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  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ...
    [CODE];Simple and fast plot/draw demo (assembles as ... HL,(oldxy) ;draw a line between oldxy and newxy< ... stack
    RET ;ready with line!

    ;a ... undo a
    ; line by means of a second ...
    roko roko September 2011 Sinclair Basic
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... /> 3) it really is impressively fast...[/QUOTE]

    #1. There ... the beginning of each (short) line disappear. Sorry I did not ... planned to show a moving line in BASIC but found no ...
    roko roko October 2011 Sinclair Basic
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... Load", "Auto Play/Stop" and "Fast Loading" enabled. Not sure why ... in BASIC, 256,1". At Line 0 it says RANDOMIZE USR ...
    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... and gain a full raster line, is it possible to achieve ... of writing attribute bytes as fast as possible, and it's ... attributes in a single raster line. (*Arbitrary* attributes, that is - ... same attribute value across the line...)

    Switching screens ...
    gasman gasman November 2011 Sinclair Miscellaneous
  • SpecBAS 0.711 Now AvailableA few bugs fixed, a few new functions to make writing stuff easier... Go grab it here: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] …

    Heck..your fast..Iv only just begun tinkering ... the SpecBAS with a command line to autoload and execute a ...
    kgmcneil kgmcneil November 2011 Sinclair Miscellaneous
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    ... transistor won't turn off fast enough for the frequencies involved ... connects the ROM's /CS line. It took me quite a ...
    Zorn Zorn December 2011 Hardware
  • Alkatraz protection systemI recently became interested in the Alkatraz protection system, a very widely used tape protection (a infoseek search returns more than one hundred r…

    ... "Borland C++ 5.5 Command-line Tools" and it produced an ... />
    It's not very fast, but a full alkatraz tape ...
    lfaria lfaria December 2011 MIA/STP/SDP
  • Rebelstar 2 - hints and tipsI'm somewhat depressed as my games console broke the first day of this holiday period and getting a replacement is not so easy and taking time. I wan…

    ... Solo don't move so fast through water that requires four ... rat to walk into the line of fire. Another tip I ...
    Rebelstar Rules Rebelstar Rules December 2011 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... in rendering scrolling scenery as fast as possible, though he did ... have fast large sprite routines. Methods like ... colour will change on whatever line the TV got to drawing ... only copy data above the line the TV is currently drawing ...
    joefish joefish January 2012 Development
  • Modern life is rubbishI don't know if it's because I'm getting old (34 soon) but I've noticed I have an apathy to everything recently. Modern video games bore me as do fil…

    ... /> Television was a crappy 425 line b/w set with TWO ... affordable PCs with large and fast memories/storage as opposed to ...
    moggy moggy January 2012 Chit chat
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... to erase the old sprite line-by-line, and one to draw ... the new one line-by-line. This technique's not ... . :D[/QUOTE]

    (3) Fast switching of frequency counters for ...
    ccowley ccowley January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... , when you try write really fast draw routine, you probably exploit ... /> the exact timing depends on line slope, but even with worst ...
    Fikee Fikee January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... edit and test stuff as fast as possible. Ideally press a ... the same on the screen line below. Then add a loop ... to help move down a line, and later to convert X ...
    obo obo January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... edit and test stuff as fast as possible. Ideally press a ... the same on the screen line below. Then add a loop ... to help move down a line, and later to convert X ...
    Turrican Turrican January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... this is for dumping a line, but you have to actualize ... for POPs, for the next line and you have to calculate ... quote]
    The 'REPT 160' line is a Pasmo macro to ... SP values calculated for each line. The output code is about ... much shorter and still quite fast.
    obo obo January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... =obo;595274]The 'REPT 160' line is a Pasmo macro to ... SP values calculated for each line. The output code is about ... much shorter and still quite fast.[/QUOTE]

    Ok, sorry ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Words of adviceHi all This is my first post on World of Spectrum and I'm gradually starting to discover the wonders of the machine. Just to give you a bit of bac…

    ... the hardware would be so fast that this would be possible ... died with it - line numbers, statements, command-line code input etc. So ... is built to be as fast as I can make it ...
    Dunny Dunny January 2012 Sinclair Basic
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... 's very expensive). With suitably fast SRAM, the FPGA can quite ... other than thinking about how fast the access to the RAM ... 's block RAM as a line buffer.

    If I ...
    Winston Winston January 2012 Hardware
  • Old TV what's aged and what hasn'tI was watching some old VHS video cassettes today, of which I watched Monty Python and Some Mothers Do Have Em. 'Some Mothers Do Have Em' was almos…

    ... much as everyone else) The Fast Show in the '90s and ... .

    Agree about "Whose Line..." which seemed far funnier in ...
    Zagreb Zagreb February 2012 Chit chat
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... on your situation? y'know, fast pumping music during a battle ... ?
    Then further down the line we can release a book ...
    redballoon redballoon February 2012 Development
  • Getting ZXDS to work with WOS ?Dear all, Ever since installing ZXDS on my DSXL, I've never been able to get it work with an online archive like WOS or the RZX Archive. Whenever …

    ... archives when enjoying some off-line time.
    Talking about feature ... images are picky on the fast load option, and I would ...
    fierman fierman February 2012 Emulators
  • washing machinesdoes anyone else have trouble with them. my gf has been whinging that i dont do enough round the house, so i thought id wash the bed sheets. there…

    ... [/B], is a good guide-line if you want your machine ... do everything on 40? non-fast colours. New clothes can run ...
    joefish joefish February 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ,198: PRINT AT 20,25;" fast)"
    270 IF a$"0 ... is unable to understand this line:

    [CODE] 190 LET ... ]

    [*] If the previous line is changed as follows, ZX ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ,198: PRINT AT 20,25;" fast)"
    270 IF a$"0 ... reason ZX BASIC cannot compile line 190 properly, I still believe ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Dark StarBeen playing Dark Star again and added it to my blog at [URL="http://zxspectrumgames.blogspot.com/2012/03/darkstar-zx-spectrum-this-retro-classic.htm…

    ... rapid, it was considered too fast at times.
    Simply excellent ... drawn much faster than general line.
    Fikee Fikee March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 't be able to POKE fast enough to change the sprites ... to OUT 254 after every line, so I can load random ... to the screen on each line.

    With my latest ... during the top border or line-by-line, or a bit of ...
    joefish joefish March 2012 Brand new software
  • How many full time users of Linux on the forum?How many of you on WOS forum use Linux as a permanent OS replacement (excluding casual duel boot users who also duel boot Windows?). I use Linux Min…

    ... it.

    Linux Pros: Fast, efficient, free, good distros don ... at removal time some command line work is often needed to ...
    alanspec alanspec March 2012 Chit chat
  • BASIC compilerI'm looking for a basic compiler that actually works, tried all the ones on the WOS archive and none of them seem to work... I'm only wanting to co…

    ... compile Sinclair Basic programs with line numbers and all.

    fast FP compiler. It's very ...
    Gedlion Gedlion March 2012 Development
  • Spectrum LaptopHas anyone here made or tried to make a laptop version of the Spectrum, like [URL="http://www.engadget.com/2008/03/20/zx-spectrum-laptop-mashes-in-a-…

    ... play RZX files,,
    - Can fast load TZX files (so I ... resolution for 79 characters per line, unlike the DS. Unfortunately Bookr ...
    ewgf ewgf March 2012 Hardware
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... forget to add an empty line at the end of each ... /> {
    // POKE 56787,198: REM fast animations
    #asm
    ld ...
    Timmy Timmy March 2012 Brand new software
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