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Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…
... never seen a game so fast on the speccy up untill ... . Also RED LED was very fast. Also what about 'Skool daze ... the first game where each character had it's own AI ... -
Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …
... . Even then, its scrolling games were most often character scrollers or flip ... -
Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.
... gforth 0.5.0-12 Fast and portable implementation of the ... libiconv 1.9.1-11 Character set conversion library
i ... -
Speccy vs C64 vs Amstrad - Make your vote count![url]http://www.retrofusiononline.com/fusion/[/url] You know it makes sense. We're winning at the moment, too... D.
... because of the stutter-scrolling and character-amount scrolling. If it were continuous ... and smooth scrolling as in Mayhem ... -
Speccy vs C64 vs Amstrad - Make your vote count![url]http://www.retrofusiononline.com/fusion/[/url] You know it makes sense. We're winning at the moment, too... D.
... because of the stutter-scrolling and character-amount scrolling. If it were continuous ... and smooth scrolling as in Mayhem ... .
Anyway, forget the scrolling; try doing those sort of ... -
Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?
... having to place 2*2 `character`s` just to move an ... handle that could be very fast, although that manic miner written ... -
Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…
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Scrolling is more difficult and if ...
Is this pixel scrolling or byte scrolling btw? And sprites are ... placed at pixel resolution or character ... function takes an ascii character as input and returns ... -
Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…
... possible directions, to be as fast as possible. The back buffer ... and well programmed, especially his scrolling and sound routines. Although it ... -
New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…
Having played a tiny demo of UWol i wouldnt say colour is a huge problem at all, played a few levels and its a great game. Cant wait for the final version. If anything perhaps the speed of the main character should slow down as hes so fast ! -
Help! Need to prove the Speccy's worthA friend of mine who used to own a C64 (well, alright, not a friend, an aquaintance ;) ) was saying how good Dropzone was, and how it proves that the…
... the C64 was good at, fast scrolling with lots of small sprites ... -
Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?
... and third spanning after each character adjustment. I've not worked ... routines to make them as fast as possible -- this add ... sprites have been broken into character cells, the sprite draw ... [quote]
I suppose the character drawing would probably have been ... -
Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?
... routines to make them as fast as possible -- this add would ... sprites have been broken into character cells, the sprite draw code ... draws only character size pieces so there is ... -
Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…
... learning the finer art of scrolling graphics or the even finer ... was going to be lighting fast. Since then up until now ... -
Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …
... doesn't need to be fast or fancy. In that case ... leftmost wall in the 8-character substring. Here the rightmost bit ... -
Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…
... im only redrawing when the character has actually moved it would ... 't been pressed, and therefore character not redrawn (less work to ... want it to run as fast as possible. Since basic is ... -
Big BrotherHere we go again...zzzzz. Is anyone interested? Surely the novelty wore off about 4 years ago.
...
?I talk too fast, I talk too much ... I ... reminds them of Little Britain character Vicky Pollard, and she?s ... -
A question for Dunny (re: Spin)After reading post 25 in the thread: [URL]http://www.worldofspectrum.org/forums/showthread.php?t=15503[/URL] I downloaded the RZX file, to see ho…
... , but aside from the character-wide scrolling colourful backgrounds and the main ... character, there's not a lot ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... changing the location of the character set. On returning to ... message across the screen (the scrolling will be accomplished using memop ... the display address right one character. Then we store the ... 8 vertical pixels in a character.
After exiting ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... a simple 32 column character scroller in C as ... . With another non-space character added to the end the ... scrolls up to that character and stops as it ... " ...............This is a very simple scrolling message in c by Mulder ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... a simple 32 column character scroller in C as ... . With another non-space character added to the end the ... scrolls up to that character and stops as it ... " ...............This is a very simple scrolling message in c by Mulder ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... using the '\n' character. '\n' is character code 13 which is ... address from attribute address, character y coordinate from screen address ... subroutine "zx_cyx2saddr()" takes the character (y,x) coordinate and ... rewritten to do it a fast way where if there ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... ...............This is a very simple scrolling message in c by Mulder ... by declaring it as a character array:
... ...............This is a very simple scrolling message in c by Mulder ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... Mulder and this is a scrolling text message in ZX Basic ... point reached when things are fast enough.
To go ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... = "Smooth 1 pixel continual scrolling message printed double-width but ... br /> ///////////////////// Install Next Character //////////////////////////
///////////////////////////////////////////////////////////////////////
... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... /> I have noticed that the scrolling message works a lot better ... is a hickup in the scrolling message but very steady as ... blit() functions when a new character is installed. This way the ... installing the new double-width character-half.
Any other ... -
non-speccy super-gemsdo you prefer any non-speccy game to anything on speccy? (i've to admit, i do the both Shuttles [url]http://www.mirumu.com/jordan/?page_id=5[/url] )
... (Saturn)? One of the best scrolling beat em' ups ever made ... . You can play as any character you unlock through the entire ... -
Why did Gargoyle Games go downhill?Why plan to do a trilogy? Marsport, Fornax then Gath but then get no further than the first installment and instead bring out stuff like Scooby Doo, …
... that point, pretty much all scrolling shooters on the Spectrum had ... to mostly fill out exact character squares, which is why there ... -
concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…
... , but its hardly noticable. Very fast scrolling (8px i think), and a ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... coordinates given. p_GetPlotScreenCoord() returns the character coordinate on screen where the ... the map for text and scrolling messages. I tentatively decided to ... -
Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…
... 's for each 2 character rows of scrolling and the tiles are ...