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Search Again :: Adv Search 1000 results in 0.016s
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  • another name that game i'm afraid...... hello! hopefully you can shed some light on this game that's bugged me for many months.all i can remember is you fly a helicopter and have a time li…

    ... pumping the maps out as fast as possible.

    Mind ... at least remove the player character from the screenshots, which the ...
    Dunny Dunny February 2006 Games
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... your custom character set, set up some sysvars for the PRINT position ... , and call the ROM's PRINT routine. It saves you having ...
    Dunny Dunny March 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... the beeper and sometimes the print screen routine for menus.
    [/quote]

    RST are fast single-byte calls. The fact ... hw or something for really fast realtime interrupt response... who knows ... can be regarded as a fast CALL, you could place ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... /> ex de,hl ; de = character definition address

    ... ; ix = address of char print routine
    ld hl,(nextdfile ... next time use col1 to print
    ld (nextstate),hl ... next time use col2 to print
    ld (nextstate),hl ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Which games are you obsessed with?Do any of you find yourself returning constantly to a particular game or games,even though you've played it to death?My current obsession is Kokotoni…

    ... 't finished it with every character. I probably never will as ... through it to see how fast I can do it. Even ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... its characters, with each character described by a "struct ... sp1_update". If a particular character cell is changed by printing ... use the sprite engine to print scores, for example. But ... broken into characters with each character described internally by a " ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... to keep track of dirty character cells, draws in the same ... quarter to a fifth as fast, and could get worse if ... only allow one colour per character square. As I mentioned, eventually ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... strings that can have print position commands embedded. Other ... include "subroutine calls" (print a printstring stored elsewhere and ... and then removing individual character cells from the engine with ... draw to those removed character cells, making all sprites ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    ... had more features where the character (along with the enemies) could ... if you nudged the controller fast twice, just like pacland, so ...
    speccy8 speccy8 April 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... editor updates with the relevent character. This is only true ... some background characters
    91 PRINT "@@"; CHR$ 8; CHR$ 8 ... characters on screen
    110 PRINT "CD";CHR$ 8; CHR$ ... the background characters @@
    130 PRINT "AB"


    ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> uchar tile; // +2 background tile character code
    struct sp1_cs *slist ... redrawn. Each time you print a character to the background or move ... actually drawn on screen. Only character cells (struct sp1_updates) are being ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... single character to a specific character square just like Basic's "PRINT ... />
    sp1_RemoveUpdateStruct() removes the character cell corresponding to the struct_sp1_update ... the struct_sp1_update corresponding to each character cell visited.

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... complication occurs if a particular character cell is invalidated, then validated ... /> uchar tile; // +2 background tile character code
    struct sp1_cs *slist ... you could use SP1 to print numerical scores or animate special ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... [code]
    struct sp1_pss { // "print string struct" A struct holding ... preface them with the escape character 27. So, eg:
    print position in "ps" will be advanced right one character ... . If the xwrap flag was set and the print ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... four characters tall and each character consists of eight (mask,graph ... draw pixels shifted into its character square from the left.
    fast as possible within the input ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 ... TAB character and clears that half of that line (ie PRINT CHR ... used the CHR$ 22 to print the filename in the middle ...
    JonNorth JonNorth June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 ... TAB character and clears that half of that line (ie PRINT CHR ... used the CHR$ 22 to print the filename in the middle ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... speed to a Basic compiled PRINT (probably faster) but then PRINTing ... be (slower meaning not as fast as hand coded asm
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... on Alien8 (and others) how fast the robot moves when he ... well, optimised for plotting on character boundaries with no cliping for ...
    bobs bobs July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... in the rooms sorted order fast and correctly.

    I ... on character boundaries as this routine could be made pretty fast.
    character aligned boundaries.

    It ...
    Kiwi Kiwi July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... advantage is that individual character cells can be marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Perfect Dark (N64) - best FPS ever?Since we're talking about Half-Life 2 on this board, I thought I'd mention Perfect Dark, the best first person shooter ever. Don't believe me? Hardly…

    ... frame-rate (on a suitably fast PC, and it does have ... runs backwards or sideways as fast as you can run forwards ... from anything other than the character you're in control of ...
    The Starglider The Starglider August 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... a back buffer, individual character cells are completely drawn ... ]

    The character buffer cell idea is excellent ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... possible to only draw individual character cells that need redrawing instead ... the 3d scene, their character cells are removed from the ... sort step and is fairly fast as far as sorting z ... 3d projections don't follow character cells (the coordinate planes run ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... playing games (though not for fast typing of text files) than ... in a full (thirty-two character) line, as the editor reserved ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... small. Also,
    varying which character you play as is also ... clouds. You have to think fast and that's great to ...
    xfa84 xfa84 September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... c$ = "Hello World!"
    20 PRINT c$
    [/code]

    character arrays instead of string datatypes ...
    monty.mole monty.mole September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... pixel character is to define it as a UDG and print it ...
    gasman gasman October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... easy to restore the original character set?[/QUOTE]

    Fire ... memory.

    Define your character set, either using BASin's ... />
    All text produced using PRINT will now use your graphics ...
    Dunny Dunny October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... to now I used to print my .bas files from my ... fancy printing options in Basin print menu and decided to take ... a look - it's pretty fast here. Can you send me ... the .bas you tried to print? And a detailed explanation of ...
    Dunny Dunny October 2006 Emulators
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