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<1…25262728293031…34>
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... fast movements for a 3d isometric game. nice to have your character ...
    WhenIWasCruel WhenIWasCruel May 2012 Games
  • JSpeccy v0.90Hi4all, A new JSpeccy version has been released at my project webpage. This new release have many corrections, some optimizations and a few new feat…

    ... 're writing in assembly language (like Woody), Java is as fast as ...
    chev chev May 2012 Emulators
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... - the most difficult part being fast bitmap drawing routine respecting clipping ... most of the elements using character printing (just like GEM).
    chev chev May 2012 Development
  • Hdf images onlineHi guys , Just wondered if there was any preloaded hdf images online as just rigged up a 4gb card to my speccy and would like to save a few hou…

    ... slow. Writing complete HDF image to CF card is very fast :-)
    velesoft velesoft May 2012 Games
  • Hdf images onlineHi guys , Just wondered if there was any preloaded hdf images online as just rigged up a 4gb card to my speccy and would like to save a few hou…

    ... slow. Writing complete HDF image to CF card is very fast :-)
    MrCheese MrCheese May 2012 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... use it for character moving sprites, fast screen dumping for ... used with the stndard Spectrum character bitmaps (or does it ... in consecutive char locations. Character colour is not specified.
    Character colour is not specified
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /Comp/Spectrum/ProgTips/Printout]Fast Spectrum Printout Routines[/url ... 196 221
    How fast is it?* 381T 449T ... in consecutive char locations. Character colour is not specified.< ... printed in random locations. Character colour is not specified< ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... print_pos
    ld bc, 0 ;character position pointer

    ... inc c ;move to next character
    jr nz, next ...
    How fast is it? Quite fast
    Preserve registers ...
    catmeows catmeows June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... . I think it's as fast as you can get while ... it also supports 8-bit character sets (so instead of UDGs ...
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... was thinking of doing a fast version holding the attribute value ... used with the standard Spectrum character bitmaps (or does it need ... the character data to be stored in ... string

    [B]- How fast is it?[/B]

    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... in the FAQ) with the fast PRINT code and hook a ... .[/quote]Or about 316T per character, fastest so far - or 338T ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> makes it a callable character print routine in 296T states ... 50% faster than my fastest character printer, and only 16% ... /Comp/Spectrum/ProgTips/Printout]Fast Spectrum Printout Routines[/url]< ... 196 221
    How fast is it?* 456T 524T 559T ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... position. So, instead of writing a character to DFCC, then calculating the ... attribute address and writing the attribute ... />
    [code]; Print out a character
    ; ---------------------
    ; Using DFCC ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... position. So, instead of writing a character to DFCC, then calculating the ... attribute address and writing the attribute ... />
    [code]; Print out a character
    ; ---------------------
    ; Using DFCC ...
    Baggers Baggers June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... I do do similar for fast simultaneous keypress detection.

    character and return a two-byte ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... the boss maybe dies too fast).

    I had a ... converting the original code or writing it from scratch?
    Ralf Ralf July 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... the boss maybe dies too fast).

    I had a ... converting the original code or writing it from scratch?[/QUOTE]
    climacus climacus July 2012 Development
  • Spectrum30 Show in Cambridge, 08th-09th September 2012Hello Spectrum-fans, after many months of preparation we now proudly present what will be the biggest Spectrum venue of the last 20 years. We manage…

    ... /> I am also thinking of writing lyrics for the ZX81 on ... few I have:
    "Going FAST and going SLOW, screens disappear ...
    Dr BEEP Dr BEEP July 2012 Sinclair Miscellaneous
  • Spectrum30 Show in Cambridge, 08th-09th September 2012Hello Spectrum-fans, after many months of preparation we now proudly present what will be the biggest Spectrum venue of the last 20 years. We manage…

    ... /> I am also thinking of writing lyrics for the ZX81 on ... few I have:
    "Going FAST and going SLOW, screens disappear ...
    Speccyman Speccyman July 2012 Sinclair Miscellaneous
  • Comedy quiz challengeA few days back, I entered into a battle of wits with Sard, and I came a very respectable second (I should have challenged him to a game of "Put a bi…

    ... Word file) is a specific character from a specific show, and ... ) rather than The Landlord (the character and the stage shows), but ... DM Boozefreak" in big pink writing as his signature?)

    ewgf ewgf July 2012 Chit chat
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... of data in the 18-character wide one was too complicated ... up to a tile engine. Writing pixel scrolling code for that ...
    chev chev July 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... provide a complete set of character definitions for use with 80x24 ... in Timex it would be fast because you don't have ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • people getting 'then' and 'than' confusednot on here, just on the internet in general. is this a new thing? I'm not a grammar nazi but this really does my head in. see this mistake every day…

    ... will have different ways of writing words. For example, someone ... never truly have a phonetic writing system anyway.

    character changes the entire meaning of ... phenomenon of foreign people writing much better than the ...
    Winston Winston August 2012 Chit chat
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... can be positioned at any character grid location, and that's ... at 4 frames per second ("fast" mode) or 2 frames per ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • people getting 'then' and 'than' confusednot on here, just on the internet in general. is this a new thing? I'm not a grammar nazi but this really does my head in. see this mistake every day…

    ... often just caused by writing a bit fast (although I usually check ... what I'm writing before actualling ...
    Sokurah Sokurah August 2012 Chit chat
  • Performance Analyser?Disclaimer: Im asking this question as a "non-programmer" so please forgive my ignorance if this turns out to be a daft question. During the life-sp…

    ... needs that. if you are writing something that should be synchronized ... /> (All events - ghost moves, main character moves etc are timed events ...
    Gedlion Gedlion August 2012 Development
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... , then have to be a fast scroll. or basically a flip ... very smooth and the scrolls character based and slow.
    judasEZT judasEZT August 2012 Games
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... of old "DEVASTACE". Use own character font, and not need ZX ... . Also use breakpoints, slow and fast trace. Here is small video ...
    velesoft velesoft September 2012 Announcements
  • kNIGHTMARE VIDEOHello. Here is a video of stage7 of the game. [youtube]6YAb6QEFf-E[/youtube] Regards

    ... why the scroll must be character-based, but there's something ... it moves even if the character isn't moving forward. Shouldn ... it move only when the character gets to a certain area ... , so if you are not fast, you?ll die.

    climacus climacus September 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... once every 13.5 frames ("fast mode") or every 27 frames ... time hasn't stopped people writing games for the ZX81.[/QUOTE ...
    Einar Saukas Einar Saukas September 2012 Development
<1…25262728293031…34>

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