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<1234567…34>
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... our machine code at free, fast-running (over 32768) and ... GAMEOVER change line 55 to 'jp PRINCIPALLOOP'.
    Assemble, save, ... is slow down our blindingly fast machine code.
    Insert ... /> jr nz, wait
    jp principalloop
    gameover
    pop ...
    bigjon bigjon November 2009 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> [CODE]
    call_from_table
    ;HL = table
    ;A = ITEM

    call_from_table2
    jp 0
    [/CODE]

    Fikee Fikee March 2010 Development
  • Fuse too fast on karmic ubuntuI have tried various types of Fuse, including the .deb file from the Ubuntu site and binaries and source code, and the results are all the same when …

    ... />
    The emulation runs too fast and the sound is corrupted ...
    john999 john999 December 2010 Emulators
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... />
    __DRAW_ERROR:
    jp __OUT_OF_SCREEN_ERR

    DRAW ... ; and (hl)
    jp __DRAW_START

    ... in free E register
    jp __DRAW4_LOOP

    ... in free E register
    jp __DRAW6_LOOP

    ...
    boriel boriel December 2010 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... as dictated by the screen table) it works fine and passes ...
    call nc,draw
    jp keys
    draw ld b ... /> ld hl,seed ;screen address table pointer
    inc (hl) ; ... /> seed defw screen ;screen address table pointer, table below
    screen defw ...
    R-Tape R-Tape January 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ...
    Ketmar Ketmar April 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... ,(level), cp 1, jp z,printscr1,cp 2, jp z....and so ... 'm thinking an ix lookup table with x,y coords for ...
    R-Tape R-Tape April 2011 Development
  • 3D graphicsWould be there interest in some tutorial about 3D vector graphics on zx (my slowly paced side project) ? EDIT: [b]Content[/b] [list] [*]The Math [*…

    ...
    [*]Quite fast line drawing
    [*]Quick math: table driven algos for ... caching and object abstraction
    [*]Fast PutPoint
    [*]Rotating starfield
    Fikee Fikee June 2011 Development
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... absolute addresses used by CALL, JP, etc. when code is moved ...

    ;a simple example table of address+content word pairs ...
    Battle Bunny Battle Bunny August 2011 Development
  • New game: Dex[b]DEX - A painty-maze game for the 48K/128K Spectrum.[/b] [IMG]http://i52.tinypic.com/ip5zeu.png[/IMG] [IMG]http://i56.tinypic.com/euqyv6.png[/IMG]…

    ... /> Fancy jingles!
    High score table!
    Three difficulty levels!
    fast to be playable). Since then ...
    Lee Tonks Lee Tonks August 2011 Brand new software
  • Z80 DOS Sorry this computer is too fast!I?ve tried the free Z80 Emulator v4.00 (DOS Version) downloaded from Gerton Lunters Homepage on my Intel Core2 Quad Q60 running at 2,40 GHz an it ju…

    ... /> Sorry --- this computer is too fast!
    ----- Snap -----

    Can ...
    Luzie Luzie August 2011 Emulators
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... />
    call draw_tile_line

    jp start ; Infinite loop

    table
    inc hl

    table, store it here

    table

    ld a,255 ...
    Zoltar Zoltar September 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ...
    ld l,c
    jp (hl) ;JP address

    ;PRINT ... /> pop af ;A =token's table offset
    cp $03
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Fast Lane - Never released game from AnacondaAccording to "The games that time forgot", there was a game in early stages (Mock screens) recovered from the Anaconda development disks, called Fast…

    ... the Anaconda development disks, called Fast Lane.

    Its a ...
    Ivanzx Ivanzx January 2012 MIA/STP/SDP
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... principles behind having a vector table, after reading a number of ... so they're moving pretty fast at the moment. The backgrounds ...
    Morkin Morkin February 2012 Development
  • Z80 instructions tableI could never find a complete z80 instructions table (including timings) that I really liked. All reference material I have is either incomplete, or …

    ... find a complete z80 instructions table (including timings) that I really ... to prepare a z80 instructions table exactly the way I always ...
    Einar Saukas Einar Saukas February 2012 Development
  • Matching calls and returnsHi all, A pretty fundamental question here that I probably should have sorted by now. I've noticed how much the stack has built out in my current g…

    ... much memory and my vector table is further back.

    jp back to the very beginning ...
    R-Tape R-Tape April 2012 Development
  • Cricket. Duckworth/Lewis calculator.I'd appreciate it if anyone here who enjoys cricket, and ideally is also familiar with the rules of one-day matches takes a look at a little program …

    ... -keys to scroll around the table of Over-by-Over scores ... navigation around the Par-score table quite fast, the calculation of the ... computes the scores faster, the table of scores takes under two ...
    PrinceGaz PrinceGaz June 2012 Development
  • Fast n Furious and Interceptor in-game screenshotsare not consistent with the ones displayed in their own entries (not the compilations). As far as I can see, the screenshots displayed in the compil…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Fast+%27n%27+Furious+%2b+Thunderceptor ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum. I have understood that the reason behind the 257-table for IM 2 routines is due to certain joys…

    ... the reason behind the 257-table for IM 2 routines is ... this: is the 257-byte table really needed for [B]new ... of kilobyte for the IM2 table, but if space begins to ... resource, would you sacrifice that table and assume that the low ...
    mcleod_ideafix mcleod_ideafix August 2012 Development
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    ... that can display these images fast enough along the lines of ...
    brownb2 brownb2 September 2012 Development
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... reg to acess a table containing an x and ... first data member of the table?


    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; ... ix,shptbl ;point to ship table
    ld a,(ix ... to far right
    jp z,shprst ;yes then reset ...
    Atari_Jetman Atari_Jetman November 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... this version is twice as fast as the last version I ... bc
    dec b
    jp p,L30

    L50 ...
    Battle Bunny Battle Bunny November 2012 Development
  • Stiff Cassette TapesI recently brought a copy of Pud Pud on ebay for 99p. The case, and cassette tape look to be in good condition except it wont play properly. I've tri…

    ... times on a table edge.

    2) Fast forwarding the tape ...
    Scottie_uk Scottie_uk January 2013 Sinclair Miscellaneous
  • Happy Birthday JP!Happy Birthday JP! (Though taking the time difference into account it may no longer be your birthday) Happy hacking all the same :smile:

    Happy Birthday JP!

    (Though taking the time difference into account it may no longer be your birthday)

    Happy hacking all the same :smile:
    R-Tape R-Tape April 2013 Chit chat
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... is not really twice as fast. With the fixed scroller the ...
    introspec introspec May 2013 Development
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... really make it twice as fast. The most efficient reimplementation for ... br /> djnz 58431

    jp 58556 ; skip remaining of original ... should be Sinclair)
    56940: jp 57068 ; enable Sinclair (should be ...
    Einar Saukas Einar Saukas May 2013 Infoseek database
<1234567…34>

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