World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.010s
<1234567…34>
  • IDE emulation and delaysA few months ago I was told that IDE emulation, while perfectly usable, isn't accurate enough to compare it to IDE access on real hardware. On some e…

    ... something about it being too fast. This might not be a ... be different implementations for the algorithm that converts a logical sector ...
    zxbruno zxbruno January 2010 Emulators
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... of the explanation of the algorithm...

    So if anyone ... !) implementation of the Arc drawing algorithm implemented by the ROM. Just ...
    Dunny Dunny August 2010 Sinclair Basic
  • [SpecOS] Question about OVEROk folks, this one has me (and a few friends) stumped. How would you implement OVER in SpecOS? Bear in mind that I'm after an algorithm which I appl…

    ... that I'm after an algorithm which I apply to each ... command, or graphics commands like CIRCLE, ELLIPSE, DRAW, PLOT etc), and ...
    Dunny Dunny September 2010 Sinclair Miscellaneous
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... so on). Is there an algorithm whereby I can determine if ...
    Battle Bunny Battle Bunny October 2010 Development
  • Fuse too fast on karmic ubuntuI have tried various types of Fuse, including the .deb file from the Ubuntu site and binaries and source code, and the results are all the same when …

    ... />
    The emulation runs too fast and the sound is corrupted ...
    john999 john999 December 2010 Emulators
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... memory with a Bresenham's algorithm. This ASM routine "pokes" itself ... /> ; ---------------------------------------------------------------------
    ; DRAW using Bresenham's algorithm and screen positioning
    ; Copyleft ...
    boriel boriel December 2010 Development
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... to figure out the exact algorithm used in Chase HQ speccy ...
    youki youki February 2011 Development
  • Fast LogsAnyone know of a fast ln function I can steal? The ROM function seems to be hideously slow. I wrote a look-up table dirty and less accurate sin func…

    Anyone know of a fast ln function I can steal? ...
    Gedlion Gedlion March 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ...
    Ketmar Ketmar April 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... is possible to have a fast raster font engine on zx ... character width). this would enable fast 8-bit calculations for measure_font ... experience ... do you believe ultra-fast draw_text could be made using ...
    tstih tstih May 2011 Development
  • Z80 DOS Sorry this computer is too fast!I?ve tried the free Z80 Emulator v4.00 (DOS Version) downloaded from Gerton Lunters Homepage on my Intel Core2 Quad Q60 running at 2,40 GHz an it ju…

    ... /> Sorry --- this computer is too fast!
    ----- Snap -----

    Can ...
    Luzie Luzie August 2011 Emulators
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... of Tremaux's maze solving algorithm which solves my current test ... solutions, or suggestions for another algorithm which can do that.
    Battle Bunny Battle Bunny October 2011 Development
  • Fast Lane - Never released game from AnacondaAccording to "The games that time forgot", there was a game in early stages (Mock screens) recovered from the Anaconda development disks, called Fast…

    ... the Anaconda development disks, called Fast Lane.

    Its a ...
    Ivanzx Ivanzx January 2012 MIA/STP/SDP
  • ROM switch on NMIHello! Please, help me or point in the right direction. I am building a project for 48k spectrum which must activate its rom (actually static ram) …

    ... ROMCS must be changed very fast. The time available between M1 ... i want.
    But the algorithm seems like an overkill. I ...
    ArtemKuchin ArtemKuchin April 2012 Hardware
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    ... were represented by a filled circle, 6x6 pixels
    Colours were ... conditions
    It was so fast the colours would flow across ...
    Dunny Dunny April 2012 Games
  • L Break Into Program, 0:1 BlogThis is very much a work-in-progress but it's got a load of Z80 code I'm in the progress of writing, including some fast vector graphics primitives (…

    ... writing, including some fast vector graphics primitives (line, circle) and some Spectrum ...
    d1n0 d1n0 July 2012 Announcements
  • Fast n Furious and Interceptor in-game screenshotsare not consistent with the ones displayed in their own entries (not the compilations). As far as I can see, the screenshots displayed in the compil…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Fast+%27n%27+Furious+%2b+Thunderceptor ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    ... that can display these images fast enough along the lines of ...
    brownb2 brownb2 September 2012 Development
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... is not really twice as fast. With the fixed scroller the ...
    introspec introspec May 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... interesting concept not a proven algorithm.

    ONE
    The ...
    catmeows catmeows June 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    Todays Spectrums are fast as hell and few software ... />
    Two options:
    1. Fast Z80 on the mainboard. Plusses ... than second option.
    2. Fast Z80 in NeoGS card, invisible ...
    Alone Coder Alone Coder June 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... solution by extrapolating the classic algorithm of sucessive divisions by ... bit numbers is far from fast). Printing the largest 2040- ... org/wiki/Double_dabble]"double dabble" algorithm[/url], which I didn' ... a hardware version of this algorithm for a school task, ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    The topic is fast multiplication routines, from 8x8 to ... there's interest in being fast but not to the point ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... 'd like to draw a circle x,y,r using the ... RET.
    I got a circle on the screen but after ...
    HZJ HZJ March 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... rotozoomers on C64 are really fast. I'm not the best ... which is even simpler) so fast in similar resolution.

    catmeows catmeows June 2014 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... are too slow or too fast. Problem with speed is aslo ...
    velesoft velesoft August 2014 Games
  • For Sales: Crash Tech Tape, SuperCopier & Fast SaveThree utility tapes for Sinclair Spectrum, includes: 1) Crash Tech Tape (not currently in WoS archive). [url]http://www.worldofspectrum.org/infoseek…

    ... =0020024[/url]

    3) Fast Save by Trident Software
    sj_howlett sj_howlett September 2014 Sales
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... I could write them super fast in C/ASM via z88dk ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Back into the scene and having problems !Hi Guys,<br><br>After a few years away from the retro scene, I'm back with an Atari 800XL, A C64 and - best of all arrived today, a lovely little 48K…

    ... there certain file types or fast loaders, etc that cause issues ... blocks unchecked with a red circle/cross (In most games I ...
    daznic daznic June 2015 Hardware
  • Fast load of multiload games on real hardware?I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware? I noticed a good many of the b…

    I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware?

    I noticed a good many of the best 128 games are multiload and I'm quite impatient and I don't have a +3!
    Korinel Korinel March 2016 Hardware
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
fast 10.8K 12.3K
circle 1.3K 1.7K
algorithm 1.1K 1.5K

Related Threads

  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…
  • Jet Set Willy - fast versionDownloaded this from Andrew Broad's site. It behaves strangely on rooms with a rope - rope is invisible &amp; you're carried almost the whole width o…
  • FAST adsHiya<br /> <br /> Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hila…
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Fast division in machine codeHi<br /> <br /> Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.<br /> <br /> Derek<br /> <br /> [ This Mess…
  • Fast MDR creation...Hi,<br /> <br /> I still have a load of Microdrives I want to get into mdr files so I can erase them and put better stuff on (like Sabre Wulf) and al…
  • ZXSP Emulator running too fastHi All,<br /> <br /> I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc?<br /> <br /> F…

Related Searches

  • fast loader
  • circle in asm
  • circle
  • circle crisis
  • mtf algorithm
  • einar algorithm
  • einar s algorithm
  • algorithm na_th_an
  • algorithm na_th_an attributes
  • algorithm einar attributes
  • fast multiplies
  • fast speed
  • bresenham s ellipse drawing algorithm
  • fast load
  • circle draw
  • fast jp table
  • hi soft compiler fast
  • plot a circle
  • fast loading
  • fast circle

Copyright © 2024 World of Spectrum