ - How did they do it?How did the programmers of Chase HQ do what they did with that game on the Spectrum? Let's face it, the speccy was pretty tired by the time that gam…

    ... used a technique called line scrolling. It's not actually all ... and NeoGeo are, so line scrolling was used a fair bit ... the boss, flying along really fast, it looks like about 10 ... , it's really using line scrolling and moving small groups of ...
    Vertigo Vertigo September 2006 Games
  • ** New Game In Development **As one or two of you may already know, Jonathan (Joffa) Smith is currently developing a brand new Spectrum game. The program is called 'SAUCER' It'…

    ... 's got ultra-smooth-blindingly-fast scrolling as expected of a Joffa ...
    Arjun Arjun September 2006 Games
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... . Yes, it wouldn't be fast - but there are plenty of ... that don't depend upon fast screen updates.
    [/quote]

    Hardware scrolling I may have added as ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... />
    [code]
    1 REM fast
    10 BORDER 0: PAPER ... a demo of changing the character set. It's easy to ... - that's because the new character data (stored just like UDGs ...
    Dunny Dunny October 2006 Development
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