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  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... complete and it is both fast and small.  One of ... result and the printing algorithm being used is very ... have a very quick algorithm for reading floats from ... .  The ascii->float algorithm is generating "10e-12" ... 1e-11.  And the algorithm we are using does ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... way for this to be fast is to decompose graphical operation ... as filled rectangle or filled circle) by using multiple horizontal lines ...
    tstih tstih August 2015 Development
  • Could ELITE's wireframe graphics be improvedWas watching this video last night comparing the BBC and Spectrum version of Elite: https://www.youtube.com/watch?v=Ov4OAteeGWs It seems that the…

    ... screen - and possibly not as fast as could be. The original ... you have to use an algorithm that considers the surface ploygons ... draw them - but if the algorithm to eliminate them is too ...
    joefish joefish August 2015 Games
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Even if Dunny's example may be not the fastest method, I was excited to see such a fast "walking in maze" example. It has high potential, indeed. Of course such algorithm may be optimized in many ways.
    clausjahn clausjahn August 2015 Sinclair Basic
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... block (at most 8x8) moving fast enough, nobody will notice the ... F. Then apply the same algorithm I published above. It will ...
    Einar Saukas Einar Saukas September 2015 Development
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ... . Its something like a disorder algorithm.

    The initialisation part ... to have 256 Random Numbers fast. Code can generate them in ...
    Andy Schraepel Andy Schraepel December 2015 Development
  • Are turbo loaders worth it?I found turbo loaders fascinating and I've spent quite some time disassembling and trying different types, and they work great when I load the games …

    ... of my games also as fast loading TZXs and went as ... - coupled with a good compression algorithm of course - but also because ... and often used fast-loading schemes going as fast as that (see ...
    Alessandro Grussu Alessandro Grussu March 2016 Development
  • So I did a thing...And it's nearly ready for release: [img]http://s18.postimg.org/4453ayo5j/Screen_Shot_2016_03_30_at_16_18_17.png[/img] Apologies for the enormou…

    ... more accurate quadratic bezier curve algorithm for the CURVE routine - demo ... in the editor so that fast typing isn't lost
    Fixed Filled polygons - a flawed algorithm gave innacuracies with very thin ...
    Dunny Dunny April 2016 Sinclair Basic
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... is demand for a relatively fast compressor for z80 machines. It ... />
    Problem is, ZX7 algorithm achieves very fast optimal compression using a ...
    Einar Saukas Einar Saukas July 2016 Brand new software
  • Reading sequential key pressesI am thinking about writing a quick game and have an idea that requires me to read alternate key presses. I’m thinking along the lines of Daley Thomp…

    ... just 1 key, tapping as fast as you can, which is ... the stick around in a circle.
    andrewvanbeck andrewvanbeck July 2016 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... fast, hard-hitting standard enemies with buffed weapons and a wide circle ...
    Vampyre Vampyre September 2016 Chit chat
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... ;877687"]Machine code is naturally fast, but you should also start ... at hand. A better method / algorithm will give much better results ... -cycles from a poorly chosen algorithm. Likewise, by thinking through a ...
    RetroTechie RetroTechie September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... ;877687"]Machine code is naturally fast, but you should also start ... at hand. A better method / algorithm will give much better results ... -cycles from a poorly chosen algorithm. Likewise, by thinking through a ...
    JamesD JamesD September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ...
    [/code]

    The algorithm is simple: you keep dividing ... the division first making it fast without register restriction. That's ... on the stack because this algorithm generates digits in reverse order ...
    Alcoholics Anonymous Alcoholics Anonymous September 2016 Development
  • Problems with the .TZX formatI seem to have intermitent issues with the .tzx format and emulators. Take for instance Dynamite Dan: http://www.worldofspectrum.org/pub/sincla…

    ... emulator. It's usually very fast, practically instant.

    ... can find some checkbox called "fast loading" or something like ... differ. Some are better with fast loading, some are worse. ... loader and use a wrong algorithm.

