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<1234567…34>
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    There's a couple of fast circle routines on WoS which were ... , r=60:

    BASIC CIRCLE command = 90 seconds :cry:
    Battle Bunny Battle Bunny April 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... ]There's a couple of fast circle routines on WoS which were ... wrote a Bresenham circle routine once which was fairly fast but cheats ... equ $
    ; Draw a Bresenham circle at oX,oY radius Rad ...
    ; Use slow ROM routine circle routine
    ; for circles with ...
    dbolli dbolli April 2014 Development
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... routines like CIRCLE.

    Which makes CIRCLE a lot ... are trying to write better circle functions by using "faster ... https://ibancg.github.io/A-fast-circle-algorithm-for-ZX-Spectrum/ ... 't update attributes, the circle drawing looks obviously faster. ...
    Timmy Timmy March 2022 Sinclair Basic
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... math and runs very fast and is very ... br />

    ;Bresenhams circle algorithm calculates the locations of ... ;radius

    call circle

    ret

    ;******Circle ******
    circle:

    ld a ...
    rtunes rtunes September 2008 Development
  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN
    robpearmain robpearmain September 2004 Development
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Too fast zx32Hi all, my sister has bought a new PC. I installed all software for her yesterday. But contemporary fast computers don't offer only pleasure. Our fa…

    ... for her yesterday. But contemporary fast computers don't offer only ... zx32, for example, runs so fast that it's unusable.
    Dynamite Dan Dynamite Dan December 2007 Emulators
  • Lerm MicroMate - A Full CircleWell, it's taken a long time... but while eventually making an image of my [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0008433"]MicroMate[…

    ... supplied in a K7ZX super fast loading format, and has been ...
    jp jp March 2008 Development
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    Why is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this file is always slow.
    [url]http://velesoft.speccy.cz/other/tapslow.zip[/url]

    VELESOFT
    velesoft velesoft May 2008 Development
  • Fuse too fast on karmic ubuntuI have tried various types of Fuse, including the .deb file from the Ubuntu site and binaries and source code, and the results are all the same when …

    ... />
    The emulation runs too fast and the sound is corrupted ...
    john999 john999 December 2010 Emulators
  • Fast LogsAnyone know of a fast ln function I can steal? The ROM function seems to be hideously slow. I wrote a look-up table dirty and less accurate sin func…

    Anyone know of a fast ln function I can steal? ...
    Gedlion Gedlion March 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ...
    Ketmar Ketmar April 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... is possible to have a fast raster font engine on zx ... character width). this would enable fast 8-bit calculations for measure_font ... experience ... do you believe ultra-fast draw_text could be made using ...
    tstih tstih May 2011 Development
  • Z80 DOS Sorry this computer is too fast!I?ve tried the free Z80 Emulator v4.00 (DOS Version) downloaded from Gerton Lunters Homepage on my Intel Core2 Quad Q60 running at 2,40 GHz an it ju…

    ... /> Sorry --- this computer is too fast!
    ----- Snap -----

    Can ...
    Luzie Luzie August 2011 Emulators
  • Fast Lane - Never released game from AnacondaAccording to "The games that time forgot", there was a game in early stages (Mock screens) recovered from the Anaconda development disks, called Fast…

    ... the Anaconda development disks, called Fast Lane.

    Its a ...
    Ivanzx Ivanzx January 2012 MIA/STP/SDP
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    ... were represented by a filled circle, 6x6 pixels
    Colours were ... conditions
    It was so fast the colours would flow across ...
    Dunny Dunny April 2012 Games
  • L Break Into Program, 0:1 BlogThis is very much a work-in-progress but it's got a load of Z80 code I'm in the progress of writing, including some fast vector graphics primitives (…

    ... writing, including some fast vector graphics primitives (line, circle) and some Spectrum ...
    d1n0 d1n0 July 2012 Announcements
  • Fast n Furious and Interceptor in-game screenshotsare not consistent with the ones displayed in their own entries (not the compilations). As far as I can see, the screenshots displayed in the compil…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Fast+%27n%27+Furious+%2b+Thunderceptor ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    ... that can display these images fast enough along the lines of ...
    brownb2 brownb2 September 2012 Development
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... is not really twice as fast. With the fixed scroller the ...
    introspec introspec May 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    Todays Spectrums are fast as hell and few software ... />
    Two options:
    1. Fast Z80 on the mainboard. Plusses ... than second option.
    2. Fast Z80 in NeoGS card, invisible ...
    Alone Coder Alone Coder June 2013 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... 'd like to draw a circle x,y,r using the ... RET.
    I got a circle on the screen but after ...
    HZJ HZJ March 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... rotozoomers on C64 are really fast. I'm not the best ... which is even simpler) so fast in similar resolution.

    catmeows catmeows June 2014 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... are too slow or too fast. Problem with speed is aslo ...
    velesoft velesoft August 2014 Games
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... current layout is optimized for fast character display, as you can ... for the PLOT, DRAW and CIRCLE routines, which compute the address ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • For Sales: Crash Tech Tape, SuperCopier & Fast SaveThree utility tapes for Sinclair Spectrum, includes: 1) Crash Tech Tape (not currently in WoS archive). [url]http://www.worldofspectrum.org/infoseek…

    ... =0020024[/url]

    3) Fast Save by Trident Software
    sj_howlett sj_howlett September 2014 Sales
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... I could write them super fast in C/ASM via z88dk ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Back into the scene and having problems !Hi Guys,<br><br>After a few years away from the retro scene, I'm back with an Atari 800XL, A C64 and - best of all arrived today, a lovely little 48K…

    ... there certain file types or fast loaders, etc that cause issues ... blocks unchecked with a red circle/cross (In most games I ...
    daznic daznic June 2015 Hardware
  • Fast load of multiload games on real hardware?I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware? I noticed a good many of the b…

    I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware?

    I noticed a good many of the best 128 games are multiload and I'm quite impatient and I don't have a +3!
    Korinel Korinel March 2016 Hardware
<1234567…34>

Latest Posts

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    John Elliott on April 21
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  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…
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