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  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    BASIC? BASin includes an assembler and ... composer is more useful for BASIC programs. Example:

    [url ... designer, that translate result to PRINT lines, help for better graphics ...
    radastan radastan February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    BASIC is no useful, a character ... composer is more useful for BASIC programs. Example:

    [url ... designer, that translate result to PRINT lines, help for better graphics ...
    Dunny Dunny February 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... is as fast as you're going to get in basic! Only ... fastest we can do in basic?
    What's your recommendation ... :
    POKE 23689,g:
    PRINT r$(1 TO 32):
    READ f,g:
    PRINT OVER 1;AT 0,s ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... implemented 100% in BASIC and it's reasonably fast.[/quote] It certainly ... doesn't work if I print whole lines with the same ... ,f: POKE a+1,g: PRINT r$(1 TO 32): READ ... f,g: PRINT OVER 1; INK 6;AT ...
    bigjon bigjon April 2008 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... following program
    [CODE]10 PRINT "AND ON ";
    20 GOTO ... almost as fast in the emulator as Sinclair BASIC can manage!! ( ... routines). However, Z80 BBC BASIC will blow my emulator away ... to support windowing and VDU5 (print at graphics cursor) features.
    Jimmy Jimmy August 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... /> 6502 assembler is very fast even under the "twenty commodes ... would probably run too fast on a faster ... and how to mix Basic and machine code ... br /> ;Initialise score and print it
    STA SCORE

    ; print worm on new position
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... the worm just flies off fast and hits a wall, much ... /> ; and restored before returning to BASIC
    PTR1 EQU $FB
    BASIC would otherwise use
    LDA ...

    ;Initialise score and print it
    STA SCORE
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... he wish to make it fast... If speed is not concerned ... you can use for example BASIC for print...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... he wish to make it fast... If speed is not concerned ... use for example BASIC for print...[/QUOTE]

    BASIC? I never mentioned ... BASIC! Jeez, you're utterly ...
    Marko Marko October 2008 Sinclair Miscellaneous
  • New BASin features - what do you want?Ok, this poll is just a quick method of gaining the measure of what you lot expect from BASin. Go vote! Which ever gets the most votes at the end of…

    ... , however things like LET, PRINT and GO TO are essential ...
    5. What extensions to BASIC are offered? Some compilers are ... HiSoft BASIC compiler is the best one as it's fast, supports ... the most comprehensive support for BASIC commands. However MCoder 3 ...
    Matt_B Matt_B December 2008 Sinclair Basic
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... how fast the compiled code is. Of course, using interpreted BASIC, it ... interpreted BASIC it's slower to use PRINT PEEK 34733 than PRINT a ...
    na_th_an na_th_an January 2009 Sinclair Basic
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... crap 64 column print subroutine entirely written in basic by me, in ... />
    [code]
    1 REM fast
    10 GO SUB 7100 ... 2000

    30 PRINT "DONE."
    1999 STOP
    2009 PRINT AT x,0;" "
    2010 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... in hard copy are the Basic Manual (has an index of ... a bit
    call 6683 ;print bc
    ld a,13 ... ;
    rst 10h ;print Return
    pop af ;get ... ?

    It's mentally fast though, doing 60000*7 border ...
    xyzzy xyzzy January 2010 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... a bit
    call 6683 ;print bc
    ld a,13 ... ;
    rst 10h ;print Return
    pop af ;get ... be just so ultra-fast? Perhaps even too fast? But, as I ... 're used to working in BASIC and all those bitty flippy ...
    xyzzy xyzzy January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... obvious patterns like for instance, BASIC programs use INKEY$ for most ... real-time are required (in fast action games). Or INPUT when ... programming life was in the BASIC manual, all these years ago ... final number, from user, to print the range in. Then modify ...
    Arjun Arjun January 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... moving from a knowledge of BASIC. Having written so much ... use the the ROM Print routines via your Routine ... to Print on Lines 22 and ... a simple Print Text routine. If you want a fast(ish), ... compact, no-ROM routine to print text ...
    Turkwel Turkwel April 2010 Development
  • How paint in the down two lines ?The down two lines on the spectrum screen cant be used. But i remeber from the 80's that exist some code that allow us to paint on these two lines wi…

