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<1…3456789…34>
  • Interesting Custom LoadersHi everyone, I was just thinking about custom loaders on the spectrum and I thought I'd ask you all what you thought was the best one. I'd have to …

    ... (The logo changes colour really fast. Not as cool as the ...
    Ian Hamilton Ian Hamilton February 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... produce what should be a fast & highly playable game (for ...
    dansauk dansauk March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... on how to do a fast routine in assembly to put ...
    na_th_an na_th_an March 2004 Development
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ...

    Dizzy Collection: Dizzy, Fast Food, Fantasy World Dizzy, Treasure ...
    retrogod retrogod March 2004 Sales
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... normal windowed mode becomes extremely fast. This mode is recommended on ... fast machines and also if there ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Got this stuff to SWAP/SELL Anybody ?Btw. Caveman and Munchman are Working and super cool :) As for price make me an offer, or send you dupe list, this lot will be punted on ebay tommor…

    ... tommorow. So let me know Fast. Oh the king software is ...
    Cornishdavey:)) Cornishdavey:)) March 2004 Sales
  • TZX to MDRHow can I simply convert my TZX files into MDR files, because the original tapes were backup copies of microdrive cartridges. Is there anyone with a …

    How can I simply convert my TZX files into MDR files, because the original tapes were backup copies of microdrive cartridges. Is there anyone with a fast solution?
    wilko0070 wilko0070 March 2004 Emulators
  • Tracker RecommendationsAny musicians/demosceners here? I would like to know which programs do you use for composing music. I would like to have something in Impulse Tracker…

    ... in Impulse Tracker style for fast and easy composing, but Impulse ...
    Dynamite Dan Dynamite Dan April 2004 Sinclair Miscellaneous
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... had helmet. He runs pretty fast and is all white. Background ...
    Vortexrider Vortexrider May 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    I'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it faster. Anyone can help me?

    ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • BASIC compilersI'm looking for a BASIC compiler that can actually handle the SAVE and LOAD basic commands. Hi Soft Basic doesn't, so I'm in a fix now since my BASIC…

    ... BASIC commands and generates fairly fast code too?
    Arjun Arjun May 2004 Sinclair Basic
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... 512kB mode (all memory is fast)
    Higher RAM uses addressing ... /> - Pentagon 1024kB mode (slow and fast pages like ZX128)
    Higher ... PROFI 1024kB mode.
    (everywhere fast ram)
    Page switch via ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    Ok, BASin is maturing fast and now I want to ...
    Dunny Dunny June 2004 Development
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... level 30 ....it goes slow, fast, adds more chickens, big bird ...
    mel the bell mel the bell June 2004 Sinclair Miscellaneous
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... my spectrum correctly, press v (cls) and press enter, i get ...
    gohan1239 gohan1239 June 2004 Games
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    ... use?
    (Have have managed fast loading).
    Thanks in advance ...
    Jmc Jmc June 2004 Emulators
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... but am getting absolutly nowhere fast. This has got to be ...
    ZX Beccy ZX Beccy July 2004 Games
  • YSRnRY TV Show - 1983 now available for downloadHi there! The next chapter in the YSRnRY TV Show is now available from: [url]http://www.ysrnry.co.uk/tvprog/[/url] Watch the Speccy industry form…

    ... download, now available via a fast
    website and also via ...
    NickH NickH July 2004 Sinclair Miscellaneous
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ...
    ccowley ccowley July 2004 Development
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... very good and is quite fast too.

    I have ...
    ekoman ekoman August 2004 Development
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... my menus to be as fast as possible and without useless ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Idea for new gameLast friday I had an idea for a game. RACE TRACK SIMULATOR You can build your own race track like the one we have at home from Fleischmann or Carre…

    ... .
    When you go to fast through a corner you will ...
    Dr BEEP Dr BEEP August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ...
    RandySparks RandySparks August 2004 Announcements
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... ugly website but low prices, fast delivery etc. EPROM programmers, JTAG ...
    pern pern September 2004 Sinclair Miscellaneous
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... a person who moved REALLY fast and it was practically impossible ...
    clut clut September 2004 Games
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... 's Lair has an unusual fast loader, which makes the border ...
    darkman darkman September 2004 MIA/STP/SDP
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    Here is a quick demo of using char based sprites using the Page flip method:

    a) Background is copied to buffer
    b) Sprites drawn on buffer
    c) Buffer copied to screen

    This is to be assembled with TASM.

    Once ...
    robpearmain robpearmain September 2004 Development
  • Speed SettingsI'm using ZX32, and I'm wondering how fast I need to set it on a Celeron 800 using keyboard. I've got display update at the top of the slider, adn so…

    ... , and I'm wondering how fast I need to set it ...
    MartinUK MartinUK September 2004 Emulators
  • city slicker(tips)hello here is a list of tips(not complete)for "city slicker":- --------- the tower --------- beefone-removes guard near pail switch(dungeon)switc…

    ...

    right flame-stops fast guard

    weight-to ...
    ladderman ladderman September 2004 Games
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Latest Posts

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