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<1…567891011…34>
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... produce what should be a fast & highly playable game (for ... better obviously!!! ;)


    Memory will be tight, as I ...
    dansauk dansauk March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... which you have tiles in memory and you print them using ... on how to do a fast routine in assembly to put ...
    na_th_an na_th_an March 2004 Development
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ...

    Dizzy Collection: Dizzy, Fast Food, Fantasy World Dizzy, Treasure ... Your Graphics Programming And Save Memory.]?????????????????????????????????? (Print ?N? Plotter Products ? 1984 ...
    retrogod retrogod March 2004 Sales
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... will lead to change view memory address (Ctrl-click at the ... normal windowed mode becomes extremely fast. This mode is recommended on ... fast machines and also if there ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... version expands the ZXS 128 memory to 512kB,
    includes ... - Pentagon 512kB mode (all memory is fast)
    Higher RAM uses addressing ... ) socket.
    The extended memory is of course not erased ... /> complete image (.TRD) into memory and swith on TRDOS.
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Another dang 'Name That Game'! Ok, memory failing me, so... Bouncing ball game, but *overhead* view. A tennis ball I think, that you had to move left/right whilst the floor scrol…

    Ok, memory failing me, so...

    ... think, that you had to move left/right whilst the floor ...
    cheesetriangle cheesetriangle August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... xmove is negative

    ; MOVE RIGHT
    right:
    LD ... !!!

    RET

    ; MOVE LEFT
    left:

    memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ... /> We take a trip down memory lane to see what game ...
    RandySparks RandySparks August 2004 Announcements
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... must be a table in memory somewhere which stores the background ... unaltered, except for being unplayably fast.

    Has anyone else ...
    dmsmith dmsmith October 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... a character to jump and move around isn't too difficult ... have to worry about saving memory etc...!!

    Thanks to ...
    Scoops Scoops October 2004 Development
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • TERRY ON THE MOVE - BiblechipI have a game called Terry on the move made by Biblechip. It appears to be religeously orientated and follows Terry Tearaway a young adventurer whos…

    ... game called Terry on the move made by Biblechip.

    Fazz Fazz April 2005 MIA/STP/SDP
  • Emulator Dev: Memory Use When Loading RZXsHi, I am currently working on a port of an emulator to a system with limited memory (64mb). I am running out of memory when loading large snapshots …

    ... to a system with limited memory (64mb). I am running out ... of memory when loading large snapshots (ie ... let me know how much memory is needed to decompress a ...
    Crabfists Crabfists June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars< ... be returned to.
    Memory Map which shows the ... at any time
    Memory viewer/editor - a simple ... /> Very fast update routines for sending Speccy display memory to the ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br /> Multifunctional Watches - watch memory addresses, variables, expressions, sysvars< ... be returned to.
    Memory Map which shows the ... at any time
    Memory viewer/editor - a simple ... /> Very fast update routines for sending Speccy display memory to the ...
    Dunny Dunny June 2005 Sinclair Basic
  • Does *anyone* remember this?Right, whilst I'm waiting for a driver to download, I thought I'd ask if anyone remembers an animated film I once saw years ago (1970s or possibly ve…

    ... the floor, for her to move on, as she no- ... a tailors dummy, which could move on a runner, and ... was. I have a fixed memory, but I *have* to ... anything), and a more generic memory of watching kids' programs ... the "evidence" of my memory) in 1981 or sooner (maybe ...
    ewgf ewgf July 2005 Chit chat
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... want to store these in memory
    eg screen 1 at ... need is a routine to move this data from it's ...
    chop983 chop983 August 2005 Development
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... start to type in the memory test program
    ... fast restart to basic (as if I didn't have 16k memory ... I did a small memory test program above RAMTOP like ... - NO ERRORS whatsoever - all memory from 19456 o 32767 was ... than 3.5k of memory free (RAMTOP lower than ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
  • What Spectrum games have yet to be bettered on any machine?What Spectrum games do you think are still better than any other of their types, on any machine? I mean, Turbo Esprit is an absolute classic, but I t…

    ... much larger storage area and memory, but nonetheless Psion Scrabble wouldn ... in Connect four), and spaces move as well (it's easier ...
    ewgf ewgf October 2005 Games
  • XLR-8 Mastering utils: quick heads-upFirstly, only do this using an emulated 48K rubberkey at this stage because that's all it was ever tested on. "LOADER MAKER" - "First decrypter" - p…

    ... the bottom 2/3 screen memory. It's the address used ... Q A O P to move it into position and press ...
    JonNorth JonNorth December 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... have masks so that sprites move behind them as seen in ... masking to free up more memory for screens?

    If ...
    jonathan jonathan December 2005 Games
  • Can a CPU emite microwaves? And other questionsSome CPU/electrical questions for the more technical amongst us: 1. Some time back a bloke I knew, whose PC I used to repair, said that he'd read in…

    ... there-abouts) yet, and no memory fast enough to supprt a 9GHz ...
    ewgf ewgf January 2006 Chit chat
  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…

    ... music will play much too fast. And when you press a ... Driller and Total Eclipse would move fluidly, and without the huge ...
    ewgf ewgf April 2006 Games
  • What should be the base address to set for my codeHi, I am new here and I have a simple question but one which I have not found an answer to. When I am developming my programs what should I set th…

    ... information I have for the memory map for the spectrum and ... area of the memory assigned to machine code can move arround and ...
    Scrapheap Scrapheap April 2006 Development
<1…567891011…34>

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