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<1234567…34>
  • For Sales: Crash Tech Tape, SuperCopier & Fast SaveThree utility tapes for Sinclair Spectrum, includes: 1) Crash Tech Tape (not currently in WoS archive). [url]http://www.worldofspectrum.org/infoseek…

    ... =0020024[/url]

    3) Fast Save by Trident Software
    sj_howlett sj_howlett September 2014 Sales
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... I could write them super fast in C/ASM via z88dk ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Fast load of multiload games on real hardware?I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware? I noticed a good many of the b…

    I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware?

    I noticed a good many of the best 128 games are multiload and I'm quite impatient and I don't have a +3!
    Korinel Korinel March 2016 Hardware
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... the bottom to indicate how fast it runs.

    [img ...
    Arkannoyed Arkannoyed December 2017 Development
  • less MIA Pac-Mania (1988)(Zafiro Software Division)[+3 disk]Hi all :) long time not post ... but ... :) We have title Pac-Mania (1988)(Zafiro Software Division) who is not in SPA2 archive, so we need to send…

    ... Pac-Mania (1988)(Zafiro Software Division) who is not in SPA2 ...
    gorski gorski June 2020 MIA/STP/SDP
  • Return Of The Improvers: GALACTIC TROOPERAlert readers will be aware that myself and the super-talented Pgyuri are always on the lookout for historical Speccy wrongs to fix, from the unplaya…

    ... not bad - pretty accurate, and fast and challenging at the higher ... in a game that needs constant firing, and like Bedlam it ...
    Rev_Stuart_Campbell Rev_Stuart_Campbell October 2020 Games
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... way to make a lightning fast line routine is to implement ... faster, but it uses one division per line and since z80 ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • WANTED: tape replacement for +2?Any tape replacement possible for a +2? My +2 works wonderfully but the incorporated datacorder is simply worn out and won't load ANYTHING. Dirty sig…

    ... 191. If you make the constant in the TIMING line smaller ... through the resistors. A very fast, cheap and neat design indeed ...
    Dr BEEP Dr BEEP November 2001 Sales
  • D&H Games and Cult Software gamesJust discovered this forum recently, hello all. I was just wondering if there is anybody who enjoys/enjoyed the mainly sports management games produ…

    ... the game calculated the results fast.

    The best sim ... quite accurate scorelines - your 1st division side could demolish a poor ... 4th division side in a cup tie ...
    Collie Collie June 2002 Games
  • BASIC-code challengeFor the BASIC-coders among us. There is a number that has following aspects. divided by 16 remains 15 divided by 15 remains 14 divided by 14 remain…

    ... like the one requested as fast as possible? That is by ... the answer is not a constant? Programs should always DO something ...
    Alessandro Tommasi Alessandro Tommasi July 2002 Sinclair Miscellaneous
  • Z80 AssemblerSome of you may know that I'm working on a Z80 assembler. I thought I'd start a thread so I can see what people think and what they might want to see…

    ... bytes).

    + addition - subtraction / division * multiplication % modulo
    & bitwise ...
    cyborg cyborg February 2003 Sinclair Miscellaneous
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... fullscreen (8-bit) delivers a constant 50fps (you may need a ... .0 as it's proved fast and reliable. If there was ...
    Jon Needle Jon Needle January 2004 Emulators
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... `clocked` to such an absurdly fast speed (for an 8-bit ... ram... then things are remarkably fast... and yes... Windows is THAT ... programs for *him*
    - the constant boasting about hardware modifications (50x ...
    CKay CKay June 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    Wow so many replies so fast! At this pace, Spectrum will ... - that the 50Hz interupt is constant as the speed of emulator ... like head over heels stays constant no matter what the clock ...
    Erlstoned Erlstoned August 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... than the diaphragm's time constant).

    Within one period ... /> If the sample rate is fast enough, with a duty of ... quick.
    will it be fast enough to play straight??
    constant sample rate so the playback ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... games that they run as fast as possible. The only slow ... sure it runs at a constant frame-rate. That frame-rate ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... games that they run as fast as possible. The only slow ... sure it runs at a constant frame-rate. That frame-rate ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • 3D Construction Kit Games?Did anyone out there ever actually write their own Freescape game with 3DCK? And are any of them in the archive? :)

    ... cpu speed up....goes as fast as you want then :)
    constant. The net result is smoother ...
    Erlstoned Erlstoned December 2004 Games
  • 3D Construction Kit Games?Did anyone out there ever actually write their own Freescape game with 3DCK? And are any of them in the archive? :)

    ... , but the game speed remains constant. The net result is smoother ... will play beautifully silky and fast...
    monty.mole monty.mole January 2005 Games
  • Why Does McDonalds food taste so SH1T!!Ba Da Da Da Daaa I've LOVED IN IT!!!!! :) :) :) :)

    ... wouldn't eat at any fast food restaurant for a long ... of the constant hussle to get food out fast and the fact ...
    Sadako Sadako May 2005 Chit chat
  • The BIGGEST Speccy ebay auction everdon't believe me? go looksy [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8176797909"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&i…

    ... .
    ?
    Code Masters - 1st Division Manager
    Code Masters - 3D ... World Dizzy
    Code Masters - Fast Food
    Code Masters - Ghost ...
    usspeccyfan usspeccyfan May 2005 Sales
  • The BIGGEST Speccy ebay auction everdon't believe me? go looksy [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8176797909"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&i…

    ... .
    ?
    Code Masters - 1st Division Manager
    Code Masters - 3D ... World Dizzy
    Code Masters - Fast Food
    Code Masters - Ghost ...
    Lee Fogarty Lee Fogarty May 2005 Sales
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... in the range 0-23. Division by a power of two ... shift operations so this is fast.

    Multiply your y ... -767. Multiplying by 32 is fast again because it's a ...
    cyborg cyborg April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... in the range 0-23. Division by a power of two ... shift operations so this is fast.

    Multiply your y ... -767. Multiplying by 32 is fast again because it's a ...
    monty.mole monty.mole April 2006 Development
  • Games club voting for WC 20/5/2006Sorry it's late! Here's the votes for WC 20/5/06

    ... very much in the second division of Spectrum racing games. It ... .

    Throw in the constant explosions, and as other people ...
    Matt_B Matt_B May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... real time to keep a constant animation rate for objects on ... rate variable which stores a constant animation period. And each has ... animation graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... involves sine tables, fast custom-written multiplication and division routines, not to ...
    jonathan jonathan August 2006 Games
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... involves sine tables, fast custom-written multiplication and division routines, not to ...
    Malc74 Malc74 August 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... well documented memory layout, a fast CPU, a decent manual ( ... better than some...), a fast and reliable casette storage system ... (well, fast and reliable compared to the ... of directors and the marketing division (which is why most games ...
    ewgf ewgf August 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... - more importantly - it is very fast for almost-sorted lists. We ... works well and is pretty fast. For something as small as ...
    JamesD JamesD September 2006 Development
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Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

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