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<1234567…34>
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... with new parameters - e.g, CLS 1;2;3;4;5 ... ;6;7 will issue 7 CLS with different colours
    64Bit ... in the editor so that fast typing isn't lost
    Dunny Dunny April 2017 Sinclair Basic
  • I feel like such a moron having to post this but stillI started out to write a simple cursor move program to demonstrate how easy it is to program in Basic! Hah, serves me right. I started by setting…

    ... - later I put in a CLS to get rid of the ... reason some moves were too fast, like the R was. But ...
    mik3d3nch mik3d3nch December 2017 BASIC
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... the bottom to indicate how fast it runs.

    [img ...
    Arkannoyed Arkannoyed December 2017 Development
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... in this post) is very fast: it glues together three tricks ... DEFADD+1,0
    330 CLS : PRINT "Block ";r+1
    mattsteel mattsteel May 2018 Sinclair Basic
  • [Asm] Is this nested loop faster than LDIR or a bunch of unrolled LDI's?Hi all. I'm learning Z80 asm on Speccy 48K, and to start with I decided to write my own "CLS" routine (without relying on ROM calls or LDIR) as a lea…

    ... decided to write my own "CLS" routine (without relying on ROM ... interests me most is efficient fast code, so after weeks of ... change border color).
    ; ROM CLS = call $0DAF/3503

    ST1 ST1 November 2018 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... /> ;for Arcade Games and other Fast Spectrum
    ;Programs page 2 ... /> call 3435 ;Rom call to CLS the screen
    ret ;return ...
    Steve(spt) Steve(spt) May 2004 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... fast
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS ...
    Dunny Dunny October 2006 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... drift)

    [QUOTE]10 CLS
    20 LET a=10 ... seem like Im getting anywhere fast its just this is the ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... so we can see how fast it is.[/quote]Wow! Awesome ... see at this snapshot (type CLS then RANDOMIZE USR 32000)

    It's probably fast enough to be midly challenging ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    [QUOTE=bigjon;250415](type CLS then RANDOMIZE USR 32000)
    ... to a list of how fast the instructions in mc are ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... '. I think this is as fast as you're going to ... />
    [code]
    1
    CLS :
    DIM r$(32):
    bigjon bigjon March 2008 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    [CODE]
    10 cls
    20 print "starship take- ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... emulator loads the game too fast so you actually cannot see ... ": OUT (VAL "254"), VAL "0": CLS: LOAD "" CODE

    Then ... /> If the load is so fast, why not load a screen ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... BASIC and it's reasonably fast.[/quote] It certainly is! Is ... suggestion later.
    [code]1 CLS : DIM r$(32): LET a ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    In this version everything I wanted is built in.
    There might be further optimization, but I think it is ok like this.

    Added :

    Signal when you have won
    Replay mode as long as you haven't won.

    [code]
    Dr BEEP Dr BEEP May 2008 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... . Just need to re-write CLS, scroll the attributes and do ... 25 - I have implemented a fast divide by 15 routine to ...
    Jimmy Jimmy August 2008 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... />
    [code]
    10 REM fast
    20 LET x1=0 ... STOP

    140 REM CLS
    150 FOR x=1 ...
    Arda Arda January 2009 Development
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... />
    [code]
    1 REM fast
    10 GO SUB 7100 ... PRINT #0;"Scroll?": PAUSE 0: CLS : LET x=0
    2009 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... either need to write very fast code to do all these ... file and did a full CLS of the work screen each ...
    jonathan jonathan January 2010 Sinclair Miscellaneous
  • How paint in the down two lines ?The down two lines on the spectrum screen cant be used. But i remeber from the 80's that exist some code that allow us to paint on these two lines wi…

    ... :

    [code]
    10 CLS : OVER 1
    20 REM ... 0,-191
    140 REM FAST CIRCLES - AND BIGGER THAN SINCLAIR ... /> 190 PAUSE 0
    200 CLS
    [/code]

    With ...
    Gedlion Gedlion May 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 7: BRIGHT 1: PAUSE 1: CLS
    110 LET CHARS=PEEK ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... by Matthew Westcott
    10 CLS : PLOT 180,60: LET a ... /> Must say, SpecOS is blindingly fast with graphics programs....!!!!
    kgmcneil kgmcneil September 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 65446: BORDER 1: PAPER 1: CLS : GO SUB 260
    110 ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... 0: PAPER 0: INK 7: CLS: REM turn screen blank
    fast")
    boriel boriel February 2011 Development
  • Setting the border/paper/ink colours problem[deleted]

    ... for Arcade Games and Other Fast Spectrum Programs[/URL] and the ... paper and ink and calls CLS:
    org 23760
    ld ...
    rich_chandler rich_chandler August 2011 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... " is fast enough for most purposes, and the ROM "CLS" is good ...
    SKR SKR January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... " is fast enough for most purposes, and the ROM "CLS" is good ... you can actually see the CLS working which is a bit ... hoping by having a faster CLS the effect/issue could be ... (black on black) before a CLS.

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... you can actually see the CLS working which is a bit ... hoping by having a faster CLS the effect/issue could be ... (black on black) before a CLS.

    Paddy[/QUOTE]
    cls" blank the attributes file first (because thats fast!) then blank ...
    SKR SKR January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... routine is meant to be fast enough for BASIC use. There ... , this also applies to any CLS routine, as long as you ...
    Timmy Timmy January 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ,198: PRINT AT 20,25;" fast)"
    270 IF a$"0 ... 5: PAPER 0: BORDER 0: CLS
    30 PRINT INK 6 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1234567…34>

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