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<1…20212223242526…34>
  • ZX-7 instruction (BEEPER 8-channels editor)ZX7 was the most powerful ZX Spectrum 48K music editor end engine since 1988 to 2011 (when OCTODE appeared). [url]http://www.worldofspectrum.org/inf…

    ... />
    Down+right (A+P) = fast forward in song's position ... ).
    Down+left (A+O) = fast backward in song's position ...
    Mister Beep Mister Beep December 2011 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... be fixed just modifying the constant as indicated above, however this ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Remember when all we had was a Speccy?Just a quick rant. I'm now 37. Back in the day, when "all we had" was a speccy with 48KB, tape loading, Lego, waiting a whole week to watch A-Team/A…

    ... spending forever to fastforward/rewind/fast forward some bit more to ...
    Hedegaard Hedegaard January 2012 Chit chat
  • Internet Archive MagazinesThe Wayback Machine has an archive of computer magazines including many of the collections on WOS - e.g. ZX Computing, Popular Computing Weekly, Your…

    ... is rather slick. it's fast and even has audio. Click ...
    Geoff Geoff January 2012 Sinclair Miscellaneous
  • Collection Worth Saving?Hi, I've recently been reunited with my childhood collection of spectrum items - a boxed +2, original and a couple of Cheetah joysticks, loads of mag…

    ... Crazy Compilation Shackled, Thunderceptor, Sidearms, Fast n Furious, Mission Elevator, Desolator ...
    Repton Roo Repton Roo February 2012 Games
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... so they're moving pretty fast at the moment. The backgrounds ...
    Morkin Morkin February 2012 Development
  • Just bought a +3 and i think it's broken :(Please help... my spectrum +3 arrived today and I plugged it in, the red light came on and the disk drive made a little noise. So I then set the T…

    ... the drive started making a constant noise :confused: And didn't ...
    GaZx GaZx February 2012 Hardware
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... a test to see how fast the game will run... Which ...
    Swainy Swainy February 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... /> {
    // POKE 56787,198: REM fast animations
    #asm
    ld ...
    Timmy Timmy March 2012 Development
  • Is the fast-forward button stuck?Time nowadays seems to pass soooooo quickly! It's amazing how quickly a week can pass by, and it's not just me, all of my mates of a certain age (say…

    Time nowadays seems to pass soooooo quickly! It's amazing how quickly a week can pass by, and it's not just me, all of my mates of a certain age (say old enough to remember the 1980s) agree, so even though it's purely subjective, it's not unique to me.
    ewgf ewgf March 2012 Chit chat
  • How Sinclair computer interprets audio and loads codeHello, First time posting here, so sorry if the question is already answered or is unanswerable. I am trying to find some info about how sinclair …

    ... that analysis is performed (so fast), is there a common technique ...
    Auris Auris March 2012 Hardware
  • those darned recursive functions againI've been stuck on this one all evening. I want to dump out some memory in binary to debug a program. I've got a simple mod 2 division loop to do tha…

    ... got a simple mod 2 division loop to do that and ... basically doing a mod 2 division loop, so the digits will ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • Car Asthetics.What goes around comes around. I'm starting to see a pattern where car designers seem to flit between drawing their inspiration from circles and arcs…

    ... is not a hard and fast rule, the Maxi and Marina ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Tap-format, multiload and fastloading?I'm having a bit of a hard time wrapping my head around the tape-loading process, and the .TAP format. I have a +2A and load everything via a laptop…

    ... , I want to use the fast-loading mode (I've had ...
    Sdw Sdw March 2012 Sinclair Miscellaneous
  • Games Club WC 1/4/12jeez these come round fast World Heavyweight Boxing - Herron Software Biff - Beyond Belief Terminator 2: Judgement Day - Ocean Software Ltd is it …

    jeez these come round fast

    World Heavyweight Boxing - ...
    mile mile March 2012 Games
  • Games with time travel mechanics?What games involve time travel or time control in their gameplay mechanics? I don't mean games where time travel is just part of the story (i.e. it's…

    ... time (either directly or by fast-forwarding/rewinding through the game ...
    ewgf ewgf April 2012 Chit chat
  • ROM switch on NMIHello! Please, help me or point in the right direction. I am building a project for 48k spectrum which must activate its rom (actually static ram) …

    ... ROMCS must be changed very fast. The time available between M1 ...
    ArtemKuchin ArtemKuchin April 2012 Hardware
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    ... conditions
    It was so fast the colours would flow across ...
    Dunny Dunny April 2012 Games
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... /> Given PC’s are so fast and disks pace so cheap ...
    Korinel Korinel April 2012 Emulators
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... , since Sinclair BASIC is not fast enough to allow customizing this ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • Deathchase improvementsI have spent the last couple of months bringing out an "enhanced" version of Deathchase which I called "Deathchase 2012". Unfortunately because it us…

    ... speed levels (original, fast and OMG that's fast!)
    [*]Support for ... white sky and plays at 'fast' speed.
    [*]BMW reliability
    fast' speed. There is only 1 ...
    Jimmy Jimmy April 2012 New game ideas
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... order and copy it as fast as
    possible. Well it ...
    chev chev April 2012 Development
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... .

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... it loads on Spectaculator with fast loading on or off.... It ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • Does anyone remember this late 90'sish advertI've been trying to track down an old advert i saw years ago im fairly sure it was aired sometime between 1999 to the early 2000's. It was most like…

    ... wow this thing is smoking fast, the camera then shows the ...
    festershinetop festershinetop May 2012 Chit chat
  • Toastrack problemMy toasty started behaving oddly last night. Basically typing random characters itself, I first noticed it when I had my divide+ plugged in and a con…

    ... results. The letters are not constant though...it will type 3 ...
    beanz beanz May 2012 Hardware
  • Pop 50s, 60s, 70s 80s, 90s and 00sI was thinking about pop and thinking that the 80s was the last decade with a good supply of great pop. I know every decade had its crap pop and the…

    ... were leaps and bounds (So fast that you can sort of ...
    Scottie_uk Scottie_uk May 2012 Chit chat
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... :

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Bringing light to the City Connection conversion...Reading the "[URL="http://www.worldofspectrum.org/forums/showthread.php?t=39015"]Freddie Laker's Airline Capers[/URL]", it called my attention the co…

    ... like a Amiga 1200 with Fast RAM or a better
    SyX SyX May 2012 Games
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... there any documentation on how fast the flash is switched?
    Korinel Korinel May 2012 Emulators
<1…20212223242526…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
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    rich_chandler on April 21
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    harriusherbartio on April 21
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  • +3 Disk drive motor
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    mel the bell on April 20

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