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Search Again :: Adv Search 1000 results in 0.117s
<1…23242526272829…34>
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... , so the loaded game (including screen$) falls well short of 65535 ... enables me to use every single byte of memory, even to the point ... of having code and data immediately following the screen ...
    csmith csmith January 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... the loaded game (including screen$) falls well short of ... me to use every single byte of memory, even to the ... point of having code and data immediately following the screen ... large map that needs to be on a word ... so I'd have to decide whether 256 bytes ...
    R-Tape R-Tape January 2012 Development
  • What was that game?I used to play a game about 1983/4 about tanks and stuff, strategy thingy. I remember that The idea of the game is to defeat the computer controlle…

    ... , rectangle that responds
    to the movement keys). In this ... If
    you move the cursor on this screen (This is a ... orders for that particular unit to move
    to the new location. It ... units - they need
    to be ordered to the same location. Supply ...
    apenao apenao January 2012 Games
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... the SCREEN$ from RAM disk is very quick but not as fast ... 6K you could load it to? then LDIR it to screen?
    Baggers Baggers January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... 's because it is faster to do it in assembly than ... can see is the SCREEN$ image loading in to screen memory. This happens very ... is noticable i.e. the screen does not just appear (if ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... and have managed to get close to a full-screen update in ... items you have to collect move with the back screen, which is scrolling ... larger areas of the screen. Also to use simpler landscapes with ... sprite functions that can clip to screen edges so the play area ...
    joefish joefish January 2012 Development
  • New SAM Game: Dave InvadersHi folks I realise this is a Speccy forum, but I've OK-ed it with the site admins to abuse this new software forum to advertise it, so here goes: …

    ... ;598781]Nice!!! How to pass the first screen? I collected all items ... will appear on screen. Touch it and you will move to the next ...
    Timmy Timmy January 2012 Brand new software
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... game before letting them move on; some sort of ... allow the player to progress to the next load ... that allows the player to return to key hub locations later ... by having dropped items move to the hub area once ... or you need enough memory to hold the whole thing ...
    joefish joefish January 2012 Development
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... game before letting them move on; some sort of ... allow the player to progress to the next load ... that allows the player to return to key hub locations later ... by having dropped items move to the hub area once ... or you need enough memory to hold the whole thing ...
    Fikee Fikee January 2012 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... an array, then print it to screen and then use the same ... array to check for "legal" moves ... for instance, if you want to move left, and there is a ... the way, using attr or screen$ is ok but slow. ... is updated each time a move is taken, then in ...
    SKR SKR February 2012 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... 's health bar to literally flash up on the screen for about ... was huge (almost half the screen) and lost it when there ... is going as you'll move to one side but you need ... found it easier to move the camera slightly to one side to see the ...
    VincentAC VincentAC February 2012 Chit chat
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... /> Using a separate DEFADD area to hold single letter variables outside ... of caveats to this technique when using LET to copy to a DEFADD ... .

    To avoid this problem, to do for example:
    memory move. If I use a different address to store the ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... think BB is referring to his VERY clever Memory Move Routine that I ... I made:

    [B]Memory Move Routine[/B]

    This ... this memory (alternative memory locations can be used).

    To be able to ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... wrap back to zero. The linear buffer in memory wraps ... in a circle, the end being attached to ... of 'm = m + 1' to move to the next byte of the ... '' Obviously an AND is preferable to a division.

    to 'end-1' to demarcate a window ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... 9 bytes used by the Memory Move routine can be stored in ... different memory locations. I created a 9 ... set DEFADD to point to this memory location when I want to move memory around (in ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... which used loops or extraneous memory due to the extra resource requirements ... those which used operations particular to HL, both because that restricted ... HL anyway! ("Thou'rt mad to say it! Is not thy ... file and a 6912 byte SCREEN$ and it worked fine. Thanks ...
    Battle Bunny Battle Bunny March 2012 Development
  • Strange behaviour in real hardware but not in emulatorsWell, at least not in any emulator I've tried. I've been reported by fellow forum member Macc that both our Maritrini Monster Slayer and Retroworks'…

