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<1…21222324252627…34>
  • Repaired some 128K's todayI have lot's of ZX Spectrums laying aside with some more complex defects. Today I decided to try to fix some of them. I thought: why not share my ex…

    ... a more complex problem: random fast changing lines on screen.
    bverstee bverstee December 2011 Hardware
  • ZX-7 instruction (BEEPER 8-channels editor)ZX7 was the most powerful ZX Spectrum 48K music editor end engine since 1988 to 2011 (when OCTODE appeared). [url]http://www.worldofspectrum.org/inf…

    ... />
    Down+right (A+P) = fast forward in song's position ... ).
    Down+left (A+O) = fast backward in song's position ...
    Mister Beep Mister Beep December 2011 Development
  • Remember when all we had was a Speccy?Just a quick rant. I'm now 37. Back in the day, when "all we had" was a speccy with 48KB, tape loading, Lego, waiting a whole week to watch A-Team/A…

    ... spending forever to fastforward/rewind/fast forward some bit more to ...
    Hedegaard Hedegaard January 2012 Chit chat
  • Internet Archive MagazinesThe Wayback Machine has an archive of computer magazines including many of the collections on WOS - e.g. ZX Computing, Popular Computing Weekly, Your…

    ... is rather slick. it's fast and even has audio. Click ...
    Geoff Geoff January 2012 Sinclair Miscellaneous
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    Scenario:

    * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it.
    * Although essentially linear, there are multiple routes through the game, progress is not ...
    Battle Bunny Battle Bunny January 2012 Development
  • Collection Worth Saving?Hi, I've recently been reunited with my childhood collection of spectrum items - a boxed +2, original and a couple of Cheetah joysticks, loads of mag…

    ... Crazy Compilation Shackled, Thunderceptor, Sidearms, Fast n Furious, Mission Elevator, Desolator ...
    Repton Roo Repton Roo February 2012 Games
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... so they're moving pretty fast at the moment. The backgrounds ...
    Morkin Morkin February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... a test to see how fast the game will run... Which ...
    Swainy Swainy February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... files relating to the Dijkstra algorithm (more on that later). I ... done by using Dijkstra's algorithm for calculating the distances between ... the array needed for the algorithm (eg. over half a million ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... /> {
    // POKE 56787,198: REM fast animations
    #asm
    ld ...
    Timmy Timmy March 2012 Development
  • Is the fast-forward button stuck?Time nowadays seems to pass soooooo quickly! It's amazing how quickly a week can pass by, and it's not just me, all of my mates of a certain age (say…

    Time nowadays seems to pass soooooo quickly! It's amazing how quickly a week can pass by, and it's not just me, all of my mates of a certain age (say old enough to remember the 1980s) agree, so even though it's purely subjective, it's not unique to me.
    ewgf ewgf March 2012 Chit chat
  • How Sinclair computer interprets audio and loads codeHello, First time posting here, so sorry if the question is already answered or is unanswerable. I am trying to find some info about how sinclair …

    ... that analysis is performed (so fast), is there a common technique ...
    Auris Auris March 2012 Hardware
  • Car Asthetics.What goes around comes around. I'm starting to see a pattern where car designers seem to flit between drawing their inspiration from circles and arcs…

    ... is not a hard and fast rule, the Maxi and Marina ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Tap-format, multiload and fastloading?I'm having a bit of a hard time wrapping my head around the tape-loading process, and the .TAP format. I have a +2A and load everything via a laptop…

    ... , I want to use the fast-loading mode (I've had ...
    Sdw Sdw March 2012 Sinclair Miscellaneous
  • Games Club WC 1/4/12jeez these come round fast World Heavyweight Boxing - Herron Software Biff - Beyond Belief Terminator 2: Judgement Day - Ocean Software Ltd is it …

    jeez these come round fast

    World Heavyweight Boxing - ...
    mile mile March 2012 Games
  • Games with time travel mechanics?What games involve time travel or time control in their gameplay mechanics? I don't mean games where time travel is just part of the story (i.e. it's…

    ... time (either directly or by fast-forwarding/rewinding through the game ...
    ewgf ewgf April 2012 Chit chat
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... will be in the center circle.

    [IMG]http://antoniovillena ...
    antoniovillena antoniovillena April 2012 Development
  • Lost Retro ComradesDoes anyone, like me, have friends who used to play avidly on Spectrums or other machines back in the day but have absolutely no interest in them wha…

    ... be pretty alone in my circle of old school friends with ...
    mrmessy mrmessy April 2012 Chit chat
  • Things to ponderJust some questions that have tugged at my curiosity recently, and since I'm stuck here sorting out a laptop (gorgeous Saturday, tons of things I cou…

    ... degrees which describes a flat circle) so you could go upside ... of mounted on a rotating circle, and the pegs disappear when ...
    ewgf ewgf April 2012 Chit chat
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... /> Given PC’s are so fast and disks pace so cheap ...
    Korinel Korinel April 2012 Emulators
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... , since Sinclair BASIC is not fast enough to allow customizing this ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • Deathchase improvementsI have spent the last couple of months bringing out an "enhanced" version of Deathchase which I called "Deathchase 2012". Unfortunately because it us…

    ... speed levels (original, fast and OMG that's fast!)
    [*]Support for ... white sky and plays at 'fast' speed.
    [*]BMW reliability
    fast' speed. There is only 1 ...
    Jimmy Jimmy April 2012 New game ideas
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... order and copy it as fast as
    possible. Well it ...
    chev chev April 2012 Development
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... .

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... it loads on Spectaculator with fast loading on or off.... It ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • Does anyone remember this late 90'sish advertI've been trying to track down an old advert i saw years ago im fairly sure it was aired sometime between 1999 to the early 2000's. It was most like…

    ... wow this thing is smoking fast, the camera then shows the ...
    festershinetop festershinetop May 2012 Chit chat
  • Pop 50s, 60s, 70s 80s, 90s and 00sI was thinking about pop and thinking that the 80s was the last decade with a good supply of great pop. I know every decade had its crap pop and the…

    ... were leaps and bounds (So fast that you can sort of ...
    Scottie_uk Scottie_uk May 2012 Chit chat
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... :

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Bringing light to the City Connection conversion...Reading the "[URL="http://www.worldofspectrum.org/forums/showthread.php?t=39015"]Freddie Laker's Airline Capers[/URL]", it called my attention the co…

    ... like a Amiga 1200 with Fast RAM or a better
    SyX SyX May 2012 Games
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... there any documentation on how fast the flash is switched?
    Korinel Korinel May 2012 Emulators
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Latest Posts

  • I am currently watching.....
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    John Elliott on April 21
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    rich_chandler on April 21
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    mel the bell on April 21
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    harriusherbartio on April 21
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