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<1…15161718192021…34>
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... than there is in just scrolling the existing screen contents by ... /c routine that scrolls a character line line by one pixel ... , and just printing the new character every 8 frames.
    gasman gasman October 2006 Sinclair Basic
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... screen memory and it uses character based algorhythm. every 8x8 block ... what can be called "floating scrolling blocks".
    another view on ...
    Fikee Fikee November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... make sure things would be fast enough. Normal spectrums can only ... the sp1_MoveSpr() functions with pixel, character or relative coordinates. The background ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... update both the character mapped display and the character set itself. If ... examples of pixel scrolling with colour attributes scrolling every 8 frames.
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... =Gwyn]Where the main character sprite looks exactly the same ... examples of pixel scrolling with colour attributes scrolling every 8 frames ... C64 has hardware scrolling for doing the pixel scrolling. You only ... since that's moving character data it's considerably ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... C64 has hardware scrolling for doing the pixel scrolling. You only have ... and since that's moving character data it's considerably swifter ... do hi-res hardware pixel scrolling? Are there any examples? I ...
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character block, and all modes have full hardware screen scrolling.
    netraider netraider November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character block, and all modes have full hardware screen scrolling.[/quote ... the Speccy had had hardware scrolling, though unless it scrolled eight ...
    ewgf ewgf November 2006 Games
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... by the LDIR instruction - character-based scrolling is just copying blocks of ... to copy... if you were scrolling to the right, you'd ...
    gasman gasman November 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... do hi-res hardware pixel scrolling? [/QUOTE]


    ... easy to do hardware pixel scrolling in multicolour 160x200 or ... whole screen display by 1 character square and start again.< ... are not reliant on hardware scrolling, relying solely on processor ...
    chaosmongers chaosmongers November 2006 Games
  • Whirled of Spectrum[url]http://i60.photobucket.com/albums/h38/zxbeccy/whirledwall.jpg[/url] nuff said.

    ... Speccy along with some snazzy scrolling and fading effects and then ... understand the 2 colours per character square limit!
    Gwyn Gwyn December 2006 ZX Shed
  • Your views on...Way of The Tiger[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Way+of+the+Tiger%2c+The$&pub=^Gremlin+Graphics+Software+Ltd$&loadpics=on]Way of The Tiger:[/…

    ... , large character sprites, lots of smooth animation, triple parallax scrolling, excellent backgrounds ...
    Arjun Arjun December 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... pixel scrolling whereas on the MSX1 they are page-flippers or character ... sprites. The TMS99?? also offers character display modes which makes it ... very quickly. Changes are in character-cell size granularity, however, which ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... as follows:

    Each character cell on screen contains a ... the spectrum model where a fast function can be called to ... chosen so that draw is fast as possible, naturally, and this ... and can only print at character boundaries.

    The other ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... ]

    Take Op Wolf - fast-moving, detailed, animated graphics, proper ... all over the place, smooth scrolling and quick, slick gameplay. Plus ...
    NickH NickH December 2006 Sinclair Miscellaneous
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    [QUOTE=NickH]Take Op Wolf - fast-moving, detailed, animated graphics, proper ... all over the place, smooth scrolling and quick, slick gameplay. Plus ...
    piters piters December 2006 Sinclair Miscellaneous
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... at once, fast, responsive gameplay, almost-full-screen single(?)-pixel-scrolling - I ...
    NickH NickH December 2006 Sinclair Miscellaneous
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... at once, fast, responsive gameplay, almost-full-screen single(?)-pixel-scrolling - I ...
    andrew_rollings andrew_rollings December 2006 Sinclair Miscellaneous
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... does the screen grabbing / putting / scrolling. These will have to be ... deal of speed.

    Scrolling is particularly scary, even for ... at a time just as fast as I can copy one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Your views on...Stop The Express[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Stop+the+Express$&pub=^Sinclair+Research+Ltd$&loadpics=on]Stop The Express[/url] I never re…

    TBH, I thought it was pretty pants.

    However, I was impressed by the fast moving train scrolling, and the use of the original arcade font.
    chaosmongers chaosmongers January 2007 Games
  • Your views on...Stop The Express[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Stop+the+Express$&pub=^Sinclair+Research+Ltd$&loadpics=on]Stop The Express[/url] I never re…

    [QUOTE=chaosmongers]TBH, I thought it was pretty pants.

    However, I was impressed by the fast moving train scrolling, and the use of the original arcade font.[/QUOTE]

    only cos it doesnt feature dag nasty in any form
    mel the bell mel the bell January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... smooth scrolling over less smooth scrolling (or 'cinematic' scrolling as ...
    Regarding smooth pixel scrolling, yes it can make a ... scrolling to have a good scrolling experience. The Spectrum is fast ... the same and the scrolling was smoother, then surely ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... ;166912]Regarding smooth pixel scrolling, yes it can make ... scrolling to have a good scrolling experience. The Spectrum is fast ... a 'good scrolling experience' from non-pixel scrolling, but what ... desirable to have the best scrolling, best graphics, best ...
    Fizza Fizza January 2007 Games
  • Monitor/debugger that doesn't use the Speccy ROM?Was there ever a Spectrum monitor/debugger released that didn't use the ROM, for key input and character output routines? The reason I ask is that i…

    ... and a copy of the character set (which it does access ... keyboard routines, BREAK detection, character set and scrolling routine. With all this ...
    glancaster glancaster February 2007 Development
  • Best ever children's TV programmesSo what were your favourite kid's TV shows?

    ... back in the lift as fast as possible.
    I believe ... . Meanwhile a darth-vader looking character is following them and if ...
    Collie Collie February 2007 Chit chat
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... to be compact rather than fast. Nine Tiles wanted to rewrite ... number has to be done character by character rather than line by ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... zoomed around, then a little character walking in the garden... it ... uses the character squares for colour and does ... with line drawing, not really fast, but seemed very smooth. Think ...
    CKay CKay February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... lot harder to write decent fast running games on the Speccy ... its hardware assisted sprites and scrolling. That raised the entry level ...
    Womble Womble February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... lot harder to write decent fast running games on the Speccy ... its hardware assisted sprites and scrolling. That raised the entry level ...
    DonkeyPong DonkeyPong February 2007 Development
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... need the entire editor, just character or line entry routines. You ... run. It could still be fast, add new features and run ...
    JamesD JamesD February 2007 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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