    ...
    From memory, you cannot have I pointing to an area in ... contended memory even when ... the ULA fails to read from contended memory, leading to the odd ... visual effect as it cannot read the screen ...
    Jmk Jmk March 2012 Emulators
  • Music cassettesWas there ever a utility on the Spectrum which when you to play an audio cassette in the player enabled the loading border stripes 'move to the music…

    ... the Spectrum which when you to play an audio cassette in ... enabled the loading border stripes 'move to the music' or anything like ... years ago when I used to play audio cassettes in my ... together while the self-test screen is showing.
    John Elliott John Elliott March 2012 Sinclair Miscellaneous
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... code it's very difficult to find room for improvement. ... function you could squeeze table to screen memory) but keeping information about ... bytes and then you fallback to tedious searching (thats why ... comparison.

    Have to say i never implemented it ...
    Fikee Fikee March 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... course you are trying to save memory by cutting down ... />
    - Simple flip screen map,
    - Map is monochrome ... compressed colour data overlaid to screen, depending upon the screen number.
    ... , which is unpacked between each screen flip.

    ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... the layout and when ready move to the next step.

    screen, even the font used when ... . A 128K Spectrum linked to a decent screen, printer, keyboard and mass ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Dynamite DanDynamite Dan is too hard, any tips folkes?

    ... guess Blitzen appearing on that screen was just a co-incidence ... not the last one then move to next island

    else ... searching I think I concluded to myself that although RB said ... protection loader and then sent to the duplicators) and perhaps an ...
    spider spider March 2012 Games
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... loops, then dumping it to screen using the POP/PUSH method ... and there would need to be 8 pre-shifted copies ... of each tile, not to mention the sprites. It' ... s unlikely to work in 48K.[/QUOTE]
    fast with 16-way scrolling, ...
    bobs bobs March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... re trying to page the other screen into the top of memory for ... 're then limited to a raster-chasing screen update so you ...
    It is more memory efficient to store pre-shifted blocks, so ... just copy data to different rows of the screen. Horizontal scrolling, ...
    joefish joefish March 2012 New game ideas
  • 3D Wireframe/vector animation creator and player?Is there any software that can help record wireframe 3D animations by creating a file that stores just the coordinates and lines? If the answer is "n…

    ... space somewhere, you need to first move it to the origin, then ... rotate it, then move it back. ... human's viewing distance to the TV screen. If you set ... real distance / distance of human to screen.

    The perspective ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Games Club WC 1/4/12jeez these come round fast World Heavyweight Boxing - Herron Software Biff - Beyond Belief Terminator 2: Judgement Day - Ocean Software Ltd is it …

    ... how the nasties move it's fairly easy to avoid them. It ... more difficult to blunder into one as you move to another screen (like with ... easy to solve - you can press fire anywhere on a screen and ...
    Morkin Morkin April 2012 Games
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... less memory? Surely if Commodore's intention was to provide ... with less memory because it was meant to be a ... have literally 16k of memory? If so, then ... large percentage of the memory, leaving little space for ... of that space assigned to screen and colour RAM at ...
    TMR TMR April 2012 Games
  • Stuff the Speccy can do but we all thought it couldn'tHey all, Does anyone have any good examples of stuff the speccy can do - graphically, sonically, etc that we thought it wouldn't be able to do? Che…

    ... at the time. To load Spectrum data at ... the Spectrum went from "toy" to "computer".

    ... not disagree with) but to see the Spectrum have ... Memory Move Routine in BASIC. I still find it hard to ... believe you can move large chunks of memory around ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... eliminate the need to think about memory as we do ... of memory the program needs to avoid having to constantly hunt to disk ... you switch memory banks to make that jump, you have to make ... need to call the print_string function to print a string to screen. The ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... 's BASIC block transfer and move it yourself and save yourself ... the quick and dirty solution to the lack of an RTC ... would be to read some kind of audio ... /> I do use BB's Memory Move routine but I was not ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Miscellaneous
<1…23242526272829…34>

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