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<1…28293031323334>
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... , the mazes were never as fast as I wanted them to ... the Platform game, to the character movement of the maze. It ...
    Graz Graz November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    The width of the character is stored, but you also ... at typing and computers are fast at printing.[/quote]
    That ... the hassle of unplotting the character, which FZX doesn't support ...
    chev chev November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... do it properly. He was writing the advanced driver on his ... number of pixels after a character)
    FLASH - kern letter pair ... />
    [quote]Right now, every character is kerned, including those at ...
    chev chev November 2013 Announcements
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... too -- it will still be fast. From comparing my own code ... an influence on this by writing C code in a certain ... not there yet.

    Writing code in C is a ... get things small enough or fast enough. I may also know ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did have a crack at writing a UDG/block/map editor ... can't have, say, a character who blocks your way, and ...
    joefish joefish December 2013 Brand new software
  • My Rendition of Horace to the RescueHi Spectrum World, I have spent the last 2 month writing my rendition of Horace to the Rescue. Horace to the Rescue was a planned game but it was ne…

    ... ? (Or even Stuart, dishy England fast bowler?)[/QUOTE]

    Hi ... another Broad who has been writing for the Spectrum since 1982 ...
    wiper2001 wiper2001 December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... this engine is a very fast routine that prints pre-shifted ... still, leave a single 'black' character line (32x8) between the play ...
    Hikaru Hikaru December 2013 Development
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    ... 'm seriously thinking about writing a machine code game ... spent all my time writing little games in BASIC ... round. I was still writing little games in BASIC, ... .


    Fast forward to today and I ... that people are still writing games for the Spectrum ...
    gkmac gkmac December 2013 Sinclair Miscellaneous
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... limitation, but it would require writing special code specifically for this ... of both occupy the same character square. It's better to ... will never occupy the same character square when the entire alien ... will never occupy the same character square of a brick, even ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • What 80's games authors are here?I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other…

    ... are plenty of us here writing new and updated games.
    fast download to target machines, better ...
    David Jones David Jones December 2013 Sinclair Miscellaneous
  • What 80's games authors are here?I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other…

    ... are plenty of us here writing new and updated games.
    fast download to target machines, better ...
    Farflame Farflame December 2013 Sinclair Miscellaneous
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a good year (or more) writing a game only to find ... the game, already loved the character and concept, and the original ... morale of the author(s) - writing any game takes a lot ... essentially a game you're writing for the community rather than ...
    bobs bobs December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a game with a sonic character, but not Sonic with loop ... most of the work of writing the scrolling already!

    dmsmith dmsmith December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... do something very enjoyable with character scrolling around whatever protagonist but ... have a go at it writing it if they want to ...
    dmsmith dmsmith January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... is fast but unprecise, it's hard to place your character in ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... be less efficient. For each character position on screen, we would ... to be transparent. Then you character can walk over green grass ... four 8x2 regions of the character. You rotate the control bits ... 'll have to look into writing this stuff myself I think ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... -based sprites and tiles, with character movement. For example, with four ... frame and still have a fast enough game.

    I ...
    joefish joefish January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... , you could use instead of writing one from scratch).

    character square at a time.
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... [/b] knows this and is writing code to the machine and ... all did - BASIC isn't fast enough, nor flexible enough. I ...
    Dunny Dunny January 2014 Development
  • IF1bis StabilityI just thought I would start a different thread relating to the IF1bis, and leave the copyrighters to it elsewhere...:-P I've had mine for a few mon…

    ... any edge-triggered signal with fast rise and/or fall times ... operations is required to enable writing to the operating system area ...
    Dan Antohi Dan Antohi January 2014 Hardware
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... , and the inertia of your character makes it rather laborious to ... is. The orcs are very fast in placing the ladders and ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... NIRVANA FAQ that I'm writing:

    [CODE]* HOW MUCH ... screen (see parameter "TOTAL_ROWS"). Each character row not
    rendered in ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... through the doors.

    Writing a game in AGD is ... , add to that the main character which faces 4 directions that ... 's 2k for the main character.

    Backgrounds are 8x8 ...
    BiNMaN BiNMaN January 2014 Brand new software
  • Elite Kickstarter ProjectAs some of may know Steve Wilcox of Elite is currently close to raising ?60k via Kickstarter to begin manufacturing a USB spectrum keyboard. I have g…

    ... .
    At the time of writing, 8.00pm on Friday 31st ... wish to be addressed in writing and send them to us ... then investigate and respond in writing and in detail and if ... />
    It's losing money fast at the moment!
    MrCheese MrCheese January 2014 Sinclair Miscellaneous
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... simplification. The routines I'm writing detect if the result will ... exx) which makes it relatively fast but by first trying to ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... form. I was thinking of writing such a game myself a ... do it justice (larger main character, larger map / puzzles, weapon animation ...
    bobs bobs February 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... form. I was thinking of writing such a game myself a ... do it justice (larger main character, larger map / puzzles, weapon animation ...
    Luca Bordoni Luca Bordoni February 2014 Brand new software
  • Chrome BookAnyone own or use one of these? My wife has been brought one by a family member and we are considering declining. She does need a new laptop but I b…

    ... to the internet - many code writing apps don't require a ... usb (if you get a fast usb stick, access times are ... ?200 for a light code writing machine with a 7.5 ...
    BigBadMick BigBadMick February 2014 Chit chat
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... defeats the goal of being fast. And you can't just ... buffer data type for reading/writing bytes into a block. Once ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Hardware
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... ]Cyber-Sled[/I] (like a fast [I]Battlezone[/I] arena with ... to have a go at writing a game engine to do ...
    BruceNorton BruceNorton February 2014 New game ideas
<1…28293031323334>

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