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<1…78910111213…34>
  • Should WoS get a facelift?I think everyone would agree that "The World of Spectrum" has the most comprehensive collection of Speccy related stuff, and is essential resource fo…

    ... job! The images load reasonably fast even on my dial-up ... , we will see a new character animation everytime WoS homepage is ...
    Arjun Arjun July 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... a shift - if you were writing a shifitng table you'd ... fact you can have a fast four pixel shift as well ...
    cyborg cyborg July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... ]

    Ten 2x2 character sprites are moved around at ... display as being tiled by character-size cells.

    ... before copying the buffer (one character cell) to the display file ... the sprites, especially in the fast moving sprites.

    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... " pics , or the little mayhem character in the "mayhem in monsterland ... , having to do with how fast the spoectrum can draw to ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... 'm thinking about compressing each character column (or half of screen ... looks better if scroll is fast enough

    -classic screen ...
    Fikee Fikee July 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ...
    System messages 32
    Character sets 2
    Graphics Count ...
    {16}{6}There is writing on it.

    Message ...
    {16}{6}Some faded writing is on it:-{6}{16 ...
    BadBeard BadBeard August 2003 Games
  • which game would be the best remake?ive got a few remakes and the best of them is Head Over Heels. what do you think should be done? I want to see a more developed version of Dun Darach…

    ... a little irritating controlling the character ... then the second part just ... meant it was way too fast when i played the "Classics ... because it is virtually as fast as MC when compiled and ...
    Amigo Amigo August 2003 Games
  • Games so bad you enjoy themThere are a handful of games so laughably and utterly bad, that I actually enjoy playing them: [I]Los Angeles SWAT, East Enders, Pit-Fighter, Sabrina…

    ... the aliens coming thick and fast, and the ravines and craters ... many games involve a central character shooting/kicking enemies coming from ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... which would involve redefining the character set. So, what I ... successfully saved the Defender character set as machine code: ... BASIC loader and the character set loading as machine ... of writing a program which defines a new character set character by character, ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... of writing a program which defines a new character set character by character, just ... the option to SAVE the character set as machine code when ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... for a program I'm writing on the spectrum.
    There ... variable left or right one character with wraparound - can anyone remember ...
    chaosmongers chaosmongers December 2003 Games
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... for a program I'm writing on the spectrum.
    There ... variable left or right one character with wraparound - can anyone remember ...
    The Mighty Dopethrone The Mighty Dopethrone December 2003 Games
  • .P filesAs this appears to be the standard for ZX81 files for the near future can anybody point me to the required tools and if possible a tutorial on how to…

    ... least).

    I'm writing the following from memory, so ... of the of the last character set), directly followed by a ...
    MikeW MikeW January 2004 MIA/STP/SDP
  • .P filesAs this appears to be the standard for ZX81 files for the near future can anybody point me to the required tools and if possible a tutorial on how to…

    ... so desired.

    While writing EightyOne, I had to come ... it doesn't overcome the character set differences or keep gap ...
    MikeW MikeW January 2004 MIA/STP/SDP
  • Lord of the ringsAs I've seen, the Speccy version of this game only deals with the first part of this saga. Am I right to assume that they never got round to doing th…

    ... :), but first of all for writing that a piece of trash ... to play as a different character from the series in each ...
    Alessandro Grussu Alessandro Grussu January 2004 Games
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 've recently been thinking about writing a document for the novice ... where the Z80 manuals end, writing fast graphics routines, sound effects, Spectrum ...
    jonathan jonathan January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 've recently been thinking about writing a document for the novice ... where the Z80 manuals end, writing fast graphics routines, sound effects, Spectrum ...
    grim grim January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 've recently been thinking about writing a document for the novice ... where the Z80 manuals end, writing fast graphics routines, sound effects, Spectrum ...
    Malc74 Malc74 January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... programs using such source? Anyone writing non-trivial games will run ... into this problem.

    Writing a complete program in assembler ... time. Compiled C is as fast as you can get on ... that I would ever contemplate writing a spreadsheet or decent game ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... z80 to push things around fast enough. The C64 is also ... more than 2 colours per character square?[/quote]
    [/quote]
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... only difference currently is the FAST and SLOW commands that accelerate ... to talk to anyone else writing utilities - we're in it ...
    Dunny Dunny February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... differential updater, only redrawing character squares that change between ... tile oriented -- each background character square contains a udg ... graphic identified by a character code, with sprites floating ... If you do wind up writing a fully-featured assembler, ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... an in-depth discussion of character oriented sprites. The implementation of ... great ideas, btw! I'm writing all this down... :)
    Lee Tonks Lee Tonks March 2004 Development
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... a FLIP-screen game.
    Character is bigger than rex in ... /> The character is kinda slim and tall.
    He runs fast
    Vortexrider Vortexrider May 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... xxx specific plugins?
    When writing a program for a computer ... currently implements Sprites, Screens, Tiles, Character Sets, and User Defined Graphics ...
    Kiwi Kiwi August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... difficult to do it very fast. But if you tailor your ... if you have crossed a character boundary. Instead take the ycoord ... you which line of a character square your will be starting ... then adjust for crossing a character boundary, then do next eight ...
    dmsmith dmsmith August 2004 Development
  • Tears of nostalgiaI have to say, playing games again like Fued, Head over Heels, Where time stood still, arkanoid 2, heavy on the magick (list could go on forever), ma…

    ... gameplay is as difficult as writing a song - technology won't ... variety in gaming was going fast because the money factor was ...
    Spector Spector August 2004 Games
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... .s. I thought you were writing an OS for the Sam ... on screen, pixel rather than character)

    About Z80, I ...
    CKay CKay August 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    Cyborg, while you are at it, could you also specifically point out tricks/routines/tips that will come handy in writing games?
    Like sprite masking, fast scrolling, sound, keyboard interrupts, etc.
    Arjun Arjun September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... come handy in writing games?
    Like sprite masking, fast scrolling, sound ...
    cyborg cyborg September 2004 Development
<1…78910111213…34>

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