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  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... which you have tiles in memory and you print them using ... on how to do a fast routine in assembly to put ...
    na_th_an na_th_an March 2004 Development
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ...

    Dizzy Collection: Dizzy, Fast Food, Fantasy World Dizzy, Treasure ... Your Graphics Programming And Save Memory.]?????????????????????????????????? (Print ?N? Plotter Products ? 1984 ...
    retrogod retrogod March 2004 Sales
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... will lead to change view memory address (Ctrl-click at the ... normal windowed mode becomes extremely fast. This mode is recommended on ... fast machines and also if there ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • I have a hacked version of SCUBA DIVE, called TREASUREHello guys. I have modified and hacked or cloned version of game SCUBA DIVE of Durell. Made by Andromeda Inc. and call TREASURE. Several years ago…

    ... inlay... but I made a copy of the game in TAP ... /> This game is a great memory of the ZX Spectrum.
    Lordchile Lordchile May 2004 MIA/STP/SDP
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... loaded in any place in memory. There is also 128K and ... some documentation and original rom copy, but it's not complete ...
    asgard asgard June 2004 MIA/STP/SDP
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... but am getting absolutly nowhere fast. This has got to be ... /> Alternitivly, if anyone has a copy of SF2 already in .TAP ... please let me have a copy - I WILL PROVE I OWN ...
    ZX Beccy ZX Beccy July 2004 Games
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    This is basically a copy of my post to CSS, ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ...
    ccowley ccowley July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... or LD A,R (which copy IFF2 to the P/V ... from the data bus. The memory at location 256 * I + b ...
    Philip Kendall Philip Kendall July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... history. Basically I sniped a copy of Oasis' "White Lightning" on ... knew the seller had another copy and recommended he ask him ... then he got his own copy of White Lightning. He's ... will contain Editors for coding, memory, sounds, actions, scripts, etc.
    Sadako Sadako July 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... and I ran out of memory to actually finish the game ... versions? Was this due to memory limitations and relutance to use ... Spectrum, but never got a copy in time. So we went ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Game Copy HelpHiya Is there an easy way to copy a game to a +3 disc? my multiface 3 has gone all screwy on me! The way I had been doing it was loading the TAP on…

    ... there an easy way to copy a game to a +3 ...
    ZX Beccy ZX Beccy September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... ....

    How can I copy 4k from Backbuffer to Screen ... point, I basically want to copy back to front screen with ... (at 8000h) is ready to copy, I want to

    a) Copy 4096 bytes from 8000h to ...
    robpearmain robpearmain September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... must be a table in memory somewhere which stores the background ... unaltered, except for being unplayably fast.

    Has anyone else ...
    dmsmith dmsmith October 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... image (otherwise some tape-disk copy progs could not work properly ... some disk commanders).
    [-] Loading memory block in the Dubugger did ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • how copy snapshoot image in +3 diskHello I have a lot snapshoots, full of games, applications for spectrum, in my Macintosh Computer. I have also a +3 Spectrum. My question is, how co…

    ... Spectrum. My question is, how copy the snapshoots images the Mac ... to Spectrum +3 and how copy the snapshoots images in +3 ...
    Landoq Landoq October 2004 Emulators
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... strings. ie, if you type "COPY" into a string, you can ... it's been declared in memory, a tooltip will appear containing ... delete the corresponding line from memory if it exists!

    Dunny Dunny November 2004 Emulators
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • tape copier for 48K files on a 128K machineDoes anyone know of a tape copier (that can save out multiple copies of games, like LERM), that will load a whole 48K game into a 128K machine in one…

    ... speccy, so require you to copy games in 'chunks' - are there ... take advantage of the extra memory of a 128K machine?
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • Emulator Dev: Memory Use When Loading RZXsHi, I am currently working on a port of an emulator to a system with limited memory (64mb). I am running out of memory when loading large snapshots …

    ... to a system with limited memory (64mb). I am running out ... of memory when loading large snapshots (ie ... let me know how much memory is needed to decompress a ...
    Crabfists Crabfists June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars< ... be returned to.
    Memory Map which shows the ... at any time
    Memory viewer/editor - a simple ... /> Very fast update routines for sending Speccy display memory to the ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars< ... be returned to.
    Memory Map which shows the ... at any time
    Memory viewer/editor - a simple ... /> Very fast update routines for sending Speccy display memory to the ...
    Dunny Dunny June 2005 Sinclair Basic
  • Push/Pop methodMachine code question: Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another? I've heard it i…

    Machine code question:
    Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another?
    I've heard it is one of quickest methods, faster then e.g using ldir or writing a loop.
    Is it true?
    Ralf Ralf July 2005 Development
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... start to type in the memory test program
    ... fast restart to basic (as if I didn't have 16k memory ... I did a small memory test program above RAMTOP like ... - NO ERRORS whatsoever - all memory from 19456 o 32767 was ... than 3.5k of memory free (RAMTOP lower than ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
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