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<1…3456789…34>
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... of UDG's and the PRINT AT statement - much more useful ... Beeb - well, t'was very fast by all accounts, but then ...
    DEATH DEATH September 2007 Sinclair Basic
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... me; I could type very fast using the Spectrum 48K's ... of UDG's and the PRINT AT statement - much more useful ... Beeb - well, t'was very fast by all accounts, but then ... =JamesD;215085]BBC BASIC is fast. According to one Acorn Atom ...
    ewgf ewgf September 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... printer to be able to print to the screen AND to ... problem with the scroller being fast enough to avoid flicker so ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 'l' being read before the print statement). It fixes itself right ... to the removal of the fast bat feature, which is a ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    OK, I've finished working on "batmaster 2" for tonight, but it is not yet finished. So for now I will post where I am up to for now "batmaster 2 - temporary version":-

    [url]http://www.mediafire.com/?1mgmyyawy1f[/url]


    [QUOTE ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;225158]Thus by the time 'd' is updated we can no longer tell if 'c' had the correct sign or not, because if it did, then it's sign was reversed anyway, losing this information.[/QUOTE]

    You are right! The solution is to use ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to keep this game as fast as possible.

    [quote ... /> Now notice that, if you print the last player's move ... using PRINT #0, you won't have ... background.[/QUOTE]

    Yes PRINT #0 is a good idea ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    a) Put back the "fast bat" feature (although this will ... anyway); or

    b) Print the full strings "Score:" and ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    a) Put back the "fast bat" feature (although this will ... .

    [quote]
    b) Print the full strings "Score:" and ... maybe on balance, reinstating the fast bat option is more worthwhile ...
    Digital Prawn Digital Prawn November 2007 Development
  • Games Programming Plagiarism - Did It Happen?I know there is at least one notable case were someone has passed off someone else's games as their own - usually by changing the graphics. (Can't re…

    ... keyboard / joystick code, menus, text print routines and the like.
    fast scrolling method or at least ...
    zxspecticle zxspecticle February 2008 Games
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    PRINT lines, help for better graphics ...
    radastan radastan February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    PRINT lines, help for better graphics ...
    Dunny Dunny February 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ), but the generator is very fast and short enough to support ... Maze[/B], generated almost as fast as [B]Labyrin3D[/B]. And ... a routine like this to print the overhead map:

    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... '. I think this is as fast as you're going to ... :
    POKE 23689,g:
    PRINT r$(1 TO 32):
    READ f,g:
    PRINT OVER 1;AT 0,s ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... /> 10 cls
    20 print "starship take-off"
    30 ...
    60 print "gravity= ";g
    70 print "type in force ... 310 goto 380
    320 print "no effect"
    330 if ... [/CODE]
    [CODE]
    10 print "death valley"
    20 let ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... BASIC and it's reasonably fast.[/quote] It certainly is! Is ... doesn't work if I print whole lines with the same ... ,f: POKE a+1,g: PRINT r$(1 TO 32): READ ... f,g: PRINT OVER 1; INK 6;AT ...
    bigjon bigjon April 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... mouse scroll button is too fast sometimes.[/QUOTE]

    OVER ... lines:

    10 print

    20 print

    (please ...
    Dunny Dunny May 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    In this version everything I wanted is built in.
    There might be further optimization, but I think it is ok like this.

    Added :

    Signal when you have won
    Replay mode as long as you haven't won.

    [code]
    Dr BEEP Dr BEEP May 2008 Development
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... advance :lol:

    EDIT: Print the 1st book ;)[/QUOTE]
    fast delivery (hopefully within a week ...
    psj3809 psj3809 June 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... routines can be written in fast Z80. The PLOT 85 number ... following program
    [CODE]10 PRINT "AND ON ";
    20 GOTO ... [/CODE]
    ..runs almost as fast in the emulator as Sinclair ... to support windowing and VDU5 (print at graphics cursor) features.
    Jimmy Jimmy August 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... />
    6502 assembler is very fast even under the "twenty commodes ... one would probably run too fast on a faster VIC emulator ... />
    ;Initialise score and print it
    STA SCORE
    STY WORMHEAD

    ; print worm on new position
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... the worm just flies off fast and hits a wall, much ...

    ;Initialise score and print it
    STA SCORE
    STA (PTR3),Y

    ; print worm head on new position ... /> ; increase score by one and print it
    SED
    LDA ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... he wish to make it fast... If speed is not concerned ... use for example BASIC for print...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... he wish to make it fast... If speed is not concerned ... use for example BASIC for print...[/QUOTE]

    BASIC? I ...
    Marko Marko October 2008 Sinclair Miscellaneous
  • BASIC: Fast way of filling a string?Recently I decided to use string slicing to extract random numbers from a sequence in the one-liner Lottery picker: [quote] 20 RANDOMIZE : LET a$=""…

    Here's my latest:

    [quote]
    10 RANDOMIZE : LET a$=" !""#$%&'()*+,-./0123456789:;?\*ABCDEFGHIJKLMNOPQ": FOR g=1 TO 8: PRINT AT g,0;"Line ";STR$ (g);":": FOR f=1 TO 6: LET b=1+INT (RND*LEN a$): PRINT AT g,5+f*3;" "( TO CODE a$(b)-32
    Dunny Dunny November 2008 Development
  • PING:AlvinSince I archive my emails offline I am prone to losing people's email addresses.

    ... off the canned text to print.[/QUOTE]

    Ah, ok ... printing a string is made fast but coordinate addressable individual characters ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • New BASin features - what do you want?Ok, this poll is just a quick method of gaining the measure of what you lot expect from BASin. Go vote! Which ever gets the most votes at the end of…

    ... CONTINUE, however things like LET, PRINT and GO TO are essential ... best one as it's fast, supports both floating point and ...
    Matt_B Matt_B December 2008 Sinclair Basic
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... . We are talking about how fast the compiled code is. Of ... 's slower to use PRINT PEEK 34733 than PRINT a(4, 3 ...
    na_th_an na_th_an January 2009 Sinclair Basic
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... be 01110010. Is there a fast way in assembly to generate ... -shifting found in most
    "print-graphic-to-screen" routines. (And ...
    roko roko January 2009 Development
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