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<1…15161718192021…34>
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... just wouldn't be as fast on the C64. Perhaps the ... armed, 32 character bullets (if memory serves) and 24 hardware sprites ... the C64 at least as fast, take a look at [B ... ] since they both use very fast character-based pseudo 3D. A ...
    TMR TMR July 2005 Games
  • GraphicsI can't find this posted anywhere else, but how do you use graphics, other than circle, pixels and lines? For example, how do you draw a filled box o…

    ... is a nice short BASIC fill routine that comes with BASin ... . It will give OUT OF MEMORY.
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • GraphicsI can't find this posted anywhere else, but how do you use graphics, other than circle, pixels and lines? For example, how do you draw a filled box o…

    ... it will say 'out of memory'?

    [/quote]

    fill very slow. Better is an ...
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • Bloody idiotic software companies!Why is it that so many companies these days assume (arseume?) that everyone has an Internet connection at home?? That's far from being true, at least…

    ... rubbish card, admittedly, despite the memory size), yet it runs fine ... many things. HL2 might move fast enough and smooth enough when ... card (although the higher the memory, the "slightly" faster the ... /> Yes, I am aware that memory size doesn't directly equate ...
    ewgf ewgf September 2005 Chit chat
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... on its address to each memory location. Once it's ... written all the memory, it'll then go ... for instance, writing to one memory location writes to two, then ... . Before we only checked one memory location.

    Be ... ' sake put it in FAST mode first. :)
    Spirantho Spirantho September 2005 Sinclair Miscellaneous
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... lookup time may be as fast or faster than any other ... would do variable cleanup when memory became scarce. This could mean ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , and the decompressor is fairly fast. I don't have an ... decompresses a screen into video memory @ 4000h, will the next call ...
    na_th_an na_th_an September 2005 Development
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    >>>>
    loading noise
    Ashley Pomeroy Ashley Pomeroy September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... and the decompressor is fairly fast. I don't have ... decompressing the whole thing into memory. Something like having your ...
    It was essentially a memory saving technique that was employed ... entire Spectrum-size screen in memory (6912 bytes) for background ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> [quote]I already have a fast static huffman encoder / decoder which ... is huffman tree stored in memory is something what i'm ...
    Fikee Fikee October 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... of video-output or more memory usage menas that you NEED ... /> And doing this is as fast (approximately) as reading it from ...
    zilog zilog October 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... [quote]I already have a fast static huffman encoder / decoder ... to encode
    ; de = memory address to write encoded symbol ... ; move to next bit in memory
    jp nc, cont2 ... hl ; move on to next memory byte
    ld c, ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Help with text adventureOk, a few probs. First, part of my game is a quiz, where questions and answers are given, the player has to type '.' if the answer is correct, or 'x'…

    As stated before, you don't have enough memory in 48K to fill 9999 lines.
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    [quote]
    On 2005-09-30 21:12, Ashley Pomeroy wrote:
    >>>>
    loading noise
    JonNorth JonNorth October 2005 Games
  • Some thoughts about emulationWhile discussing about 'real tape loaders' I just thinked about wat is total emulation (most complete, perfect). Some authors prefer for example loa…

    ... . How is that not really fast? :)
    About the title and ... )
    Type: loader/demo
    Memory: 48K
    Number of players ...
    piters piters October 2005 Emulators
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... edge change, no matter how fast, must be stored.

    memory as it runs, and see ... else) and bung it in memory. Then tell the loader that ...
    Dunny Dunny October 2005 Development
  • Game with a birdHi all, when I was a child I had a Spectrum game with a bird flying in the multiscreen labirinth. I downloaded a few thousands speccy games recently …

    ... disappointed by its looking - the memory preserved it much better.
    fast(keeps you alert all the ...
    bjohnnybravo bjohnnybravo November 2005 Games
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... Speccy :) Either uncompressed (loads very fast) or using some streaming-friendly ... is basically a bunch of memory chunks, a bunch of I ... to define snaps as generic memory blocks (id, address, length + data ...
    baze baze November 2005 Development
  • A athlon 3000 32 bit system or a athlon 3000 64 bit systemThey will cost about the same which i was suprised to learn, but which system would you recommend, if i build the 64 bit one, can I still play my 32 …

    ... />
    SATA drives are bloody fast, but I have killed 2 ... is reusable. As for the memory, it depends on how old ... . I tend to buy new memory at the same time as ...
    Lee Fogarty Lee Fogarty December 2005 Chit chat
  • Ping Pong tzxI can't get the tzx file for Ping Pong by Imagine to play on Spectaculator or TAPER properly. Strange non-loading sounds, like beeps, start occurring…

    ... to stick the blocks or memory auto decrypt.

    I ... pre-update material. I use fast loading rather than flash load ...
    Andrew Barker Andrew Barker December 2005 Games
  • The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…

    ... the code runs in screen memory. It's definitely later than ... in screen RAM it can fill all the rest with tape ...
    JonNorth JonNorth December 2005 MIA/STP/SDP
  • Ebay timewastersDon't you just hate them? Had a +2 listed on there the other day and the winning bidder has gone silent on me and won't pay up. Arsehole!!

    ... think my pc will be fast enough to utilise all the ... (tm) 3000+, 2.0GHz
    Memory: 768MB RAM
    Graphics Card ...
    festershinetop festershinetop January 2006 Sinclair Miscellaneous
  • The more things change, the more they stay the same (boring vid included)Seen this on Digg today, it's a video of a PSP loading Smackdown vs. Raw 2006. It takes a very long time indeed, I can think of plenty of speccy game…

    ... dodgey... or my PSP is fast... not sure which....

    memory stick! For video and mp3 ...
    ZX Beccy ZX Beccy March 2006 Chit chat
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... /> [/quote]

    RST are fast single-byte calls. The fact ... hw or something for really fast realtime interrupt response... who knows ... can be regarded as a fast CALL, you could place ... that involves copying chunks of memory upward.

    If ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • which pocket pc?Hello I'm new to the forum, but my other half lives here!! I'm want to buy a pda, I've decided that a pocket pc is probably the way to go but which o…

    ... fortune.

    With a memory card you could then turn ... about 400mhz it will be fast enough to run some decent ... quality movies and be pretty fast.
    psj3809 psj3809 March 2006 Chit chat
  • MakeTzx questionHi! I've been recently making tzx of some Polish Spectrum tapes. I don't have any experience with MakeTzx program, so I just used GUI and followed tu…

    ... /> that can be translated as Fast Tape Memory.
    It was used ...
    Ralf Ralf April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... time spent updating the screen memory results in a huge amount ... any amount of work on fast devices. There is a point ...
    Kiwi Kiwi April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... to sp1 (aside from the memory thing, but I can live ... quarter to a fifth as fast, and could get worse if ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • The Google GameJust go to Google and type "[Your name] needs" in the search box and do a seach. Here's what I got: [b]Tommy needs[/b] to commit to Nikkole [b]Tomm…

    ... a lot of physical memory to work fast.
    chop needs to ...
    chop983 chop983 April 2006 Chit chat
<1…15161718192021…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
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    mel the bell on April 20

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memory 21.8K 32.5K
fill 3.1K 3.7K

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