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  • Machine code optimisationI'm geting back into z80 coding and wonder what the best way of showing how efficient the code is. I've got Rodney Zaks book and see there are timin…

    ... assemblers available to determine how fast the code runs?[/QUOTE]
    line is being drawn) the time ...
    chev chev September 2013 Sinclair Miscellaneous
  • Fastest way to delete a folder?Sometimes ccleaner is enough on some computers I work on, sometimes shift+delete while using Windows or Ubuntu is enough, sometimes rd folder /s /q (…

    The command line is about as fast as it's going to ...
    AndyC AndyC September 2013 Chit chat
  • Interface 1bisHas anyone on here got a "Interface 1bis": [URL="https://sites.google.com/site/interface1bis/"]https://sites.google.com/site/interface1bis/[/URL] I …

    ... . The 'Interface 1bis' uses a FAST, high precision, adjustable voltage supervisor ... /> Check! (partially)
    The /CS line is held high, but not ... interface will have the /WE line also pulled high.

    line, yet only in order to ...
    Dan Antohi Dan Antohi September 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... going to crank it as fast as I dare :-)

    line 6147. 6147 assembles to a ... code. The 47 in the line number is a happy coincidence ...
    stephenw32768 stephenw32768 September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... going to crank it as fast as I dare :-)

    line 6147. 6147 assembles to a ... code. The 47 in the line number is a happy coincidence ...
    MrCheese MrCheese September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... PC. It's all too fast of course. The NPC roamers ... sorted out preserving the background. Line 653 in the assembler listing ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... new octal function, and in-line COLOR, and CLUT commands.[/list ... as variables. When editing a line all keywords are detokenized and ... freely up and down the line as well as left and ... and SCROLL commands to replace FAST and SLOW. SPEED takes a ...
    chev chev September 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... /> [*]COLOR command enables in-line setting of attributes.
    ... CONTINUE.
    [*]Edit any line: EDIT 10
    [*] ... printing.
    [*]Fast pilot signal sync.
    [*]Fast reset.
    ... [*]Prevents accidental deletion of edit line on older keyboards.
    ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    BASIC with line numbers and no procedures kinds of builds in duff at an early stage.

    BBC BASIC was pretty good, and fast!
    Paradigm Shifter Paradigm Shifter October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... =Paradigm Shifter;728238]BASIC with line numbers and no procedures kinds ... 're willing to assign the line number to a variable.
    fast![/QUOTE]

    No arguments ...
    chev chev October 2013 Sinclair Basic
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... post#4 except for line 131 REM & line 1010)
    [url ... .z80[/url]

    [b]FAST[/b](er)
    [url]http ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • FUSE on OSXHello peeps, Long time no speak! I am trying to set up some emulators on my MacMini (launched via XBMC), and of course, Speccy emulation is a mus…

    ... note, here are the command line options for Fuse OS X ... .0.

    Available command-line options:

    Boolean options ... Load snapshot .
    --speed How fast should emulation run?
    --fb ...
    dbolli dbolli October 2013 Emulators
  • Question about 48K DRAM refreshHi guys. Can anybody tell me how the 48K spectrum refreshes the upper ram. RAS only? CAS before RAS? I've got a bunch of 41256 DRAM that i would lik…

    ... 8th refresh line from A6 divided by 2. Although not fast enough ...
    roko roko October 2013 Hardware
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... has more time per scan line (228T instead of 224T) but ... Spectrum 48K routine wasn't fast enough for a Spectrum +3 ... Spectrum +3 routine wasn't fast enough for a Spectrum 48K ...
    Einar Saukas Einar Saukas October 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ... any image, picture or scanned line art, and trace over it ... you get great results quite fast.
    na_th_an na_th_an October 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... with using proportional fonts for line editing that requires being able ... end up redrawing an enter line of edit text on each ... at typing and computers are fast at printing.