    ... about looking into ZX BASIC. (And a reference ... TO 23
    50 PRINT "THIS IS LINE: ";N ... 140 REM FAST CIRCLES - AND BIGGER THAN SINCLAIR BASIC ALLOWS
    basic as possible. This program ... in areas that Sinclair basic doesn't allow. ...
    Gedlion Gedlion May 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... if you want to print with monospace font or ... you want 'em to be fast, or small. and i ... getting put into the ZX BASIC routine library, I'll ... gt; print a character anywhere. (This does need to be fast, ... routine (perhaps in small and fast versions?)
    3> ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... meant to be a general PRINT routine, not a Sprite ... to include in the ZX Basic library (see what we ... the pipeline - like a fast 2X2 tiles routine, based on ... intended as a library for basic coders, so needs to ... than what's in the BASIC manual - though the thought ...
    Gedlion Gedlion June 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... way that allows you to print and recopy it (ie: what ... stuff)
    4) Its pure BASIC (even more so than some ... the tune, then you have fast access pure 0..255 values ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • New Game: Climbing ManA few years ago I created a solo boardgame that simulated in a way, climbing a rock wall. It was roughly based on the rock climbing sections of the c…

    Well, fast and dirty BASIC program for reading keys ... =IN 61438
    20 PRINT AT 0,0;" ";a< ... 23 IF a=181 THEN PRINT AT 0,0;"up- ... 24 IF a=183 THEN PRINT AT 0,0;"right"
    PRINT AT 0,0;"down-right ... 27 IF a=171 THEN PRINT AT 0,0;"down-left ...
    ellvis ellvis August 2010 Announcements
  • New Game: Climbing ManA few years ago I created a solo boardgame that simulated in a way, climbing a rock wall. It was roughly based on the rock climbing sections of the c…

    [QUOTE=ellvis;465654]Well, fast and dirty BASIC program for reading keys 6 ... a=IN 61438
    20 PRINT AT 0,0;" ";a
    24 IF a=183 THEN PRINT AT 0,0;"right"
    25 IF a=179 THEN PRINT AT 0,0;"down-right ... /> 27 IF a=171 THEN PRINT AT 0,0;"down-left ...
    jonathan jonathan August 2010 Announcements
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... wrote the routine in Sinclair BASIC to ensure I understood ... height character routine in BASIC that is as quick ... BASIC MODE 7 i.e. you have a top/bottom PRINT ... PRINT features e.g. colours etc. The only downside of the BASIC ... count=0
    140 PRINT AT 0,0;a
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... to say that BBC BASIC and Amstrad BASIC are very good (as ... boy is the BBC Micro fast.

    To test performance ... b=INT (b/2):
    PRINT AT 5,11; PAPER 1 ... LET b=1
    180 PRINT AT 5,11; PAPER 1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... tried to write a fast sort in BASIC - choosing the ... for character

    ; Print matrix
    ; ------------
    LD ... ; -------------
    PUSH HL ; Save print position
    LD A,H ... attribute
    POP HL ; Get print position back

    ...
    Jonathan Harston Jonathan Harston November 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... mean the program could only print character codes as background graphics ... use a very fast build script and a fast computer, so I ... confusing us to their compiled basic community. I can tell you ... masked sprites on screen, and fast. Even if there was no ...
    Timmy Timmy December 2010 Development
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... (a/2) = a/2 THEN PRINT "EVEN": NEXT a
    30 ... (a/2) a/2 THEN PRINT "ODD": NEXT a[/code]
    BASIC while being relatively fast (at least much ... nothing beats Boriel ZX Basic. It's fast, and incredibly easy to ...
    na_th_an na_th_an February 2011 Development
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... of program, it looks fast for a basic program. I'll check ... game programmer do): I first print all the screen with white ... like screen is drawn very fast. (Then I end up compiling ... array (one row each), and print level data line by line ...
    Arda Arda March 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... is the proportional print routine so fast? Sorry if this ... slower than the standard Spectrum PRINT command.[/QUOTE]

    Basic (which doesn't support ... you'll find SE Basic is quite a bit ... routine for SE Basic handles these as well).
    chev chev May 2011 Sinclair Basic
<1…3456789…34>

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