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Search Again :: Adv Search 1000 results in 0.041s
<1234567…34>
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... (move cursor to beginning of next line)
    16 - INK Control
    rich_chandler rich_chandler May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [/code]

    The first line above is a prototype; after ... the element m[0]. The next line adds 1 to the address ... an integer. However the following line "*v = 10;" is illegal because ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... number generators actually calculate the next random number from the previous ... to move down one scan line

    void d_PrintDoubleW( ... won't wrap to the next line). 2- the scroll routine ... new destination address for the next pixel row.

    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // compute initial print position of line

    if ( ...
    // print chars in line

    while (*s ... }
    }

    // get next line in string

    ++prow ...
    mulder mulder June 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... calculates the address of the next line down the screen. You should ...
    Geoff Geoff July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... address of start of character line

    oneLineLoop
    ; Move on to the next screen line.
    ; Alternatively could get ... out the address of the next line
    ; This is ... need to move to the next block.

    ...
    hldswrth hldswrth July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... /> inc h ;Go to next line.
    cp 7 ;Have ... 32 ;Perform jump to next char boundary
    add ... ;increment h to pixel line aligned address
    dec ...
    Arjun Arjun July 2007 Development
  • Help!!!i had to re boot my computer recently and now i keep getting a message saying somthing about a generic host and win 32 problem.Please could anyone h…

    ... .\svhost.exe.mdmp

    next line is the same but at ...
    Ragged_Sapper Ragged_Sapper November 2007 Chit chat
  • New Spectrum game - On Reflection"On Reflection" has been my pet project for the last two years or so. My initial idea was to try to create a Spectrum adventure which was a bit more …

    ... punctuation mark on a new line when it follows a colour ... at the begining of the next line. No solution (save shortening the ...
    Rockersuke Moroboshi Rockersuke Moroboshi December 2007 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to right hand end of next line to be copied
    ... to
    dec c ;next line up
    ld a, ... next line through a char
    add hl, de ;goto next line ... to the next line up
    sub 7 ;next line up is ... to the next line up
    sub 7 ;next line up is ...
    bigjon bigjon February 2008 Development
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... as it just LOAD"" the next game).

    ... LD E,(HL) ;get line number into DE
    INC ... LD B,(HL) ;get line length into BC
    INC ... br /> CALL prmsg
    DEFM "Line"
    DEFB ' '+$80
    line reached
    JR newline ;do next line in ...
    Jimmy Jimmy April 2008 Emulators
  • Start Tape, Press any key...Hi, I'd like be able to save (program or data or code) using the save "whatever" command, but I want it to start recording immediately, rather than …

    ... the program moves to the next line. If it doesn't work ...
    Geoff Geoff May 2008 Sinclair Basic
  • which is the best?Hello, Since RealX is not coming out in the near times (realSpectrum was my favorite emulator) Can anyone point me a good one to replace it??? Som…

    ... that sometimes is on the next line under the zxspin bit lol ...
    wadfm wadfm September 2008 Emulators
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... understand how to draw line by line first. Its my ... 224 bytes to next line
    nextline: inc hl ; next screen address< ... nz, nextline ; continue if hl = next line

    push bc ... jr nz, screenaddress ; draw next character line if not

    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... (they will be filled with next PUSH anyway). So, you must ... (hl),d
    inc h ;next line of screen
    pop de ... (hl),e
    inc h ;next line[/code]
    Shiru Shiru October 2008 Development
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... is needed to test the next characterline ( like the PRINT AT ... = H=64, L=0
    Next pixel line = H =65, L=0 ... , L=0
    Then the next line is H=64, L = 32 ... that you are on the next line
    then you need to ...
    Dr BEEP Dr BEEP November 2008 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... INC IX
    DJNZ InversionFill0 ; Next Pattern


    JP StartPass ;Next Pass

    ... Does not support wrapping onto next line
    ; Aways prints ... DE ; next line of char
    INC H ; next line on screen ...
    Digital Prawn Digital Prawn January 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... :

    I output a line of pure blue at the ... red. The ULA draws the next line below the last one as ...
    Dunny Dunny January 2009 Games
  • CronosoftIt's a bit of bad news, but I'm sorry to say that I'm probably closing up the Cronosoft label. I'm struggling financially at the moment, and Cronoso…

    Looks good, but on my Firefox things like 'Spectrum 48K' and 'Amstrad CPC 464' in the Categories word-wraps the '48K' and '464' part onto the next line, which looks odd.
    joefish joefish April 2009 Sinclair Miscellaneous
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... ;vram
    ld bc,#ff90 ;next char
    ...
    ld sp ... de
    push ix
    ... next line
    push bc
    ld ... ,gfx2
    push de
    .. next line
    ld d,e
    omega omega May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... bigger/smaller) line goes straight into the next, just add ... whatever) to get to the next line.

    This ... out. Store it line by line, which makes the ...
    Then, copy each line of the screen buffer to ... a register for each line. Just remember not to ...
    robpearmain robpearmain May 2009 Development
  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... 'll display it on the next line" - scroll - "oh, this won't ... on this line, I'll display it on the next line" - scroll ... ad ...
    Battle Bunny Battle Bunny May 2009 Games
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... -writes the attributes on each line of the screen as the ... drawing the image. So, one line of the image is drawn ... it comes to draw the next line the attributes have changed so ... colour to match on that line too (this is why it ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    With the rainbowprogram as source I want to change colours every 4th line, but without setting the colours in line 2,3 and 4.

    So I set the first line, wait 3 * 224t states and try to redraw the next line. Why isn't this working???
    Dr BEEP Dr BEEP May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... to change colours every 4th line, but without setting the colours ... in line 2,3 and 4.
    next line. Why isn't this working ...
    Dr BEEP Dr BEEP May 2009 Development
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... Spectrum BASIC will accept the line:

    [B][U]10 ... worse in terms of of line length, than the standard:
    The Line 20 displays the adress of next line in program
    LCD LCD June 2009 Sinclair Basic
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... automatically be reflected on the next line of the border, and apply ... border colour multiple times per line.

    Either way, being ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... automatically be reflected on the next line of the border, and apply ... border colour multiple times per line.

    Either way, being ...
    csmith csmith November 2009 Emulators
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
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    harriusherbartio on 10:58AM
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  • How to return to basic properly from ASM
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  • Frankie's ZX Spectrum Digouts
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