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<1…16171819202122…34>
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... about this?

    0 PRINT USR xxxxx,"CODE"

    character after the number until after ...
    Matt_B Matt_B February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... there is no way to print to the screen, draw a ... that do thinks like math, character printing/reading, string manipulation, memory ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... having to place 2*2 `character`s` just to move an ... handle that could be very fast, although that manic miner written ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... a control character # that switches to UDG mode in the PRINT statement ... ?
    [/QUOTE]

    Just print your UDG with Shift 9 ...
    Dr BEEP Dr BEEP March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... /> FOR a=0 TO 31: PRINT CHR$32+a : NEXT a ...

    with:

    PRINT "[THIS TEXT SHOULD CONTAIN A ... a control character # that switches to UDG mode in the PRINT statement ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ...
    with:

    PRINT "[THIS TEXT SHOULD CONTAIN A ... your own characterset and print the first self defined ... is that you cannot PRINT the " character (CHR$34). Streuth ... ![/QUOTE]

    PRINT """"

    ...
    Dr BEEP Dr BEEP March 2007 Sinclair Basic
  • Currah MicroSource emulationIt appears to be impossible to emualte the MicroSource in software on the ZX Spectrum SE as hardware polling is required. The following patch is not …

    ... that it uses the standard PRINT functionality from the ROM (RST ... as requiring access to the character set.

    As such ...
    BloodBaz BloodBaz March 2007 Emulators
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... screen addresses corresponding to a character printed in basic at coordinates ... : let y:11
    20 print at y,x; "K"
    48K 48K March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... ao:
    The use of PRINT """" to display a single " ... /> [code]
    If quote-character-found Then
    If next ... br /> Output a single quote character
    Else
    Close ... with this technique with the \ character.
    \ is used to ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... br /> ---------------------------------------------------------------
    tab character 06 ("print '")
    {XX} ... value
    {(C)} character 7F (copyright sign)
    character AF ('CODE')
    {CAT} character CF ('CAT ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... for all of the following character codes:
    #39 is an ... . try:
    [code]
    10 PRINT "Hello";CHR$ 39;CHR$ 44 ...
    20 PRINT "Hello";CHR$ 47;CHR$ 92 ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... br /> ---------------------------------------------------------------
    tab character 06 ("print '")
    {XX} ... value
    {(C)} character 7F (copyright sign)
    character AF ('CODE')
    {CAT} character CF ('CAT ...
    48K 48K March 2007 Sinclair Basic
  • Lords of Midnight, Tir Na Nog or ChaosInspired by the games club poll and Mousey's JSW quest I have decided to tackle a Spectrum classic bit by bit through the next few months... These th…

    ... fast I completed it that they gave me a limited edition print ...
    grey key grey key April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... ) and "action" layer where your character is moving on.

    fast unrolled routines to push graphics ... from game Darkman (by Twilight). Fast, smooth...
    omega omega April 2007 Development
  • New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…

    Having played a tiny demo of UWol i wouldnt say colour is a huge problem at all, played a few levels and its a great game. Cant wait for the final version. If anything perhaps the speed of the main character should slow down as hes so fast !
    psj3809 psj3809 April 2007 Development
  • Some more off-topic questions...Just some more things I wonder about, especially when I can't sleep (I hate insomnia)... 1) Do jet packs actually exist? You never see them, even…

    ... is making your computer uber-fast and able to throw up ... ? For books by out of print authors these shops are a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Chit chat
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... and third spanning after each character adjustment. I've not worked ... routines to make them as fast as possible -- this add ... sprites have been broken into character cells, the sprite draw ... [quote]
    I suppose the character drawing would probably have been ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... routines to make them as fast as possible -- this add would ... sprites have been broken into character cells, the sprite draw code ... draws only character size pieces so there is ...
    obo obo May 2007 Development
  • Some more off-topic questions...Just some more things I wonder about, especially when I can't sleep (I hate insomnia)... 1) Do jet packs actually exist? You never see them, even…

    ... ) this strips sitcoms of their character and tone and turns them ... ? For books by out of print authors these shops are a ...
    Zagreb Zagreb May 2007 Chit chat
  • Speccy Film/TV License that bears the least similarity to its sourceI was thinking earlier today about the computer game version of [i]Jaws[/i] that was published in 1989 or thereabouts and has pretty much nothing to …

    ... , assuming you played the main character with a ruddy great big ... : INK 7: CLS
    20 PRINT "Bob says: ""You're in ... GO TO 30
    50 PRINT "BANG! You walked into a ...
    Scyphe Scyphe May 2007 Games
  • Interface 1 with 3.5" floppyHas this been done or can it be done? Using an interface 1 and a powered 3.5" floppy disk drive (with a modified cable) instead of a microdrive?

    ... /> etc, with the usual ten character limit to the file name ... "magic" button, and save or print out screen shots the same ...
    ewgf ewgf May 2007 Sinclair Miscellaneous
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... =0008932[/url]

    A character editor, a program Renumber and ... "" CODE.

    To use - PRINT USR 16384

    The ...
    Geoff Geoff May 2007 Development
  • Does anyone else find Dan Brown suspect?Don't get me wrong, he's a good entertaining [i]fiction[/i] writer -- as long as the emphasis is on "fiction"; unfortunately, he has the annoying hab…

    ... />
    Having my very own character factionalised amongst such established WoS ... in ZX Shed, I'll print the clues to the password ...
    ewgf ewgf May 2007 Chit chat
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... row of pixels in each character, not entire characters. These ... ZX Spectrum character set when you do a PRINT, at which ... point the PRINT routine goes through the corresponding character data, one ... the character on to the screen.

    Within the PRINT ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... of the player character:

    [code]
    100 PRINT AT playery ... THEN GOTO 200
    192 PRINT AT playerx,playery;" "
    193 ... LET playery = newy
    196 PRINT AT playery,playerx;CHR$ 144 ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... im only redrawing when the character has actually moved it would ... 't been pressed, and therefore character not redrawn (less work to ... want it to run as fast as possible. Since basic is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ...
    LD a,65 ;character code to print
    RST 16[/CODE ...
    Rickard Rickard May 2007 Development
  • Big BrotherHere we go again...zzzzz. Is anyone interested? Surely the novelty wore off about 4 years ago.

    ...

    ?I talk too fast, I talk too much ... I ... reminds them of Little Britain character Vicky Pollard, and she?s ...
    Hern Hern May 2007 Chit chat
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... GO SUB 300
    50 PRINT AT 1,1;g
    80 IF c=1 THEN PRINT AT b,a;CHR$ 144 ... " AND b>1 THEN PRINT AT b,a;" ": LET b ... =b-1: PRINT AT b,a;CHR$ 144 ... f=INT (RND*21)+1: PRINT AT f,e;CHR$ 145 ... seem like Im getting anywhere fast its just this is the ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... TO LEN s$
    40 PRINT AT y,x;s$(f ... you want to print the message.

    The | character simulates the ...
    +2MAN +2MAN June 2007 Sinclair Basic
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