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<1234567…34>
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... , your routine will only print code #16, then stop ... a, (hl) ; for each character of this string...
    or ... preserve HL
    call FZX_START ; print character
    exx ; recover HL
    velesoft velesoft November 2014 Brand new software
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... aren't affected by your character sprites being drawn over anything ... it won't print anything for the centre character where the "." is ... will just skip over that character.

    At the ... SPACE and a 'don't print' character are two different things.
    joefish joefish June 2015 Sinclair Basic
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... also do it with a character-PRINT routine.

    ... write a one-character print routine. Make the PRINT routine able to ... that will reject attempts to print character zero. Now you can ... and not be printed (using character code zero), without any problems ...
    joefish joefish January 2016 Development
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... . It's too bad a fast print using can't be done ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Brand new software
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... looking in bewilderment for the print character routine, like I was, ... down the side), so each character on screen is one nibble ... /> [/code]

    A one character is laid out like this ... single bit set for each character. That leaves you filling in ...
    thricenightly thricenightly December 2017 Development
  • ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…

    [quote="Crisis;945989"]HI,

    in yr read.md i found a very little typo, you forgot the 'o' in
    "even non standard print character rutines."

    [/quote]

    I haven't seen it. Fixed. Thanks! :)
    chernandezba chernandezba October 2018 Emulators
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... ; BORDER 0

    print: ld a,1
    call ... $1601 ; Open PRINT stream bottom two INPUT lines ... ld hl,text ; Point to PRINT text
    print2: ld a ... )

    rst 16 ; PRINT character
    jr print2

    FrankT FrankT December 2020 Games
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    ... /> Charlie Higson says his fast show character Bob Fleming is based on ...
    moggy moggy February 2022 Chit chat
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    ... /> Charlie Higson says his fast show character Bob Fleming is based on ...
    dmsmith dmsmith February 2022 Chit chat
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN


    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... not) simple things like print a single character to the screen.
    PRINT AT-operation the instructions would ... 16
    LD a,65 (character code)
    RST 16
    print this number of new lines and the character itself ...
    Rickard Rickard July 2005 Development
  • Post your computer stupiditiesI used to check this site out quite a lot [url]http://www.rinkworks.com/stupid/[/url] but it doesnt get updated much. So i was wondering what stu…

    ... faulty and would print on screen the wrong character and the only ... town and you could then fast travel there avoiding all the ...
    festershinetop festershinetop October 2008 Chit chat
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... interprets and retrieves Characters to print on the screen?
    ... understanding is that the character set is accessed via ... address of each character within the character memory area and ... within inverted commas as 'numeric character code'? For example, 'H' ...
    Jagd Tiger Jagd Tiger February 2009 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... our machine code at free, fast-running (over 32768) and memorable ... so, go to GAMEOVER.
    ;print car
    ;scroll road
    character square to blue.
    - draw ... is slow down our blindingly fast machine code.
    Insert the ...
    bigjon bigjon November 2009 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from BASIC ... would allow me to use PRINT AT x, y (not y ... characters without being limited to character movement.

    If such ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... anyone seen code for a print routine with pixel accuracy?

    That is print(y,x,CHAR) that allows ... < 255 - that takes a character and prints it anywhere on ...
    Gedlion Gedlion May 2010 Development
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... 16 (?), but can that print more than one character? That is, can ... . "Hello world of spectrum" and print at a position of choise ... looking for the equalient of PRINT AT 5,10;"Hello", but ...
    Rickard Rickard October 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... is just focusing on the character movement, left right and jump ... /> My simple approach is using Print At this makes for a ... like to know if the Print At method can provide the ...
    hedge hedge January 2011 Sinclair Basic
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ... in mind (so programmer can print many flickerless sprites).

    Ketmar Ketmar April 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... byte per character width). this would enable fast 8-bit ... raster line for each character would be the mask ... (each 8 bytes are one character…)

    but ... proportional font of one character (A) width 13 ... do you believe ultra-fast draw_text could be made ...
    tstih tstih May 2011 Development
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... utilize the ROM routine to print characters, I think you point ... to an address containing the character codes then call 1601.
    character codes at all?

    daveysludge daveysludge January 2012 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... I could write them super fast in C/ASM via z88dk ... ]c$[/B]" contains a restricted character in the first index it ... ( c$ ) = 12[/B]" the end character is removed and the index ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... the screen address for a PRINT position.


    [code ... ]100 CLS
    110 PRINT AT 10,16;"A"
    120 PRINT AT 11,16;"B"
    character but it does not? Am ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • ROM PRINT routine issuesHi all, I am using the ROM print routines a lot in my assembly program and I'm experiencing issues. I am changing the system variable DF CC to po…

    ... the first byte of the character I'd like to ... character has to take place before resuming as normal, knocking subsequent PRINT ... commands off by 1 character. I'm ... assuming the ROM print routines are ...
    Kevin_C Kevin_C December 2016 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... /> Added ITALIC and BOLD commands. PRINT embeddable, but BOLD is only ... You can now use the ";" character to repeat a keyword with ... in the editor so that fast typing isn't lost
    Fixed small character sized screen updates that line ...
    Dunny Dunny April 2017 Sinclair Basic
  • Can I name a subroutine and then call it by name?No thats not really exactly the problem. I wrote 4 lines of Basic that draws an 8x8 square and then told it to check x,y and subtract 4 from x or y t…

    ... .draw would be fast enough and half a character moves would eliminate ... flicker but it doesnt. Its quite fast ... well I need to OVER print but to do that the ... subroutine so I can say PRINT OVER SQUARE. Tried various experiments ...
    mik3d3nch mik3d3nch May 2017 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... I'm experimenting with a character that moves by itself. Using ... CLS is causing the character to flicker, is there a ... 20 STEP 1
    10 PRINT AT 0, x; "A"
    mik3d3nch mik3d3nch May 2018 BASIC
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... text from microdrive one character a time using [b ... this post) is very fast: it glues together three ... and forcing the re-PRINT# of the last byte ... precisely placed inside B$ character array using slice operator and ... ,0
    330 CLS : PRINT "Block ";r+1
    ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    ... background/text colour of the character. To change the attributes of ... a character only the command needs to be part of a PRINT ...
    LevelUp LevelUp September 2019 Sinclair Basic
<1234567…34>

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