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<1234567…34>
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... , I don't know how fast it is, but from browsing ... wheel, so..

    The algorithm is simple: glyphs are stored ... 't sound inviting. Any other algorithm-level ideas I'm completely ...
    Sol_HSA Sol_HSA October 2016 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... more accurate quadratic bezier curve algorithm for the CURVE routine ... the editor so that fast typing isn't lost< ...
    Added word-selection algorithm
    Fixed tab alignment ... Filled polygons - a flawed algorithm gave innacuracies with very thin ...
    Dunny Dunny April 2017 Sinclair Basic
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... the bottom to indicate how fast it runs.

    [img ...
    Arkannoyed Arkannoyed December 2017 Development
  • Chaos combat algorithm?I've searched, but nowhere can I find the algorithm that Chaos uses for combat, i.e. to determine whether a creature is killed. Does anyone know whe…

    ... nowhere can I find the algorithm that Chaos uses for combat ...
    SteveSmith SteveSmith January 2019 Games
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... coding a Bresenham line drawing algorithm on the Speccy?

    algorithm has quite a few steps ... shallow diagonal lines going as fast as possible, to start with ...
    joefish joefish March 2019 Development
  • 1982 Atari game, 'Entombed' - with uncrackable maze algorithmInteresting article: [url="http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game"]The mysterious origins of a…

    ... computer bits. The game’s algorithm decides this automatically by analysing ...
    Gwyn Gwyn September 2019 Chit chat
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... /> I'm developing an algorithm for fast emulator screen rendering and here ... /> 4) Now comes the main algorithm.[code]byte=next screen byte ... bitmap) and it is really fast. How would you do it ...
    tstih tstih November 2019 Development
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    ... round the circumference of the circle.
    So the manual starts ... /> so they walk round the circle in a right to left ... the 4 points on the circle at 0, pi/2, pi ...
    rholduser rholduser December 2020 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... I'm working on. The algorithm is based on [url="http ... "]John Metcalf's Scanline Floodfill algorithm[/url] that I pimped a ... =10+RND*30
    140 CIRCLE x,y,r

    Volker Volker February 2021 Software
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    Anyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't seem that calculation intensive) or do they use a known/common trick?
    tstih tstih July 2021 Development
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... to code but not very fast. The PUSH/CALL/RET/POP ... z80.
    In fact the algorithm used in the ROM routine ... rtunes ;o) and is quite fast; the slowness of the routine ... come up with some new fast algorithm for drawing a line, which ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    ... . You can produce fast code (though not as fast as assembler) in ... loading and basic graphics primitives (circle, draw, plot, etc, and even ...
    Alcoholics Anonymous Alcoholics Anonymous February 2003 Announcements
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... sprites.

    The draw algorithm draws directly on screen. I ... the sprites, especially in the fast moving sprites.

    8 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... speed. If you make a fast plotter in MC, you can ... draw lines using the Bresenham algorithm, and for circles, curves, etc ...
    GOC GOC August 2003 Development
  • Basic Compilers and My Compressor CodeAs I mentioned in another thread I'm currently writing a set of compression routines for saving +3 disk space. I've done the first stage (write the …

    ... on decompression).

    The algorithm I'm using is one ... developed some time ago for "fast" loading for the playstation 2 ... compression speeds it has extremely fast decompression speed which is prefect ... (unless someone knows a fast or easy way of doing ...
    BuzzinRich BuzzinRich September 2003 Sinclair Basic
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... required.
    [+] Another sound emulation algorithm with really exact sound (both ... ), the EmuZWin becomes not so fast. But this option can be ... least, old worst (but fast) sound production algorithm is used while speed ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... , the best BASIC (it was fast, had loads of functions, had ... hi-res drawing commands (PLOT, CIRCLE, etc.), you had to use ...
    GOC GOC September 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... you need a sophisticated drawing algorithm that effectively knows which parts ... example of such a sprite algorithm in action at my ... under Sprite Pack. This particular algorithm has other flaws, however, that ... you see fit (meaning as fast as possible) and then ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Docking in EliteThis is a pretty complicated game, but I want to learn how to play it since some people think it's the best game of all time. I've got the insruction…

    ... br />
    The transparent white circle is the planet. Look at ... stationary dot somewhere around the circle, possibly an inch or so ... scanner, and the small target circle will start tracking the station ... towards the station (not too fast) and when you get close ...
    Dunny Dunny November 2004 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , and the decompressor is fairly fast. I don't have an ... . Because of the underlying display algorithm used it may not be ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... in BASin or a very fast emulator - I didn't write ... to display the image. The circle subroutine is there because you ... CIRCLE command. Feel free to improve it.

    1 REM fast ...
    Dunny Dunny January 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... apposed to a painters style algorithm which does not retain state ... any amount of work on fast devices. There is a point ...
    Kiwi Kiwi April 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... *most* important thing is your algorithm. All the optimisation in the ... line. It's very, very fast compared to the BASIC editor ... , to sum up - get your algorithm right in the first place ...
    Dunny Dunny May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... most closely associated with an algorithm in computer science so it ... /> A hash table is a fast table lookup. One stores (key ... heap is "heapsort", a sorting algorithm that uses a heap to ... 1..N simplifies the heap algorithm; the consequence is that you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... manage to fill in a circle) and I was interested in ... animation graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • OpenZXRom v2006-05-17 releasedJust knocked out a new release of OpenZXRom last night - a GPL licensed functional replacement for the original Spectrum ROM. [url]http://matt.west.…

    ... things like Draw, Plot and Circle without breaking anything then that ... good to have a decent algorithm to follow.

    Did ...
    gasman gasman June 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... language for the painter's algorithm: one way it can be ... effectively do the painter's algorithm. So it's just a ... painter's algorithm modified so that it's ... -sort step and is fairly fast as far as sorting z ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... - I made exactly same compression algorithm on Z80 and 68000, and ... 64180 you can see how fast the Z80 could have been ... you can also see how fast it is when you fix ... instructions that could be executed fast.
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • How can this work?You know how in realistic science-fiction (realistic as in obeying the accepted laws of physics), books and films such as 2001: A Space Odyssey, spac…

    ... indicates how fast the particle is accelerating toward the circle's centre ... indicates how fast the particle is accelerating along the circle's instantaneous ... and the radius of the circle's path. In a space ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Chit chat
<1234567…34>

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