    ANYWAY ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... with using proportional fonts for line editing that requires being able ... end up redrawing an enter line of edit text on each ... at typing and computers are fast at printing.[/quote]
    That ... edit area before reprinting the line.[quote]ANYWAY, it's easy ...
    chev chev November 2013 Development
  • Anyone Buying a PS4 or Xbox One as Soon as They Are Released?...or, like me, will you wait until they are much cheaper and much smaller. I'm guessing most people on here are over 30 and have bills to pay so ?35…

    [QUOTE=joefish;735201]Disappointing games line-up for both. Just no ... 360 got released XBox on-line games all died pretty quickly ... . But then the only on-line games you can get match ... Xbox360 dying off online as fast as the original Xbox as ...
    Bermondsey Bob Bermondsey Bob November 2013 Chit chat
  • Retro Game Comparison Blog.So, here's a shameless plug for my blog, which should interest some of you. Then again, it's not biased towards any particular system, so it might no…

    ... Spectrum version actually plays as fast as the DOS version. Anyone ... -bits are on the same line there, though, playability-wise. If ...
    Skaepoy Skaepoy November 2013 Announcements
  • using the raspberry pi for the zx spectrumI just saw where they are now using a Pi to emulate a floppy disk drive for the Amiga. So it got me wondering if this could be done for the ZX Spectr…

    ... rates are full-on, as fast as possible.
    I don ... telecommunication systems range from Power Line Carriers, Optical Fibre, Microwave radio ...
    Pierre Pierre December 2013 Hardware
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... this engine is a very fast routine that prints pre-shifted ... , leave a single 'black' character line (32x8) between the play area ... less reliably, look for that line instead of the bottom edge ...
    Hikaru Hikaru December 2013 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... C, from row top HL, fast enough.

    [ ... push hl ;keep start of line
    xor a ;same ... ;32 bytes to delete per line
    loop1: ld ( ... /> inc l ;fill one line with zeroes
    djnz loop1 ... start of line
    inc h ;next line down within ...
    R-Tape R-Tape January 2014 Development
  • Please explain how a Kempston interface circuit works.Can someone help me understand how a Kempston joystick interface works, as I want to design and build my own as an experiment. I understand switches…

    ... extra resistors each go in-line to carry the values to ... />
    I presume the signal line from the address decoder to ... from +5V down to whatever line I expect to go to ... it going to be so fast that I won't notice ...
    joefish joefish January 2014 Hardware
  • Please explain how a Kempston interface circuit works.Can someone help me understand how a Kempston joystick interface works, as I want to design and build my own as an experiment. I understand switches…

    ... extra resistors each go in-line to carry the values ... by the chips when their fast switching internal transistors switch ... 747462]I presume the signal line from the address decoder ... +5V down to whatever line I expect to go to ... going to be so fast that I won't ...
    1024MAK 1024MAK January 2014 Hardware
  • The game I have just reviewed on Spectrum 2.0 is...Future Looter [url]http://www.spectrum20.org/reviews/3097[/url] After Alessandro's recent thread about cynical WoS scoring I came to realise that a…

    ... enjoyable reviews appearing think and fast on the site at the ... of vitriol into a two line review venting his hatred of ...
    Jumping Stack Jumping Stack January 2014 Games
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... like Windows, only reliable and fast and efficient and fairly stable ... Windows 8 in my companies line up. Or maybe I'd ...
    ewgf ewgf January 2014 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... graphics is altered beast. Multicolour, fast and very little colour clash ... limit of sprites per horizontal line... so if you want a ...
    zx_kel zx_kel January 2014 Development
  • New Game:Killer BeesI have ported one of my favourite games for the Phillips G7000 to the ZX Spectrum. Killer Bees, I spent hours playing this as a kid. The original g…

    ... color at the right instant, line by line. What made this difficult ... at, say, pixel 37 on line 82 in every frame, it ... the robot is moving so fast that if it repeatedly moves ...
    BobHarris BobHarris February 2014 Brand new software
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Latest Posts

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  • European Software Titles with an English version
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  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
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