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Search Again :: Adv Search 1000 results in 0.025s
<1234567…34>
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... I had in mind when writing SP1 was isometric games. ... /> [LIST]
    [*]Only draw character cells on screen that change ... /> [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... I had in mind when writing SP1 was isometric games. ... /> [LIST]
    [*]Only draw character cells on screen that change ... /> [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn in ...
    robpearmain robpearmain August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... fputc_cons to print an uninterpretted character, puts_cons to print a ... independent of the ROM. A fast function.

    ... once. Again, self-contained. A fast function.

    in_GetKey ... in the IM2 routine and writing the result to LASTK, ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... make sure things would be fast enough. Normal spectrums can only ... .

    We are currently writing a z88dk wiki that will ... the sp1_MoveSpr() functions with pixel, character or relative coordinates. The background ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... doesn`t mean much, but writing certain types of games, or ... having to place 2*2 `character`s` just to move an ... handle that could be very fast, although that manic miner written ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... string using the '\n' character. '\n' is character code 13 which is ... in the original string by writing 0 bytes where it finds ... screen address from attribute address, character y coordinate from screen address ... rewritten to do it a fast way where if there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... where is the sense in writing out a constant value x ... independent attr_mask for each sprite character -- well it speeds things up ... set attr_mask independently for each character square so that you could ... or vertically. There's a fast function in SP1 that will ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... another pixel row but one character up. The scroll will work ... the sp address for pushing (writing bytes) should point at ... somewhat. This includes reading and writing to the display file. Woody ... things go as fast as possible (or acceptably fast) and things ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... (opening files, closing files, writing streams of bytes, reading streams ... but still it is quite fast.

    [url] ... ]
    Click on "A Fast Breadth-First Pattern Filler...."
    character position). SPCharLeft and SPCharRight ...
    Alcoholics Anonymous Alcoholics Anonymous August 2008 Development
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... individual bits of a 'character' and holds no indication ... Also, the reading and writing of successive characters under BASIC ... sec.s. Apperently each character is synchonised by hardware signals ... /> The question arises how fast data actually can be transferred ...
    roko roko June 2009 Sinclair Basic
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... control loop to manipulate the character around the screen. This first ... game's development: if the character moves smoothly and convincingly around ... screen has to be as fast as possible, so tricks are ... so why do I bother writing Spectrum games today? Perhaps 8 ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to put more than one character at a time anyway. ... want 'em to be fast, or small. and i ... after 5 years of not writing anything for Speccy %-).[/QUOTE ... print a character anywhere. (This does need to be fast, it' ... (perhaps in small and fast versions?)
    3> ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... purpose sprite routine should be character based, include Attributes and ... everything down on character boundaries it's fast, and a simple ... - you are in effect writing each byte of graphic data ... in two different sprite routines, character and pixel, but I ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... tiles. These seem to be character squares. Nothing writes to the ... worst case scenario, we're writing 16 characters to the screen ... at boriel.com btw) is fast enough to be able to ...
    Gedlion Gedlion June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... graphics rather than allowing both character codes and absolute memory addresses ... [QUOTE]4. Taking care with writing code that will compile compactly ... use a very fast build script and a fast computer, so ... masked sprites on screen, and fast. Even if there was ...
    Timmy Timmy December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... plenty of people out there writing this kind of game(!), it ... updates. In Sabre Wulf the fast moving sprites can skip a ... on the player. Getting a fast movement without looking like the ... . If several sprites overlap, the character squares they occupy only get ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... might lead into something really fast[/QUOTE]
    That River-Raid ... of colours-in-character-squares because it is re-writing the attributes ... second. That's twice as fast, but still as smooth. If ... you write a character-space scroll routine for a fast game it ...
    joefish joefish February 2011 Games
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... could be so fluid and fast!

    Also stuck on ... was the reason I started writing stuff for it a couple ... as the screen buffer is character mapped and so you need ...
    bobs bobs May 2011 Brand new software
  • Spectrum games that *should* existRight, I'm bored (or "working hard" if any of my bosses walk past) so to kill the time, I've decided to become a games designer. Or post crap about s…

    ... />
    And to be honest writing such a "text mode" game ... limit the engine to per-character movement instead of per-pixel ... can make the engine very fast - I did something similar with ... could have been twice as fast at least - but the game ...
    bobs bobs January 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... game to play well - by writing the non-engine code and ... tell you it's too fast or too slow, they will ... the look of the main character now they've had a ...
    Turkwel Turkwel January 2012 Development
  • Words of adviceHi all This is my first post on World of Spectrum and I'm gradually starting to discover the wonders of the machine. Just to give you a bit of bac…

    ... hardware would be so fast that this would be ... on what I learned writing ZXSpin) and applied it ... built to be as fast as I can make ... etc! And why have character-square limitations on PRINT? ... pixel location, while AT retains character square resolution.

    Dunny Dunny January 2012 Sinclair Basic
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... ]. I did once experiment with writing a similarly styled game for ... a game such that whole character-space scrolling comes across as ... , you need big sprites and fast movement. But at 50Hz the ...
    joefish joefish January 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ROM print routine is reasonably fast, providing you throw and entire ... it's supposed to be writing to the screen or the ... it's always printing a character from a definition at a ...
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ROM print routine is reasonably fast, providing you throw and entire ... it's supposed to be writing to the screen or the ... it's always printing a character from a definition at a ... 0: CLS
    110 REM FAST
    120 LET a=65 ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... tutorial to get you started writing machine code.
    Anyone ... our machine code at free, fast-running (over 32768) and memorable ... the paper colour of one character square to blue.
    - draw ... is slow down our blindingly fast machine code.
    Insert ...
    buzzy buzzy September 2012 Development
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ... .

    Given I'm writing an OS kernel, the compiler ...
    jr z, match ; found character
    jp po, notfound ; n ... requirements. Today, large caches and fast processors have made it possible ...
    Alcoholics Anonymous Alcoholics Anonymous June 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... screen, masking , adding sprite and writing it back to the screen ... it went. It was bloody fast - well I was proud of ... ] (compiled BASIC)
    which is character based.
    Another great example ... ]
    It worked, loved it, fast, compact and only 70 odd ...
    MatGubbins MatGubbins January 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... as otherwise it's too fast to read. (I think ... br /> rst $10 ;print next character
    inc de
    push ... a,(dat2) ;save the first character ..
    ld hl,dat2+ ... defm "I'm having trouble writing a very simple text scroller ...
    Battle Bunny Battle Bunny September 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... coded the ZX81 and half-character (true pixel by pixel) is ... system which makes writing graphics to the buffer as fast and simple ... /> I was just wondering how fast this could be done. I ...
    na_th_an na_th_an December 2014 Development
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... things that don't need writing to video, those programmes will ... what you suggest means that writing the screen will take longer ... games need to write as fast as possible and you suggest ... nice (like hardware sprites, and character mapped graphics), but it will ...
    Timmy Timmy August 2015 Hardware
<1234567…34>

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