    I'd ...
    Ralf Ralf September 2016 Emulators
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... . In that case, how fast is fast? How slow is slow?[/quote ... /> I can do 8x8 printing fast enough to print out stuff ... is a better general-purpose algorithm suitable for use in FZX ...
    Hikaru Hikaru October 2016 Development
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... -ordinates are relative, Plot and Circle coordinates are absolute.
    * The ... point Plotted or Drawn to (Circle also alters the origin in ... nearest integer.
    * The Draw algorithm also takes direction into account ...
    GReW GReW November 2016 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... .)[/b] The random number generator "Fast RND" you are using is ... Rak's XOR SHIFT[/b] algorithm instead:

    https://gist ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • Code optimisation! 16bit number to 5 digit stringJust for interest this one, any thoughts on how to make this as fast as possible? Little optimisations to this routine or a complete reimagining? …

    ... forum/development/msx-development/super-fast-binary-decimal-routine"]has ... , is not the double dabble algorithm.

    The ... the different implementations of this algorithm, you have a possible ... thread, is actually quite fast with an average of 23 ...
    Magne Magne December 2016 Development
  • That's my last ZX Spectrum projectHi4all, I want to show my last project: https://www.youtube.com/watch?v=za_p9Mbfu0Y I wish to release a v1.0 very soon! Best regards

    ... start. I only have the Circle library, an excellent lib, IMHO ... , GIF, JPEG....

    The Circle lib. allow to read/write ... . The tape is loaded in fast mode, with loading times reduced ...
    zx81 zx81 March 2017 Emulators
  • any decent wargames produced on the speccy in the last 20 years?we are looking for strategy/wargames to review in the "Frontline" page(s) of the new Crash annual

    ... PATHFINDER? It's small and fast, already optimized in Assembly, well ... requirements for my AI pathing algorithm are very different, which is ... the help of a pathing algorithm. Also, mine is a turn ...
    Timmy Timmy May 2017 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... />
    Problem is, ZX7 algorithm achieves very fast optimal compression using a ...
    Alcoholics Anonymous Alcoholics Anonymous August 2017 Brand new software
  • im looking for a fill routine written in basici know this would be slow but i want to tinker with it to produce something else.

    ... Demonstration
    #
    # The same algorithm used in the Chess problems ... FILL"
    10 CIRCLE 128,88,40: CIRCLE 128,88,30
    dbolli dbolli July 2018 Development
  • im looking for a fill routine written in basici know this would be slow but i want to tinker with it to produce something else.

    ... scattering algorithm I described).

    For a circle, you ... For any point on the circle, measured from the centre ... , you can draw the circle from top to bottom ... and right edges of the circle (on that pixel row ... the centre of the circle to your Xs and ...
    joefish joefish July 2018 Development
  • Keeping up to date with PC builds.I only do PC builds infrequently and I have stopped reading Micro-Mart so my abilities in the area can languish pretty quickly. But if it is new i…

    ... . The whole thing was failing fast.So new equipment was ordered ... 5 has a disk shrink algorithm that was useful .Also Check ...
    harriusherbartio harriusherbartio July 2018 Chit chat
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... /> The circle one is interesting - I know of the algorithm, but haven ...
    joefish joefish March 2019 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... think it is the Bresenham algorithm.
    [/quote]

    ... separated exactly like the Bresenham algorithm.

    I am ... graphics book. The Bresenham algorithm was designed in the 1960s ... deal; the line routine is fast enough.
    3) The ...
    Timmy Timmy March 2019 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... one pixel whenever the stepping algorithm demands.

    I have ... see some frames drawn really fast and others not as you ...
    joefish joefish March 2019 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... before; it all still completes fast enough to avoid tearing the ... /> I've implemented my clipping algorithm for the bottom of the ...
    joefish joefish March 2019 Development
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... algorithm for constructing the ground. Using CHR$ will be easy and fast ...
    IvanBasic IvanBasic April 2019 Brand new software
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