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Search Again :: Adv Search 1000 results in 0.017s
<1…16171819202122…34>
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... , and loading the data into memory yourself and then telling the ... 's done the job. Very fast, but very complex and not ...
    Dunny Dunny May 2006 Emulators
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... a more solid idea of memory limitations and performance implications then ... - those are the real world memory and performance limitations. :-)
    I ... . They keep it simple and fast. Given such a small screen ...
    Kiwi Kiwi May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... 's based upon one single memory block containing your text. When ... line. It's very, very fast compared to the BASIC editor ...
    Dunny Dunny May 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... detect loaders using a simple memory compare.

    When an ... are exceptions to this if memory serves.

    Get ... For each, look at the memory bytes around the IN instruction ... bytes that vary between loaders. Fill the non-masked areas with ...
    Dunny Dunny May 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /balloc.h is the block memory allocator, which has already been ... some of the miscellany - pattern fill, random number generator, etc.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... ...
    First up, using a memory buffer (ie, not using the ... the gameplay area to a memory buffer.
    2) Copy the ... quick copying of memory. The downside is that for fast routines you ...
    icabod icabod May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... im 2" mode and fill in the interrupt vector table ... ULA as random. We fill in the interrupt vector ... file[/URL] suggests the following memory map:

    [ ... occurs, we need to fill in the entire table with ... Spectrum we want to fill the entire table with ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... art, crammed into a mere memory morcel which most other platform ... the sake of a few fast bucks and shaft us all ...
    choccy48K choccy48K May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> A hash table is a fast table lookup. One stores (key ... you to provide an implicit memory allocator in u_malloc() and u_free ... it can allocate and free memory as needed.

    ... will be returned indicating insufficient memory and the list will not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... program, SP1 will only request memory for one struct_sp1_ss. Since this ... 16 characters, SP1 will request memory for 16 struct_sp1_cs's. ... see that u_malloc() allocates memory for struct_sp1_ss's from queue ... is written to be as fast as possible within the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... addresses before it, but the fill memory block function didn't seem ... Page combo box overlaps the Fill Type group box.
    I ... that changing a block of memory would of caused a new ...
    Kiwi Kiwi May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... grab a number from the memory refresh counter. Only problem is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Any news of FuseX?I was just wondering if there was any news regarding FuseX? I thought it was due to be released a while ago, but I've heard nothing since? I hope t…

    ... decompresses as it streams from memory...)

    New features are ... within the emulator menus.
    - Fast Fwd feature - speeds up emulation ... file per game.
    - Added "Fast Fwd when Loading" feature for ...
    Crabfists Crabfists June 2006 Emulators
  • Any mencoder experts here?Before I upgraded my Linux systems I was using MPlayer (and MEncoder) 0.93. Now I'm using Xubuntu, and that uses the latest 1.0.x MPlayer/Mencoder. …

    It's fast and stable, however (like most ... have a lot more free memory.

    Definitely give it ...
    NickH NickH June 2006 Chit chat
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... , and it can be very memory hungry.[/QUOTE]

    It ... be (slower meaning not as fast as hand coded asm
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • I played DSpec on my DSlite!That's right, TheHiVE sent out a few copys of a pre-release version of DSpec and I was one of the luckiest fellers in the world to get one ! I't ver…

    ... loading a new game into memory as a preview.
    I ... has, because it makes writing fast much easier.
    The problem ... and fast to choose a game and load it into memory and ...
    Arm73 Arm73 July 2006 Emulators
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... . The ascii digits make it fast to list and the 5 ... -byte representation make it fast to run.[/QUOTE]

    memory than POKE 40653, 59 (VAL ...
    nekdo123 nekdo123 July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... options to set where in memory the code goes? After all ... , programs are just images of memory content, as are CODE blocks ... implement other cool stuff like fast tape loaders, more accurate "TV ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... it would be particularly fast, and the memory requirements would be quite ...
    Dunny Dunny July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    Not only fast, but memory efficent as well.
    Remember ... to not only get a fast sprite sorting and drawing happening ...
    Kiwi Kiwi July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    Xor:
    As for fast math... there are many ways ... - the more speed, the more memory requirements. For example, you could ... remember correctly), which is really fast (I don't recall any ...
    baze baze July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... routines need to be as fast as possible (that goes ... br /> Remember the memory speed too, low memory runs considerably slower than ... upper memory so make ... routines are all in upper memory


    There ...
    robpearmain robpearmain August 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... reading sectors into a specific memory address. As you suggested, in ... then * READ will zero fill the specific memory address. After issuing a ...
    jp jp August 2006 MIA/STP/SDP
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... clean and well documented memory layout, a fast CPU, a decent manual ... better than some...), a fast and reliable casette storage system ... (well, fast and reliable compared to the ... realised that BASIC wasn't fast enough for games, and so ...
    ewgf ewgf August 2006 Sinclair Miscellaneous
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... , as the game scrolled too fast for you to avoid them ... the gameplay too reliant on memory, if you ask me.
    ewgf ewgf August 2006 Games
  • Spectaculator QuestionsI've been messing around with this great emulator, and was surprised how easy it was for me to load a game from minidisc into Spectaculator as if it …

    ... should[1] contain a nice fast-loading version of the snapshot ... add-on (Multiface?)
    Split memory in 2-3 segments, put ... , and restore registers.
    Making fast-load version hovewer requires extra ...
    piters piters August 2006 Emulators
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    ... />
    LDIR (and LDI) is fast for copying bytes but not ... of memory. It is compact for that purpose, yes, but not fast ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • GP2X handheld - ZX Spectrum emu goodnessIt's probably been covered here before, but I've spent the last week going crazy over the GP2X Linux-based, dual-core handheld that can emulate somet…

    ... the memory contention emulation, and now Manic Miner is still too fast ... to 50fps, to show the fast changing colour effect in Aquaplane ...
    Metalbrain Metalbrain August 2006 Emulators
  • Plug in the TV Joystick Games Thingys (Spectrum one??)I brought a from a car boot one of those plug in the TV joystick games thingys for a pound. This one happened to be full with 20 or so Commodore 64…

    Great solution would be, of course - slot for memory card.
    So, user could buy desired size card and fill it with what he likes.

    But I have feeling that all this is just ranting. We never will see it...
    piters piters August 2006 Sinclair Miscellaneous
  • Plug in the TV Joystick Games Thingys (Spectrum one??)I brought a from a car boot one of those plug in the TV joystick games thingys for a pound. This one happened to be full with 20 or so Commodore 64…

    ... memory card.
    So, user could buy desired size card and fill ...
    LeeT LeeT September 2006 Sinclair Miscellaneous
<1…16171819202122…34>

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