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Search Again :: Adv Search 1000 results in 0.020s
<1…28293031323334>
  • The Google GameJust go to Google and type "[Your name] needs" in the search box and do a seach. Here's what I got: [b]Tommy needs[/b] to commit to Nikkole [b]Tomm…

    ... a lot of physical memory to work fast.
    chop needs to ...
    chop983 chop983 April 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... template to customize the library. Copy it to "customize.asm", which ...
    1. Choose where in memory sp1's data structures are ... point at a chunk of memory 9*SP1V_DISPWIDTH*SP1V_DISPHEIGHT bytes ... placed wherever there is free memory.

    With the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... by line. Open up your copy of t01-stress.c and ... the sprites), BALLOC.LIB (block memory allocator), SPECTRUM (actually the ... ////

    BAQTBL(2) // two memory queues

    /*****************END LIBRARY ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... , and loading the data into memory yourself and then telling the ... 's done the job. Very fast, but very complex and not ...
    Dunny Dunny May 2006 Emulators
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... a more solid idea of memory limitations and performance implications then ... - those are the real world memory and performance limitations. :-)
    I ... . They keep it simple and fast. Given such a small screen ...
    Kiwi Kiwi May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... 's based upon one single memory block containing your text. When ... line. It's very, very fast compared to the BASIC editor ...
    Dunny Dunny May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the initial unshifted graphics in memory.

    Let's ... the relative address in memory for the sprite frame ... do we have some memory to create theses shifted graphics ... thing we do is copy 7 blank pixel rows ... blank row. So we copy 14 bytes to supply the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TAP/TZX/Z80 to D80?Hello. I've come across a problem in transferring programs from TAP or TZX or other files to D80 format. The SNAP button (used on Didaktik to save …

    ... disabling the fast loadings, "inserted" a tape, loaded the copy program and ...
    FRGT/10 FRGT/10 May 2006 Emulators
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... that long? Dredging back my memory, the game only requires a ... , and I wondered if my copy of the game was duff ... I could be sure my copy of the game was a ...
    Ed Ed May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... second screen instead of a memory buffer include, as MetalBrain suggested ... of time it takes to copy the buffer. If you have ... a lot of data to copy, so not only do you ... buffer, you then need to copy it, which ain't quick ...
    icabod icabod May 2006 Development
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... has even the slightest nostalgic memory of the Spectrum (and other ... MIA and someone has a copy, the decent thing to do ...
    jil jil May 2006 Games
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... art, crammed into a mere memory morcel which most other platform ... the sake of a few fast bucks and shaft us all ...
    choccy48K choccy48K May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> A hash table is a fast table lookup. One stores (key ... you to provide an implicit memory allocator in u_malloc() and u_free ... it can allocate and free memory as needed.

    ... will be returned indicating insufficient memory and the list will not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... 6144 bytes), you can quickly copy the attribute data into the ... add it to the block memory allocator, for example). I'll ... .

    Be careful though, memory is a precious thing even ... using the 128's extra memory if the game may become ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... program, SP1 will only request memory for one struct_sp1_ss. Since this ... 16 characters, SP1 will request memory for 16 struct_sp1_cs's. ... see that u_malloc() allocates memory for struct_sp1_ss's from queue ... is written to be as fast as possible within the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... [/URL]. If yahoo complains, simply copy the link address and paste ... from a screen$ stored in memory. This screen$ is only (up ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... grab a number from the memory refresh counter. Only problem is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... you can just POKE into memory and run with a PRINT ... into it. Otherwise, download a copy of Zeus from the WOS ...
    Matt_B Matt_B June 2006 Sinclair Basic
  • Any news of FuseX?I was just wondering if there was any news regarding FuseX? I thought it was due to be released a while ago, but I've heard nothing since? I hope t…

    ... decompresses as it streams from memory...)

    New features are ... within the emulator menus.
    - Fast Fwd feature - speeds up emulation ... file per game.
    - Added "Fast Fwd when Loading" feature for ...
    Crabfists Crabfists June 2006 Emulators
  • -** Egghead Iv - Cassette Version Now Available **-In case anyone wants the official cassette version of Jonathan's excellent EGGHEAD IV, it's now available from the Cronosoft website. Price is ?1.99…

    ... for the Spectrum have copy protection of any kind, ... that it will either copy or work successfully! I ... managed to manually copy PGD onto disk, but ... that allows users the copy the files to microdrive ... chapters take up lots of memory (around 35k per chapter) ...
    pottyboy pottyboy June 2006 Games
  • Any mencoder experts here?Before I upgraded my Linux systems I was using MPlayer (and MEncoder) 0.93. Now I'm using Xubuntu, and that uses the latest 1.0.x MPlayer/Mencoder. …

    It's fast and stable, however (like most ... have a lot more free memory.

    Definitely give it ...
    NickH NickH June 2006 Chit chat
  • There is a better original game for every conversion?[QUOTE=Matt_B]My contention would be that for any good conversion, I could name a better original Spectrum game in a similar format. As such, there a…

    ... a copy for the Spectrum. Then it was forgotten in memory until ... emerges - thanks for some great memory jogging.:)

    By, they ...
    48K 48K June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... , and it can be very memory hungry.[/QUOTE]

    It ... be (slower meaning not as fast as hand coded asm
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • new spectrumI have notices all sorts of advances on the C64 sceene such as 20mhz cpus, gui`s, and IDE interfaces. are they any kind of advances in development fo…

    ... graphic) and similar.
    Or memory organization.[/QUOTE]
    You didn ... or services allowing others to copy the items. Those items can ...
    Laser Laser June 2006 Hardware
  • I played DSpec on my DSlite!That's right, TheHiVE sent out a few copys of a pre-release version of DSpec and I was one of the luckiest fellers in the world to get one ! I't ver…

    ... loading a new game into memory as a preview.
    I ... has, because it makes writing fast much easier.
    The problem ... and fast to choose a game and load it into memory and ...
    Arm73 Arm73 July 2006 Emulators
  • Restore Registers Returning to BASICI should really know this, but I've not written code that requires a return to BASIC for a loooong time. What registers need to be preserved / resto…

    ... , I had to check my copy of Programming the Z80 to ... rapidly advancing years affecting my memory...
    rich_chandler rich_chandler July 2006 Development
  • Did i agree to sell u some ultimate games ????I seem to remember agreeing to sell some ultimate games to someone, who uses/used wos forums. Did I send em ? if i did can u post on here and tell me…

    I supply chilled monkey brains to a well known fast food chain.

    You promised me a copy of a special non-crap version of [I]Martianoids[/I] in exchange for the entire GNP of Botswana for three years.
    Matt_B Matt_B July 2006 Sinclair Miscellaneous
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... mind.
    *nice example of fast game is Dark star. Math ... pixel directly to screen (avoiding copy routine which takes ages), uses ...
    Fikee Fikee July 2006 Development
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... . The ascii digits make it fast to list and the 5 ... -byte representation make it fast to run.[/QUOTE]

    memory than POKE 40653, 59 (VAL ...
    nekdo123 nekdo123 July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... options to set where in memory the code goes? After all ... , programs are just images of memory content, as are CODE blocks ... implement other cool stuff like fast tape loaders, more accurate "TV ...
    Dunny Dunny July 2006 Emulators
<1…28293031323334>

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