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<1…16171819202122…34>
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... ; hl = de = destination address for pixel row copy
    ld h ...
    pop de ; address of pixel row above becomes the destination ... address for next pixel row copy

    ... so we can see how fast it is. If this isn ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to a list of how fast the instructions in mc are ... on the screen starting one pixel line higher? Anyone know how ... ; source address in second last pixel row
    ld (source+1 ... +32 ; destination address in last pixel row
    ld (destination+1 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Of soldering and whatnot.So. It looks like if I'm going to have any sort of active retrogaming habit in the future, I need to learn a bit more about the nuts and bolts. Emula…

    ... to tin your bits *really* fast and keep loads of solder ... usually takes me three or four goes before a new bit ...
    Winston Winston February 2008 Hardware
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... 10 bytes from another pixel row but one character ... has scrolled but some pixel rows underneath it haven ... do copy operations in pixel row order easily. push ... stack pointer with the next pixel line up, ie $ ... go as fast as possible (or acceptably fast) and things ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... one from Art Studio. Pixel by pixel with the standard mouse arrow ... using CTRL as a symbol-shift would get in the way ... I need to add a "pixel-ise" option to the menu ... (which, combined with a 4x4 pixel-ise would create a set ...
    Dunny Dunny March 2008 Emulators
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... Alcoholics Anonymous's 32x ldi pixel-scrolling method) to go left ... byte) and using the last four bits of frames to decide ...
    Dr BEEP Dr BEEP March 2008 Development
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... 'd suggest that they were four Aces short of a deck ... intermediate level programming languages are fast enough on modern PCs for ...
    Shaun.Bebbington Shaun.Bebbington March 2008 Games
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... ). As suspected, this gave me four blocks of (rather dirty) meaningful ... covered slightly more than 5 pixel rows, which suggested that I ...
    gasman gasman March 2008 Sinclair Miscellaneous
  • YSRnRY: Introducing the "Virtual News Stand"OK, so it's a rubbish name, but the new feature's quite nifty in that it ties in the magazine page image scan archive on the World Of Spectrum websit…

    ... listed as "colours for every pixel, 256k RAM, mouse, joystick and ... -in networking, multichannel sound and four operating modes, including a Spectrum ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …

    ... certainly feels at least as fast as on a 2x1GHz PPC ... in one eight by eight pixel area? Multi-coloured borders? Flicker ...
    ewgf ewgf March 2008 Emulators
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... to be to do a pixel version of this routine?
    shift register.

    [quote]
    shift register. Other taps, of course ... maximal taps for variously-sized shift registers.

    I tried ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... 4 you've got to shift 24K of screen data compared ... Spectrum if your trying to shift the whole screen or draw ... at native speed should be fast enough with a decent coder ...
    CKay CKay March 2008 Games
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... you're losing that one pixel. Which could "more properly" be ... and 8 cycle variety of shift compared to "rla" which gets ... -byte 4 cycle variety of shift.

    In the LFSR ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... you're losing that one pixel. Which could "more properly" be ... and 8 cycle variety of shift compared to "rla" which gets ... -byte 4 cycle variety of shift.

    In the LFSR ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... (if you are not an pixel artist), creating in photoshop without ... a tool. Even very talented pixel artists like Gas13, is using ... offers you five and not four colour shades, so we have ...
    LCD LCD April 2008 Sinclair Basic
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... once paints a pixel, clicking again deletes that pixel. This makes drawing ... right-button to delete the pixel.
    -Add shortcut keys to ... mouse scroll button is too fast sometimes.
    zxbruno zxbruno April 2008 Emulators
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... once paints a pixel, clicking again deletes that pixel. This makes drawing ... right-button to delete the pixel.
    -Add shortcut keys to ... mouse scroll button is too fast sometimes.[/QUOTE]

    OVER ...
    Dunny Dunny May 2008 Emulators
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... appears to work at 2-pixel granularity and that's lovely ... , and the maze drawing is fast enough too, so if necessary ...
    bobs bobs May 2008 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    With 2am fast approaching, we here at the ... you awake all night, and four will see you until the ...
    NickH NickH May 2008 Chit chat
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... a look-up table to shift the sprite data as you ... you can ditch the zero-shift section and just blit the ... so you can take the fast zero-shift path.
    bobs bobs June 2008 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... so you can take the fast zero-shift path.[/QUOTE]

    popmilo popmilo June 2008 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... ones two, three or even four times and multiplex overloading is ... be assigned in pairs to four objects and their vertical positions ... 'll fail to be recycled fast enough as such.
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... gain is no need to shift the data on the screen ... moving stuff around the screen pixel-by-pixel and HoH doesn't ...
    Tom-Cat Tom-Cat June 2008 Games
  • Would you buy Apples latest OS for your pc if you could ?If Apple released their latest OS for the PC would people who use Windows buy it, because i am sure if they did they would get a significant percenta…

    ... as my main machine, about four more years in a secondary ... isn't moving nearly as fast now as it was in ...
    Matt_B Matt_B June 2008 Chit chat
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... at 4 Mhz, but the pixel layout on the screen is ... to make that a very fast operation.

    It's ...
    AndyC AndyC June 2008 Games
  • BBC schools educational gamesHola, Right. Seeing the action shot of Journey's End fired some long-forgotten synapse and I'm not sure if it was in this game, but it reminded me of…

    ... BBC to a group of four kids.[/QUOTE]

    We ... me to come and press shift/break because their teacher couldn ...
    thingley thingley June 2008 Games
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    ... display driver which took 8x12 pixel characters (ie: tall characters). It ... /byte routine would have to shift everything 4 bits to the ...
    Jimmy Jimmy June 2008 Development
  • Questions about ZXDSFinally got my M3 DS Real Rumble Pack, installed ZX DS and started playing with it. It looks superb, but I'm still trying to find my way around it. S…

    ... /> 2) ZXDS currently implements only fast loading (aka edge loading), not ... ). You can toggle only between fast loading and normal loading, the ... by default for caps and shift. BTW, the two styluses (stylae ...
    Patrik Rak Patrik Rak July 2008 Emulators
  • emu for Vistajust finally upgraded to vista. been using speculator as an emulator for ages, but it crashes straight away in vista. any recommendations or bug fi…

    ... it thinks the card is fast/capable enough etc.
    [/QUOTE ... there is no emulation of Pixel Shader 2.0, which Aero ...
    AndyC AndyC July 2008 Emulators
  • New Spectrum Game - Factory DazeI've just uploaded the first work-in-progress demo of my next game, "Factory Daze", to my site. As with splATTR before it, I'd like to involve anybo…

    ... , two, three, or even all four machines at once - but once ... 's what makes it so fast & furious!

    [QUOTE ...
    bobs bobs July 2008 Games
<1…16171819202122…34>

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