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<1…3456789…34>
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... /projects/bresenhamscircleellipsedrawingalgorithm/bresenham-s-circle-ellipse-drawing-algorithm[/url]

    Bresenham ...
    g0blinish g0blinish March 2013 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... problem was that I could fast travel there only during the ... 't get and had to fast travel around a bit to ... /whatever from two meters while circle strafing them :) ).

    Perhaps ...
    Patrik Rak Patrik Rak March 2013 Chit chat
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Here's a fast algorithm to get to the player ...
    Kweepa Kweepa April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... =Kweepa;697622]Here's a fast algorithm to get to the player ...
    R-Tape R-Tape April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... nodes and adjust their cost fast enough.[/QUOTE]

    Are ... A* in zxbasic its not fast enough for real time use ... BASIC perhaps, but it is fast enough when written in machine ... really mean an heuristics-based algorithm? If so, what's the ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... .

    For comparison, my algorithm only requires a single circular ... />
    Even if the actual algorithm implementation requires using IX/IY ... Spectrum game, this should be fast enough to always process all ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... a maze like, so each algorithm works basically the same as ... Smith might tell us how fast he was able to implement ...
    Patrik Rak Patrik Rak May 2013 Development
  • Z80 internal compressionThis isn't exactly a ZX Spectrum problem, but since WOS probably has some of the best Z80 coders in the world, I thought I might ask anyway. For my …

    ... algorithm[/QUOTE]

    That's RLE compression. It's extremely fast ...
    Einar Saukas Einar Saukas May 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... start of my snake as fast as possible). EDIT: I will ... , hence it is O(1) algorithm (independent of how large my ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... .

    The "classic" multicolor algorithm takes 224 T for each ... would be updating attributes too fast. But it means there's ...
    Einar Saukas Einar Saukas July 2013 Development
  • AVI to spectrumHi, Im in the planning stages of a game, which from all the searches I've done, ( but I may be wrong) has never been done on the spectrum. My ques…

    ... storage.. so a divide with fast access for example would be ... ?v=W0TFsyR4YL8[/url]

    ALGORITHM (a fellow londoner) also does ...
    fog fog September 2013 Sinclair Miscellaneous
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... , is there a faster circle drawing algorithm than the one I chose ...
    JonB JonB October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... , is there a faster circle drawing algorithm than the one I chose ... ) It depends on your current algorithm, which I can only guess ...
    Timmy Timmy October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... =Paradigm Shifter;727337]Implement this algorithm

    [url]http://en ... the Bresenham algorithm for ellipses which will draw a circle when both ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... this engine is a very fast routine that prints pre-shifted ... , according to a simple sorting algorithm, e.g. by checking the ...
    Hikaru Hikaru December 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... simpler approach. A huffman-like algorithm should suffice, but my kung ... compression.) Decompression is easy and fast.

    * Huffman compression. Use ... doubt I can do it fast enough.

    * Substitute the ...
    Timmy Timmy January 2014 Brand new software
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... , I guess it's LZ4 algorithm so quite fast too?
    Speccy_James Speccy_James January 2014 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... can use divide and conquer algorithm like [url]https://en.wikipedia ... take. I think using this algorithm may not make sense until ... exx) which makes it relatively fast but by first trying to ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... wrote a Bresenham circle routine once which was fairly fast ...[/QUOTE]
    Battle Bunny Battle Bunny April 2014 Development
  • Ghostbusters - New Loader?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002025"]Ghostbuster's[/URL] original loading screen was just a bunch of (c) credits and a mas…

    ... without knowing how your compression algorithm works I'm not sure ... I wonder if the Basic Circle command can be utilised from ...
    Muig Muig May 2014 Games
  • Why do modern computers go slow?I'm not so much thinking of home PCs slowed down by viruses, more the extent that modern programmers think about the speed of their code. For exampl…

    ... /> Shouldn't everything be lightning fast or am I being unfair ... than IO bound (and a fast disc won't help with ... well be an inefficiently implemented algorithm - it happens. Calculating the area ...
    Winston Winston May 2014 Chit chat
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... of sorting numbers or Bresenham algorithm for drawing lines (used on ... wanted to do it too fast, They made big jumps in ...
    Ralf Ralf May 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... background), etc. Because the draw algorithm never draws intermediate graphics to ... , in particular, just runs as fast as it can without synchronizing ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... /> The Assembly version of my algorithm is less than 100 bytes ... . And it should run quite fast.

    I never had ...
    Einar Saukas Einar Saukas August 2014 New game ideas
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... =slenkar;789364]it seems very fast[/QUOTE]

    It's ... 's not part of the algorithm.

    [QUOTE=slenkar;789364 ... goal (keep in mind the algorithm starts counting from value 2 ...
    Einar Saukas Einar Saukas September 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... ]Thank you, Einar. A wonderful algorithm.[/QUOTE]

    Thanks ... seem to match exactly the algorithm I described. Take a ... be PAPER according to the algorithm. But your version assumed ... attempt to manually edit this circle afterwards, you will realize it ...
    Einar Saukas Einar Saukas September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... seem to match exactly the algorithm I described. Take a look ... be PAPER according to the algorithm. But your version assumed yellow ... attempt to manually edit this circle afterwards, you will realize it ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    Must be easy and fast to be implemented.

    algorithm he already used for his ...
    clausjahn clausjahn September 2014 Emulators
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    [QUOTE=joefish;803943]Perhaps more efficient overall to just draw filled triangles than a series of lines and a flood fill.[/QUOTE]

    Yes if you are drawing specific shapes known ahead of time.

    Your comments twigged in me an idea to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... file search algorithm has been completely renewed and a fast accessible duplicate ...
    clausjahn clausjahn January 2015 Emulators
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