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<1…25262728293031…34>
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... options to set where in memory the code goes? After all ... , programs are just images of memory content, as are CODE blocks ... implement other cool stuff like fast tape loaders, more accurate "TV ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... it would be particularly fast, and the memory requirements would be quite ...
    Dunny Dunny July 2006 Emulators
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... . I'm quite keen to move away from this...

    fast documentation regarding writing relocatable code ...
    jp jp July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... in the rooms sorted order fast and correctly.

    I ... routine could be made pretty fast.
    The second would be ... objects. This would need to move data into position (unless pre ...
    Kiwi Kiwi July 2006 Development
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... decided they needed a browser fast - NCSA were struggling with demand ... />
    Again - another good business move from MS that is seen ...
    Lee Fogarty Lee Fogarty July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    Not only fast, but memory efficent as well.
    Remember ... to not only get a fast sprite sorting and drawing happening ...
    Kiwi Kiwi July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    Xor:
    As for fast math... there are many ways ... - the more speed, the more memory requirements. For example, you could ... remember correctly), which is really fast (I don't recall any ...
    baze baze July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ...
    [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... drawing (usually done automatically by move sprite functions) so that the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Perfect Dark (N64) - best FPS ever?Since we're talking about Half-Life 2 on this board, I thought I'd mention Perfect Dark, the best first person shooter ever. Don't believe me? Hardly…

    ... tell them to wait, then move away from them, they follow ... PD requires an add-on memory pak for the N64 that ...
    ewgf ewgf August 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ...
    [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... drawing (usually done automatically by move sprite functions) so that the ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... objects on screen will not move so their position in the ... -sort step and is fairly fast as far as sorting z ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... copies these parts out to memory.
    As a final check ... image with your choice of * MOVE or Trans Express.
    Personally ...
    jp jp August 2006 MIA/STP/SDP
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... clean and well documented memory layout, a fast CPU, a decent manual ... better than some...), a fast and reliable casette storage system ... (well, fast and reliable compared to the ... realised that BASIC wasn't fast enough for games, and so ...
    ewgf ewgf August 2006 Sinclair Miscellaneous
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... , as the game scrolled too fast for you to avoid them ... the gameplay too reliant on memory, if you ask me.
    ewgf ewgf August 2006 Games
  • Spectaculator QuestionsI've been messing around with this great emulator, and was surprised how easy it was for me to load a game from minidisc into Spectaculator as if it …

    ... should[1] contain a nice fast-loading version of the snapshot ... add-on (Multiface?)
    Split memory in 2-3 segments, put ... , and restore registers.
    Making fast-load version hovewer requires extra ...
    piters piters August 2006 Emulators
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    ... />
    LDIR (and LDI) is fast for copying bytes but not ... of memory. It is compact for that purpose, yes, but not fast ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • GP2X handheld - ZX Spectrum emu goodnessIt's probably been covered here before, but I've spent the last week going crazy over the GP2X Linux-based, dual-core handheld that can emulate somet…

    ... the memory contention emulation, and now Manic Miner is still too fast ... to 50fps, to show the fast changing colour effect in Aquaplane ...
    Metalbrain Metalbrain August 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... , uses few memory, and - more importantly - it is very fast for almost ...
    Paolo Ferraris Paolo Ferraris September 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... , uses few memory, and - more importantly - it is very fast for almost ... works well and is pretty fast. For something as small as ...
    JamesD JamesD September 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... could get disk drive interfaces, memory expansion (64k and beyond), CP ... . They barely update the screen fast enough to fit between refreshes ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the 48K Spectrum. The extra memory was nice (though if they ... playing games (though not for fast typing of text files) than ... data from anywhere else in memory, when it reached the end ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • PS3 Launch Delayed Till March 2007 in Europe and AusAnyone whos been waiting for november will have to wait even longer now unless they live in the U.S of Japan

    ... slowly (the speed of a fast 386, aparently, so you can ... with the XBox's limited memory, and it's limited speed ...
    ewgf ewgf September 2006 Chit chat
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... also say that typing that fast makes it easier to type ... the keywords into your muscle memory, they wouldn't slow you ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... =JamesD]The 6502 was very fast compared to the Z80. I ... internal clock doubling and faster memory access, but anything more than ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • Renegade 128K and 48K - different moves?I've played the great beatemup game Renegade lately and noticed that 48k version seems to miss one of the moves. When you punch enemy several times…

    That`s by fave move on the game, so can` ... fast at clearing up the levels (better than me) but this move ...
    CKay CKay September 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... without microcode back then. (remember, memory was expensive when it was ... 64180 you can see how fast the Z80 could have been ... you can also see how fast it is when you fix ... instructions that could be executed fast.
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... TK-95 even implemented a fast mode so it would be ...
    ;YES. EXCHANGE ELEMENTS IN MEMORY
    PHA ; BY SAVING LOW ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... bus timing. The timing for memory and i/o cycles has ... 64180 you can see how fast the Z80 could have been ... in the ez80. Since each memory fetch was 16 bits wide ... that making instructions operate as fast as possible still doesn't ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... />
    ;YES. EXCHANGE ELEMENTS IN MEMORY

    3 PHA ; BY ... little hw support) is a fast byte copy (for copying a ... the main display) and a fast write/clear (for zeroing the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... as a compiled binary in memory. Of course, you could have ... that would have reduced available memory even further.

    The ... is there, while not particularly fast is surprisingly robust and has ...
    Dunny Dunny September 2006 Sinclair Miscellaneous
<1…25262728293031…34>

Latest Posts

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