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  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN
    robpearmain robpearmain September 2004 Development
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Too fast zx32Hi all, my sister has bought a new PC. I installed all software for her yesterday. But contemporary fast computers don't offer only pleasure. Our fa…

    ... for her yesterday. But contemporary fast computers don't offer only ... zx32, for example, runs so fast that it's unusable.
    Dynamite Dan Dynamite Dan December 2007 Emulators
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    Why is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this file is always slow.
    [url]http://velesoft.speccy.cz/other/tapslow.zip[/url]

    VELESOFT
    velesoft velesoft May 2008 Development
  • Fuse too fast on karmic ubuntuI have tried various types of Fuse, including the .deb file from the Ubuntu site and binaries and source code, and the results are all the same when …

    ... />
    The emulation runs too fast and the sound is corrupted ...
    john999 john999 December 2010 Emulators
  • Fast LogsAnyone know of a fast ln function I can steal? The ROM function seems to be hideously slow. I wrote a look-up table dirty and less accurate sin func…

    Anyone know of a fast ln function I can steal? ...
    Gedlion Gedlion March 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ...
    Ketmar Ketmar April 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... is possible to have a fast raster font engine on zx ... character width). this would enable fast 8-bit calculations for measure_font ... experience ... do you believe ultra-fast draw_text could be made using ...
    tstih tstih May 2011 Development
  • Z80 DOS Sorry this computer is too fast!I?ve tried the free Z80 Emulator v4.00 (DOS Version) downloaded from Gerton Lunters Homepage on my Intel Core2 Quad Q60 running at 2,40 GHz an it ju…

    ... /> Sorry --- this computer is too fast!
    ----- Snap -----

    Can ...
    Luzie Luzie August 2011 Emulators
  • Fast Lane - Never released game from AnacondaAccording to "The games that time forgot", there was a game in early stages (Mock screens) recovered from the Anaconda development disks, called Fast…

    ... the Anaconda development disks, called Fast Lane.

    Its a ...
    Ivanzx Ivanzx January 2012 MIA/STP/SDP
  • Fast n Furious and Interceptor in-game screenshotsare not consistent with the ones displayed in their own entries (not the compilations). As far as I can see, the screenshots displayed in the compil…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Fast+%27n%27+Furious+%2b+Thunderceptor ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    ... that can display these images fast enough along the lines of ...
    brownb2 brownb2 September 2012 Development
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... is not really twice as fast. With the fixed scroller the ...
    introspec introspec May 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    Todays Spectrums are fast as hell and few software ... />
    Two options:
    1. Fast Z80 on the mainboard. Plusses ... than second option.
    2. Fast Z80 in NeoGS card, invisible ...
    Alone Coder Alone Coder June 2013 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    The topic is fast multiplication routines, from 8x8 to ... there's interest in being fast but not to the point ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... rotozoomers on C64 are really fast. I'm not the best ... which is even simpler) so fast in similar resolution.

    catmeows catmeows June 2014 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... are too slow or too fast. Problem with speed is aslo ...
    velesoft velesoft August 2014 Games
  • For Sales: Crash Tech Tape, SuperCopier & Fast SaveThree utility tapes for Sinclair Spectrum, includes: 1) Crash Tech Tape (not currently in WoS archive). [url]http://www.worldofspectrum.org/infoseek…

    ... =0020024[/url]

    3) Fast Save by Trident Software
    sj_howlett sj_howlett September 2014 Sales
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... I could write them super fast in C/ASM via z88dk ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Fast load of multiload games on real hardware?I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware? I noticed a good many of the b…

    I was wondering if there was a hardware device that could allow fast loading of multi-load games for real hardware?

    I noticed a good many of the best 128 games are multiload and I'm quite impatient and I don't have a +3!
    Korinel Korinel March 2016 Hardware
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... the bottom to indicate how fast it runs.

    [img ...
    Arkannoyed Arkannoyed December 2017 Development
  • Graphics problemHi guys. Finally got a REAL zx spectrum, cost ?20 from a friend. When i draw plots and circles, it takes time to do it, but how do i do it instantly…

    ... floating point computation that includes multiplies and a cosine calculation. This ... can be done in any fast draw algorithm where successive points ... implemented in asm as any fast graphics library needs to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... I do do similar for fast simultaneous keypress detection.


    Besides the avoidance of multiplies and divides inside loops, you ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... where you do need generic multiplies, just saying :)

    ... />
    Anyway, a large and fast integer arithmetic module has only ... only want to pay for fast integer multiply in specific ... that can benefit from a fast module. And again, floating ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... value. Most languages define their multiplies to wrap around (in 8 ... ).

    We have a fast integer math library that can ... /libsrc/_DEVELOPMENT/l/z80/imath/fast/[/url]

    The code ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    It's pleasantly surprising to see how fast and short these quality prngs are.  There are so many bad ones out there and less good ones that are so much slower (the linear congruential ones with 32-bit multiplies in particular).
    Alcoholics Anonymous Alcoholics Anonymous May 2015 Development
  • (Collected) Darkhog's noob question about z80 assemblySince when I'm learning new language or library, I tend to ask lots of stupid (for any advanced person) questions and I don't want it to have mess up…

    [quote="Darkhog;52514"]
    - Regular IF z80 equivalent. e.g. If A
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Calculate if two segments cross in assemblerHello, Im developing a little game and I need something that I cant archieve. I have two lines (segment of a line). Line one: X11=coord X of …

    ... the divisions and with 6 multiplies, maybe less if you scratch ... -bit integer multiplies too. But if what you have is fast enough ...
    Alcoholics Anonymous Alcoholics Anonymous September 2016 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... see some frames drawn really fast and others not as you ... screen-edge clipping without using multiplies and divides, though I'm ...
    joefish joefish March 2019 Development
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