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Search Again :: Adv Search 1000 results in 0.016s
<1…28293031323334>
  • Man of Steel [SPOILERS GALORE]Has anyone seen it? just went to see it, on IMAX (my first IMAX experience) and WOW, just WOW! but probably tomorrow I'll be more adult and be able…

    ... there is, it's called 'writing a way'. Writers do it ... , as it goes against the character's most fundamental trait, and ... /> and 2) It's a character building story point. Up until ... referring to is the established character. This film shows him and ...
    ewgf ewgf July 2013 Chit chat
  • Do you like the Star Wars original/prequel trilogiesI typed a fair bit here, but I was called away and someone had reset it (my own fault for not locking the PC) the gist is, how do we all feel the Sta…

    ... had gone nowhere near the writing/directing.[/QUOTE]

    Totally ... them too; they're all fast moving action flicks at heart ...
    ewgf ewgf July 2013 Chit chat
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... of a string instead of writing custom code for each case ... code 255 as a printable character.
    chev chev July 2013 Brand new software
  • Lame claims to fameWhat's your most tenuous brush with the glittering world of celebrity? Here's a few of mine (all 100% genuine): - I was coming out of an Ed's Easy …

    ... got a reply with him writing in character as Professor Yaffle. When ...
    Danforth Danforth July 2013 Chit chat
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... ?
    If it was as fast as all other movements - we ... the sprites are moving in character squares if it is much ... ,127,255 (0 is very fast, 255 incredibly slow)

    R-Tape R-Tape August 2013 Brand new software
  • DivIDE black editions availableI have about 6 more DivIDE black editions ready, and will finish more this week. [B]DivIDE 57c BLACK edition including ESXDOS 0.8.5 and 1GB CF card[…

    ... because I make it very fast....

    Function is derived ... this port use only for writing then will port, only will ... rom image only one instrustion writing to port #E3 ( OUT (#E3 ...
    velesoft velesoft August 2013 Sales
  • What spectrum game had the best ending.In the good old days of the Spectrum, lot of games did not have an ending. Once you completed the game you went straight back to the start again. Lik…

    ... the original style of the character, using brains and fists rather ... why others would prefer the fast-action Speccy version.
    Dwayne Dibley Dwayne Dibley August 2013 Games
  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    ... Z80CPU. But timing of reading/writing bytes is full programmable. Speed ... games using internal shadow screen(fast copy of data blocks to ... pixels = each 4T CPU). During writing DMA data to videoram(slow ...
    velesoft velesoft August 2013 Hardware
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    [QUOTE=guesser;720907]
    Writing software in such a way ... graphics library. It's quite fast and allows drawing of many ... . An 8-bit programmer whether writing in C or z80 can ... such an engine is not writing that code -- they are using ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... browser.. the rest can be fast and efficient on a 48k ... also having a go at writing games -- to me, I think ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... done on zx, compression needs fast cpu and lot of memory ... be especially fancy, good or fast, as long as it can ... 've had a go at writing my own but results are ...
    R-Tape R-Tape September 2013 Development
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... G.A.C. (the adventure writing programs).

    Also, didn ... Ed Hickman. He was really fast and accurate. For one of ...
    David Jones David Jones September 2013 Announcements
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... I was thinking, rather than writing. If carry indicates true, a ... . This might be just as fast as the traditional way of ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... wasn't really small and fast then nobody would use it ... background, it even might be fast and usable.
    Like for ... "on-the-fly" for every character to be printed, that would ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • ReRun - Speccy OutRun done better[IMG]http://img.photobucket.com/albums/v661/Swainy_boy/outrundelux_zpsb772e8cd.gif[/IMG] Any takers? Smaller sprites, faster game.

    ... scenes to allow for 52 character width... I vaguely recall struggling ... ready before one has finished writing development tools - he inputs it ...
    kgmcneil kgmcneil September 2013 New game ideas
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... PC. It's all too fast of course. The NPC roamers ... assigning nine bytes for each character type 0-3 to save ... then restoring it when the character moves away, which also means ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... fast if if I used attributes and kept it as a character ... could always have made a fast maze routine, but it would ...
    David Jones David Jones September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... . Inspired by classic terminals, any character from 32 to 255 can ... and SCROLL commands to replace FAST and SLOW. SPEED takes a ...
    chev chev September 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... area associated with each moving character, so when the square is ... what was there before, providing fast & transparent movement around the ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... static backgrounds, so I'm writing a separate program to set ... . I've also updated my Character Designer from 1985. I'll ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Help with calculating screen addresses[SIZE=3][FONT=Calibri]I?m having a bit of a coding session whilst at work so can?t spend too much time on my current problem. I?m sure someone on thi…

    ... you're moving by whole character positions it can be easier ... /Info/Comp/Spectrum/ProgTips/Printout/]Fast Screen Printing[/url] demo code ...
    Jonathan Harston Jonathan Harston October 2013 Development
  • ReRun - Speccy OutRun done better[IMG]http://img.photobucket.com/albums/v661/Swainy_boy/outrundelux_zpsb772e8cd.gif[/IMG] Any takers? Smaller sprites, faster game.

    ... scenes to allow for 52 character width... I vaguely recall struggling ... ready before one has finished writing development tools - he inputs it ...
    Toniman Toniman October 2013 New game ideas
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    Writing to ROM is a very simple way to write fast and efficient sprite routines.

    At least one of my games use this trick, and you should expect that at least some other games will do it too.
    Timmy Timmy October 2013 Hardware
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... new functions.
    [*]7-bit character support: UDG 1.
    ... is not required.
    [*]Fast lo-res text printing.
    [*]Fast pilot signal sync.
    [*]Fast reset.
    [*] ... supports UDGs and 8-bit character sets.
    [*]Scroll counter ...
    chev chev October 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... is loaded in reverse, at "fast" speed and with the pilot ... file by using the ">" character, otherwise the TZX file would ... to accelerate from "standard" to "fast" speed.
    [/LIST]
    Alessandro Grussu Alessandro Grussu October 2013 Development
  • Hewson's Hints and Tips For Videogame Pioneers[url]http://www.kickstarter.com/projects/robhwson/hints-and-tips-for-videogame-pioneers[/url] This will be epic if it comes out.

    ... himself, as he kept up writing his articles in SU long ... rather than just make a fast buck like so many in ...
    Marko Marko October 2013 Announcements
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... ....I do sometimes miss the fast travel from Skyrim though - yet ... ambitious for a level 6 character
    Wookiee Wookiee October 2013 Chit chat
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... clipping would be executed by fast code that would not have ... and therefore should be quite fast. The advantage is you could ... the end of a stream. Character i/o gets clipped against ... conversation in top window and character input on bottom window. And ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • NEW GAME: "C" is for CRABBY!It is my pleasure to annouce the release of a new colorful CGD arcade game for your Zx Spectrum! A Crab's life is a hard one, nevertheless you must …

    ... at the time I am writing )
    [url]http://www.youtube ... you can see the shooter character and make him jump as ...
    gabriele amore gabriele amore November 2013 Brand new software
<1…28293031323334>

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