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Search Again :: Adv Search 1000 results in 0.018s
<1234567…34>
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... /> IF FLAG IS 1, FAST COPY BUFFER TO SCREEN
    point to correct offset
    ... /> LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ...
    ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    What is the fastest way to see if a point is in a rectangle.

    e.g rectangle is 10,10 100,10 100,40 10,40

    how do i know if a point (e.g 20,20) is in the rectangle, as fast as possible in assembly
    robpearmain robpearmain March 2005 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... small, and keeps the floating point operands in registers.  The floating ... set is the primary floating point accumulator and the main set ... one.  Genmath requires a floating point accumulator in memory and keeps ... It also looks to be fast and I am looking forward ...
    Alcoholics Anonymous Alcoholics Anonymous May 2015 Development
  • Match PointHi ! Does anybody have the original inlay card of MATCH POINT ? I played very much and I could win the final cup, but I used simply the five keys to…

    ... original inlay card of MATCH POINT ? I played very much and ...
    Pgyuri Pgyuri September 2001 Games
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... with a nice piece of fast coding.

    I think ... I coded
    this super fast decisiontable (if someone finds a ... (7)
    .......LD H,B ; point H to table (4)
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • Quiz III - Further adventures of... Ok, 20 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. There …

    ... spaceship. 4 platforms, one evil fast moving alien.
    They`re ... ". Name the game
    (1 point)


    15: Smartly ... and boxing gloves.
    (1 point)


    18: Shout ... /> Name our hero.
    (1 point)


    Good ...
    MatGubbins MatGubbins May 2002 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    ... /> Name the game.
    (1 point)


    5: ... /> Name the game.
    (1 point)


    7: ... /> Name the alien.
    (1 point)


    9: Collecting ... /> Name the game.
    (1 point)


    10: Conception ...
    MatGubbins MatGubbins May 2002 Games
  • Zombie Zombie (Ant Attack II)Great control system compared to the first game, shame it's so bloody difficult. I watched the demo, and when your guy goes up to a zombie, he shoots…

    ... kill me. They move so fast that it seems impossible to ... can't score a single point yet. Anybody ever killed a ...
    Spector Spector September 2002 Games
  • ZX PC Interface : The manual, schematics and more info... ZX &lt;-> PC Interface ------------------- Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Install…

    ... "NAME" will point to
    the PC, making fast load and save ...
    Dr BEEP Dr BEEP December 2002 Sinclair Miscellaneous
  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Saturday, 24 January 2004Saturday 24 January 2004 LOTS of Crash stuff * I've been busy OCRing like it's going out of fashion, so have uploaded all of the Crash Playing Tip…

    ... /> =============================================
    CHEATS

    Break Point , Chase H.Q. 1 ,
    F-16 Fighting Falcon , Fast Food ,
    Fighter Bomber , Gladiator ...
    hackersanon hackersanon January 2004 Announcements
  • Captain Blood helpI'm at the point where I've moved all the 4 Antenna's off of their planets just like the Sinox asked me to. But now, when I talk to the Sinox, it jus…

    I'm at the point where I've moved all ... , and I need that @%@(%*!$(!*$( Number *FAST* !!!!

    Does anyone know ...
    GOC GOC February 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... /> Anyhow can point me on how to do a fast routine in ...
    na_th_an na_th_an March 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ... any bug reports at this point. I already know it's ...
    ccowley ccowley July 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />
    It is very fast (As I am overwriting the ...
    LD IX,sprites ; Point to sprite data
    LD ... /> LD H,0FAh ; Point H to FA00h, so ... /> ; So at this point, the contents of HL ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... DE,HL ; Let DE now point to correct offset

    LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ... A
    ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…

    ... a matter of writting very fast to a certain port, but ... gathered reading some documentation please point me to it.

    na_th_an na_th_an April 2005 Development
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... )
    f) Solar beam entry point (as in MM)

    fast and slow versions
    b ... when he reaches a certain point, good for blocking
    exits ...
    Arcane Design Arcane Design May 2005 Games
  • PS emulators (Final Fantasy 8)Hello. I want to play Final Fantasy 8 on a playstation emulator on a PC. The problem is that it seems the game is not 100% (or less) compatible with…

    ... the right emulation speed (too fast/slow) and the battle menu ... you kept reading at athis point :) ):
    Do you know of ...
    FRGT/10 FRGT/10 August 2005 Emulators
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... I would get a VERY fast restart to basic (as if ... monster maze) up to a point when they crash.

    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
  • Selling off my old Speccy games...Hey! I've moved house and as such all old crap I don't use needs to be shifted etc etc etc blah blah blah I've got some games fully cased with inla…

    ... /> Fast Food Dizzy - No inlay
    Terra Cresta & Flash Point - SU ...
    InsertFaveGameNameHere InsertFaveGameNameHere September 2005 Sales
  • Trying to find the name of an 80's Horror FlickBack when I was at school one of the one of the teachers would sometimes bring in a video and show it to us at lunchtime. I remember watching a bit o…

    ... would summarise the plot and fast forward to the best bits ... there.

    At that point the bell went and we ...
    dmsmith dmsmith September 2005 Chit chat
  • name the 80/90 horror movieHi everybody, about 10 years ago i saw on TV a horror movie that i remember i liked. Now i wanted to buy it on dvd but i can't remember the name of t…

    ... absolutely not natural way (too fast).

    When the dad ... ...

    Well,untill this point i'm quite sure ,expecially ...
    paolo z paolo z April 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... character-level scrolling at some point to accommodate strategy and board ... can make the graphic pointer point at 0 and you must ... characters with sp1_IterateSprChar() or the fast way with sp1_PutSprClr(). The latter ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New 9/11 video releasedI dont think this thread breaks the new rules and I couldnt resist posting it after all Cornishdavys crap anyway. A new 9/11 video was released toda…

    ... /> Now, this was a particular point that all the conspiricy theorists ... grass and slide in...its fast obviously.

    Soooo...now ...
    beanz beanz May 2006 Chit chat
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... Speccy ROM's floating point routines is welcome to ... br />
    Normally, floating point numbers on the Spectrum are ... in the standard floating-point notation with complete accuracy.< ... is converting integers to floating-point notation immediately on sight - ...
    gasman gasman October 2006 Development
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Point-and-Click AdventuresI was just rooting around some of my old ZX tapes and I stumbled upon (more like "picked up") a couple of "point-and-click" style adventures. That's …

    ... "picked up") a couple of "point-and-click" style adventures. That ...
    icabod icabod January 2007 Games
  • A return to point-and-click adventures...Okay, they've nicked my username, but I sincerely hope this is the start of a welcome return to the traditional point-and-click adventures. Made by …

    ... welcome return to the traditional point-and-click adventures. Made by ...
    Vampyre Vampyre June 2007 Chit chat
  • Adventures in Programmable Logic, Part 1So I have a couple of Xilinx CPLDs, and I've downloaded the Xilinx programmable logic IDE (WebKit ISE, they call it). All 1.2 gigabytes of it. Plus S…

    ... Right Thing). And then how fast you run out of macrocells ... still doing battle with the point-and-drool interface at the ...
    Winston Winston October 2007 Hardware
<1234567…34>

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