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<1234567…34>
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... fastest way to put a pixel to the screen (on spectrum ... me?

    ;============================================================================
    ; put pixel
    ; d = x
    ; e ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Any one here know about computers?(sniggers - I knew that title would get loads viewing this) Okay, folks - my monitor's on the blink. It's beginning to flash a green tint. I've had …

    ... flat screens that have a 'fast' pixel update rate - can anyone help ...
    Tobo Tobo November 2004 Sinclair Miscellaneous
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... and even allows for very fast pixel access. The language is very ... variable typing). The compiler is fast and generates very good code ...
    Tucker Tucker April 2016 Development
  • Top-down scrolling racing gamesAre there any of these on the Spectrum? A brief search brings up the recent Car Wars but that is on static screens, and everything else seems to be O…

    ... these is you need a fast scroll that can work in ... 's hard enough getting a fast pixel scroll going in one direction ...
    joefish joefish January 2017 Games
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN
    pixel position of ycar
    LD ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    robpearmain robpearmain September 2004 Development
  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... up with for xoring a pixel at a given screen coordinate ...
    Lambchop Lambchop August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    Do you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)
    Fikee Fikee February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... required in splib2 for horizontal pixel placement of sprites is no ... as well as 7 blank pixel rows above each column ... characters with sp1_IterateSprChar() or the fast way with sp1_PutSprClr(). The ... . These indicate the minimum pixel rotation in the x and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ...
    - Added support for border pixel artefacts, as used by Fred65 ... being too dark
    - Fixed pixel format colour issues by calculating ... lookups [Dave Laundon]
    - Improved fast-boot to no longer require ...
    obo obo July 2006 Emulators
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... can handle up to 32 pixel particles. A particle dies when ... /> [code]
    ; *****************************************************************

    ; Title: Pixel Explosion
    ; File: pixel01.asm ...
    robpearmain robpearmain September 2006 Development
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... an attribute-based, rather than pixel-based, game, and you can ... small warning though - it's fast & very colourful, please don ...
    bobs bobs June 2007 Games
  • Every pixel different color on spectrum is it possible?I remember reading somewhere about a hardware modification that could make spectrums have 1 different color per pixel.This would make the color clash…

    ... have 1 different color per pixel.This would make the color ...
    Msx2 Msx2 July 2007 Hardware
  • Too fast zx32Hi all, my sister has bought a new PC. I installed all software for her yesterday. But contemporary fast computers don't offer only pleasure. Our fa…

    ... for her yesterday. But contemporary fast computers don't offer only ... zx32, for example, runs so fast that it's unusable.
    Dynamite Dan Dynamite Dan December 2007 Emulators
  • ANNOUNCE: JSW64 Manic Miner: James BondTo celebrate "Two Double-Oh Seven" before it ends, I am delighted to announce the first gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.0),…

    ... guardians (e.g. diagonal guardians, fast horizontal guardians, triggers and stoppers ... with its own cell-type, pixel-pattern and colour-attribute), and ... and tight manoeuvres, often requiring pixel-perfect jumps, sometimes with perfect ...
    andrewbroad andrewbroad December 2007 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... 've based it around the pixel scrolldown routine in 40 Best ... />
    [code];scroll down 1 pixel at a time
    org ... times we're repeating the pixel scroll
    dec b ; ... scrlcount ;otherwise continue with another pixel scroll
    endroutine
    ret ...
    bigjon bigjon February 2008 Development
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    Why is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this file is always slow.
    [url]http://velesoft.speccy.cz/other/tapslow.zip[/url]

    VELESOFT
    velesoft velesoft May 2008 Development
  • 8 pixel scrollingJust been playing Gunrunner (always forget how much I love this game, probs cos it's VERY hard) and wondered what other games use 8 pixel scrolling A…

    ... what other games use 8 pixel scrolling AND are decent to ... seemed that if an 8 pixel scroll was used then unless ...
    CKay CKay May 2008 Games
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... can fill.
    Fills each pixel, moving only y+1 and ... I cannot find a simple, fast assembler routine that you can ...
    carlinski carlinski June 2008 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... etc. will be in native, fast Z80.

    I actually ... windows will need to be pixel accurate rather than character square ... not drawing the first/last pixel.[/LIST]

    I know ...
    Jimmy Jimmy August 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... integer math and runs very fast and is very compact.
    pixel (x,y) it calculates

    ;we draw a pixel in each of the 8 ... of discrete pixels where each pixel has integer coordinates.

    rtunes rtunes September 2008 Development
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here) in fact, I want to accelerate a car towards a direct…

    ... move the car to next pixel. since target changes position in ... iteration, so a new path/pixel must be decided every iteration ...
    Arda Arda September 2008 Sinclair Basic
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... 'm trying to use 16 pixel-wide graphics which are symmetrical ... be 01110010. Is there a fast way in assembly to generate ...
    bigjon bigjon January 2009 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... Spectrum game with small 8x8 pixel sprites ?

    I guess ... majority of games used 16x16 pixel sprites, like 99% of games ...
    popmilo popmilo February 2009 Development
  • ANNOUNCE: JSW64 Manic Miner: James Bond [v1.1]I am delighted to announce the second gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.1), which is available as a free download from: [url]…

    ... guardians (e.g. diagonal guardians, fast horizontal guardians, triggers and stoppers ... with its own cell-type, pixel-pattern and colour-attribute), and ... and tight manoeuvres, often requiring pixel-perfect jumps, sometimes with perfect ...
    andrewbroad andrewbroad May 2009 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... our machine code at free, fast-running (over 32768) and memorable ... 23296, which affects an 8x8 pixel block per byte, in logical ... is slow down our blindingly fast machine code.
    Insert the ...
    bigjon bigjon November 2009 Development
  • Fuse too fast on karmic ubuntuI have tried various types of Fuse, including the .deb file from the Ubuntu site and binaries and source code, and the results are all the same when …

    ... />
    The emulation runs too fast and the sound is corrupted ...
    john999 john999 December 2010 Emulators
<1234567…34>

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