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<1…26272829303132…34>
  • LUMASCII - 4-level work-in-progess build...In case anybody wants to have a play... [URL="http://www.bobs-stuff.co.uk/extras/lumascii_4_level_wip_20120909.zip"]http://www.bobs-stuff.co.uk/extr…

    ... when all movement is character-aligned and so fast/fluid, so the ...
    bobs bobs September 2012 Development
  • Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…

    ... Plus adds on, for each character that isn't space,

    [code](character - 0x20) * ( (j % 7) + 1)[/code ... and is incremented for each character summed. It treats the result ... .

    If you're writing in Sinclair BASIC rather than ...
    John Elliott John Elliott September 2012 Sinclair Basic
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    When I think of fast, smooth scrolling on the Speccy, Batman the Movie always comes to mind. When the character walks it's slow, but when jumping or hanging it's impressively fast (imo).
    zxbruno zxbruno October 2012 Games
  • Red Dwarf X teaser trailer releasedCan't wait! :D [youtube]qrzcq_6ziSQ[/youtube] [url]http://uktv.co.uk/dave/video/aid/653214/videolistid/1/sr/1[/url] [url]http://www.reddwarf.co.uk…

    ... Grant and Naylor together. Some writing teams just seem to be ... still got essentially the same character traits:

    Lister (slobby ...
    Maroc's Astral Projection Maroc's Astral Projection October 2012 Chit chat
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... - a screen-painting library for character-cell user interfaces (in m ... . Project is currently stalled (because writing a Lisp runtime is [i ...
    AY Chip AY Chip October 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... on a UDG or other character, that could fairly easily be ... it's compilation is both fast and easy).

    Edit ...
    Gedlion Gedlion October 2012 Sinclair Basic
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... , but it still has per-character colour attributes. Just because it ... the exception maybe of particularly fast shoot-em-ups). What it ... ] on the C64 (indeed, most fast shoot-em-ups) and [I ...
    joefish joefish October 2012 Games
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... we have a discussion on character printing as few months ago ... quote got more into how fast we could print a string ...
    R-Tape R-Tape October 2012 Development
  • Gaming innovations that wern't popular...I've been thinking about innovations in gameing that were not popular when they were introduced, but have kind of become standard. Things like: No p…

    ... % health and still run as fast and shoot as well as ... third person shooter, where your character gets glued to the conveniently ... you can't move the character away, oh no, you have ...
    ewgf ewgf November 2012 Chit chat
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... done. Sprites animated, no main character graphics though.

    [IMG ... , I can map and start writing this thing!

    Si ...
    SimonLCFC SimonLCFC November 2012 New game ideas
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    My new PC is probably fast enough for me to join ... to unlock a new enemy character sprite, and 4000 for an ...
    dm_boozefreek dm_boozefreek November 2012 Chit chat
  • New Game: Dave InfuriatorsHere is a new game for both 48K Speccy and 512KB SAM Coup? [IMG]http://i1233.photobucket.com/albums/ff397/adg2011/specyload.gif[/IMG][IMG]http://i12…

    First time I believed, Kempston joystick bug, because the character started to run by itself.
    But it is a great and fast game. Love it!
    LCD LCD November 2012 Brand new software
  • Ay Real Time Synthetizer SoftwareSpectlemen and Spectladies!It's been a long time that I'd like to ask this.... I ask thee to create a new musical software for our ZX Spectrum machi…

    ... 't think anyone should be writing code for any of the ... ;highlight=baud&page=4"]Fast machine code routine for IF1 ...
    toadstool toadstool November 2012 Development
  • Ay Real Time Synthetizer SoftwareSpectlemen and Spectladies!It's been a long time that I'd like to ask this.... I ask thee to create a new musical software for our ZX Spectrum machi…

    ... finger, provided that you press fast enough. :p

    The ... (and well documented), to avoid writing this for every time someone ...
    Timmy Timmy November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    [QUOTE]Writing the z80 core is at ... stand alone .EXE and as fast as it could be.
    baggey baggey December 2012 Emulators
  • 1983-2013.Ok, it's 1983's thirtyversary, the first real spectrum year, as 1982 was only a brief appetizer, so i'm going to play some of those old games, i'll p…

    ... monsters, but you watch your character fight, rooting for him, becoming ... the demented pace of your character, and the twitching, random movements ... well, because the game moves fast, and once you're in ...
    WhenIWasCruel WhenIWasCruel January 2013 Games
  • Best Spectrum game from 2012Please vote for the game you liked the most this last year.

    ... : Great fan of Fatal Snipe Writing here}...

    Its a ... , yet oozes with atmosphere and character... More Tea, Vicar? was the ...
    kgmcneil kgmcneil January 2013 Games
  • Video generation using a CPUWe know it is possible to generate a video signal using a CPU, and this technique was often used on low-end computers in the early 1980's (for exampl…

    ... now points to the first character in the display file. ... normally points to the character table in the ROM.< ... for that line of the character, which is then output ... notice that the newline character has the code 118 ... 't stop people from writing games for it that ...
    Matt_B Matt_B January 2013 Chit chat
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... loading was somewhat dodgy - switching fast and edge on / off while ... . Hmm.. I don't remember writing it as a feature when ...
    Arjun Arjun January 2013 Emulators
  • DoggerA bit like Frogger except your not trying to avoid the cars! :D

    ... driven fast, or instead of a car we could have a character ...
    zxbruno zxbruno January 2013 New game ideas
  • Issue 6A trouble[url=http://postimage.org/image/xp4rtmfp1/][img]http://s18.postimage.org/xp4rtmfp1/P040213_13_34_01.jpg[/img][/url] Only socketed chip is ULA which …

    ... similar.
    Fast moving/flickering bricks, about a quarter character size.
    Knik Knik February 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... awake and they strike pretty fast! Line 2230 is where the ... ,x;CHR$ (144+d): REM character data: d = direction, w = wakefulness ...
    bigjon bigjon February 2013 Sinclair Basic
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... movement and scrolling. It's fast paced, after all, and would ... on the original. Except the character selection screen (the middle one ... have much room for the character's names. I guess the ... boxes with the character faces could be spaced out ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... on the original. Except the character selection screen (the middle one ... guess the boxes with the character faces could be spaced out ... would render the map and character based sprites to a tile ... graphical engine to be fast enough for a fast-paced game. My ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would render the map and character based sprites to a tile ... graphical engine to be fast enough for a fast-paced game. My ... is made from a single character, scrolling is totally possible.
    Metalbrain Metalbrain March 2013 New game ideas
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... Tomb Raider but instead of writing my thoughts (it's brilliant ... story is [I]really[/I] fast moving at times (as are ... saying that you can't fast travel after using the camp ...
    VincentAC VincentAC March 2013 Chit chat
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would render the map and character based sprites to a tile ... graphical engine to be fast enough for a fast-paced game. My ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would render the map and character based sprites to a tile ... graphical engine to be fast enough for a fast-paced game. My ...
    Timmy Timmy March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... background made from a single character means, but if it works ... brick character, now I see there are 2 different ones. Fast scrolling ...
    Metalbrain Metalbrain March 2013 New game ideas
<1…26272829303132…34>

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