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<1…15161718192021…34>
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... the y-cord of a pixel row for the speccy ... the Y address of each pixel row.

    But ... y co-ord of a pixel row efficiently? It would ... />
    [SIZE="4"][B]FAST:[/B][/SIZE]
    [code]
    FAST: LD H,TABLE/256 ; 2 ...
    Metalbrain Metalbrain July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... do_scroll() code is about as fast as it could be. The ... to the top of the pixel area of the display then ... 224 cycles for each pixel row. This means, with the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... developed to produce one of four types of goods: food, ... struct plot {

    // first four items must remain in order ... struct plot {

    // first four items must remain in order ... earthquake where mountains can shift to a neighbouring plot ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Remade Speccy game. Chaos.I'm not sure if I'm posting this in the right place. But if I write Speccy and games then I'm sure it is now! Anyways... Just in case some people …

    ... game that needed more than four double density floppies (about 2 ... will a 2GHz laptop be fast enough to run this game ...
    ewgf ewgf August 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *= 4;

    // check all four mountain rows inside plot
    uchar x_offset; // horizontal pixel offset within plot

    four different graphical appearances) and "x_offset ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... them). Plus FuseX's fast foward seems to be faster ... which is the opposite of fast-forward. This would be ... to load by turning off FAST LOAD, so that it ... time too, so perhaps FAST LOAD is turned off by ... combinations, such as DELETE (CAPS SHIFT + 0), and [/B][B ...
    ewgf ewgf August 2007 Emulators
  • Whatis your favourite alcoholic / non-alcoholic drink?What's your favourite alcoholic and non-alcoholic drink? ALCOHOLIC: Rosemount Estate Cabernet Merlot Probably the finest red wine known to man. Some…

    ... out, which includes three or four Americans (from all over the ... of Raleigh. Like most non-fast-food burger places around these ...
    Winston Winston August 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... : scroll the scanline left one pixel (been done already but on ... letter to be displayed) and shift the bit we want to ... last display byte of the pixel row. You shouldn't even ... for this with appropriate bit shift.

    Next post coming ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to distribute the crystite. Four plots are selected at ... *
    uchar x_offset; // horizontal pixel offset within plot

    four types in "type" ... plot {

    // first four items must remain in order ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Wii vs 360 vs PS3Wii takes the lead Wii = 10.57 mil sales 360 = 10.51 mil sales PS3 = 4.11 mil sales

    ... in the first three to four years and would have dropped ... 3.5yrs the DS can shift another 33mil units to surpass ... />
    Edit: There is a shift coming too if you hadn ...
    beanz beanz September 2007 Chit chat
  • Wii vs 360 vs PS3Wii takes the lead Wii = 10.57 mil sales 360 = 10.51 mil sales PS3 = 4.11 mil sales

    ... 3.5yrs the DS can shift another 33mil units to surpass ... />
    Edit: There is a shift coming too if you hadn ... the first quarter of 2005, four years after the launch of ...
    Matt_B Matt_B September 2007 Chit chat
  • Got my mac mini and I'm in loveI have had it for about 2 days now and it is the 2nd best piece of computer equipment i have had, it is quieter then my dvd HD recorder i have been s…

    ... four corners are probably the easiest ... and elsewhere ... hmmm ... erm ... whichever pixel ... there is technically only ONE pixel which you can ALWAYS get ...
    Skarpo Skarpo October 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... address to move down one pixel row.

    You'll ... /> [quote]
    Stepping down 1 pixel row means increasing the MSB ... problem with the scroller being fast enough to avoid flicker so ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... viewer can convert it very fast to JPG, PNG or TAP ... BMP with up to 1280x1024 pixel and convert them to same ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... call Bytefill ; wiggle around incoming pixel mask
    ret nc ; if ...
    push bc ; save pixel mask
    call fill ; try ... really fast. It doesn't rearrange the order of pixel investigation ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... going on without having to shift focus to a small area ... goal will be to get four parts of something, and return ...
    bobs bobs October 2007 Games
  • Where will Microsoft go after Vista ?If i were Microsoft, i would develop a media center only OS with no backwards compatability that would be able to be used on a Dual Booted pc running…

    ... /> Quite. Things are moving extremely fast. The only "tweak" I had ... , which was about three or four mouse clicks. Which incidentally wouldn ...
    Winston Winston October 2007 Chit chat
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... of depend on using a "fast" system to load (or you ... , one for each line of pixel data, and one for each ... . It could work on a fast device, but would be hell ...
    icabod icabod October 2007 Development
  • Can you write in the border?Is it at all technically possible in any way to get stuff into the border, apart from changing the border colour? I believe the C64 used the border a…

    ... extra CPU speed allows 16 pixel blocks to be used across ... an 8-pixel block on alternate frames gives a fast but legible ... be used to create sub-pixel marks in the border. SAM ...
    obo obo November 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    OK, I've finished working on "batmaster 2" for tonight, but it is not yet finished. So for now I will post where I am up to for now "batmaster 2 - temporary version":-

    [url]http://www.mediafire.com/?1mgmyyawy1f[/url]


    [QUOTE ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;225158]Thus by the time 'd' is updated we can no longer tell if 'c' had the correct sign or not, because if it did, then it's sign was reversed anyway, losing this information.[/QUOTE]

    You are right! The solution is to use ...
    Einar Saukas Einar Saukas November 2007 Development
  • How would you fix a camera to a bike!Every day I cycle to drop off my youngest son to nursery school, then pick him up again, about 5 mile round trip. I've had a few close calls nearly g…

    ... an icy road, and killed four cyclists? A fine and a ... roads at night just as fast as in the day (including ... car", and the instances of fast, close and dangerous overtakes are ...
    Winston Winston November 2007 Chit chat
  • 'Caused' a car crash today and happy about itWas driving home at 7am from my night shift and entered a roundabout as had right off way and clear coming from the right. As I was going round the …

    ... at 7am from my night shift and entered a roundabout as ... from the left far too fast (speed limit was 40mph).
    mile mile December 2007 Chit chat
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... do with maths, and how fast the computer can calculate it ... and 128K Spectrum is [i]four times[/i] that, not the ...
    TMR TMR December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... on c64[/QUOTE]

    Four colours per 4x8 character cell ... can be in an 8x8 pixel cell. Something that ports directly ...
    TMR TMR December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... 7 T-states per 8 pixel long memory cell. With the ... the ULA's innards were fast enough to do that in ...
    Winston Winston January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... playing hunt the pixel on Monkey Island using Shift and the arrow ...
    dm_boozefreek dm_boozefreek January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... byte is 256 apart for fast lookup - which again is something ... I needed attribute data without pixel-data. And so I have ...
    bobs bobs January 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... scrolls the entire screen one pixel vertically. It's not the ... never going to be lightening fast either - that's a lot ...
    bobs bobs February 2008 Development
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