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  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... maps, it just needs a fast and easy way to flip ... Sized Grids: You already have Character & Pixel Grids (C & ... ; P). I use the Character grids A LOT... but I ...
    kgmcneil kgmcneil August 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... maps, it just needs a fast and easy way to flip ... Sized Grids: You already have Character & Pixel Grids (C & ... ; P). I use the Character grids A LOT... but I ...
    clausjahn clausjahn August 2014 Emulators
  • GAC, PAW or The Quill?Which of the above adventure game writing software would you recommend in terms of user friendliness? What are the strengths and weaknesses of each …

    ... working with a reduced sized character set?[/QUOTE]

    Yup ... of the above adventure game writing software would you recommend in ...
    Rockersuke Moroboshi Rockersuke Moroboshi August 2014 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... to get Smough out pretty fast (that's the big guy ... else? Nah, started a new character (probably going the same melee ...
    VincentAC VincentAC August 2014 Chit chat
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... maps, it just needs a fast and easy way to flip ... Sized Grids: You already have Character & Pixel Grids (C & ... ; P). I use the Character grids A LOT... but I ...
    clausjahn clausjahn August 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... a code snippet for writing masked sprites to screen ... screen that change, at character size resolution. The engine ... Sprites can be clipped to character-resolution rectangles. The sprite data ... structures are therefore character-oriented which makes them ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... advertisements and even the Spectrum writing fraternity transitioned from Spectrum to ... ; they both had charm and character, and some truly innovative titles ...
    Retrobrothers Retrobrothers September 2014 Games
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... in whole characters using the character map.

    I can ... drawing the sprites with per-character occlusion so that they look ... next.

    The really fast horizontal scrolling comes from pre ...
    joefish joefish September 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    Must be easy and fast to be implemented.

    character grid with the raster size ...
    ( 8x8 ), then select and character block from the screen, CTRL_C ... the confines of the 8x8 character grid... However, it doesn' ...
    clausjahn clausjahn September 2014 Emulators
<1…28293031323334>

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